Hi, I've seen that there are 2 bugs that I discovered recently: 1 - improved trip requires intelligence 13 and combat mastery, when it just requires strenght 13 and power attack My poor barbarian orc with int 9 wasn't able to take that feat that, indeed, requires the PG to be very smart -_-' 2 - my L 12 bard/thief can't disarm the strange light that, I guess, you added at the last level of the Temple of Elemental evil, that one that should guard the ultra-mega-arci evil cleric, with a total score of 22. Is it something wanted or unwanted? I don't know if all this is a mess because I'm using patch 3.0 and not 2.0 with the Co8 stuff or just a small distracton while making the MODs. Hope it may help. Matt. PS: can't wait to see a new Co8 patch with the arena revisited!
This is by the D&D rules. Improved Trip requires Combat Expertise, which in turn requires an Intelligence of 13. It should not require Power Attack or a Strength of 13. Is it requiring both?