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#721 |
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Skeleton
Join Date: Apr 2010
Posts: 29
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Two more things to rant about:
1.Why do I have to bother with the smith's chest after I've done the Orc quest? I'm playing solo and knock doesn't work, so how am I supposed to get the next mission from Brother Smyth? :/ I should be able to say "I don't care about your stupid chest, give me another task". 2. Why does in some cases dialog start when I'm invisible and enemies have no spells of detecting me? I should have the upper hand when I enter combat to surprise my enemies and instead I lose a spell and the speech triggers, after which it's not my turn -__- |
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#722 |
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Lizardman
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 812
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
1. You are able to get more things from the blacksmith without opening the chest, you just need to get to the next story state. It is probably finding out about the temple factions. However, I do recommend opening the chest if you can, it gives you a fun adventure.
2. Not sure. |
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#723 | |||||||
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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Can you check the PnP module to see whether it states in there whether Hedrack's Warhammer +2 and Moradin's Soul Hammer +1 are 1-handed or 2-handed weapons? Quote:
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dolio, thanks for all of that fascinating information about the greathorn minotaur's greathammer. I did not know any of that information or that greathammers are in D&D 3.5. Quote:
I thought it odd that Hedrack's Greater Temple Chest 1, 2, and 4 each have a magical item in them, but Chest 3 contains no magical item. Is this a bug or is it like this in the PnP module? I had never noticed that a spell object appears in a character's inventory when the character is affected by certain effects like Hezrou Stench until kungfuramone mentioned it the other day (see screenshot below). I did not dare to click on the spell object. When my fighter attacked an opponent that had the spell Mirror Image in effect on them, my fighter attempted a Mirror Image check (see screenshot below). Does anyone know what this check is for? I have absolutely no idea! One thing that the Greater Temple of Elemental Evil needs is a new secret door to the surface. It is EXTREMELY tedious to have to move the party through all of the different maps to get back down to the Greater Temple of Elemental Evil each time! My party no longer rests upstairs in the Welcome Wench Inn any more because most of the times that my party exits the inn after resting, all of my PCs are frozen in combat stances on the spots that they appeared on the Hommlet map. This is extremely annoying! This never used to happen to my party in 5.8.1 NC. Do players really want the Sign Posts in the game that much? I would MUCH rather not have jerkstop near the Welcome Wench Inn than to be able to use the Sign Post in Hommlet! Are you going to remove the Sign Post from Hommlet? Last edited by gazra_1971; November 8th, 2010 at 10:32 AM. |
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#724 |
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Skeleton
Join Date: Apr 2010
Posts: 29
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Thanks for the tip Ranth, I managed to open the chest using Furnok + masterwok tools + gloves of dexterity +4. Try this in the arena:
After winning the first round, cast deep slumber on Arena Master, steal his cloak of resistance 21 and wand of charm monster. Wait a few days so he wakes up like nothing happened. [Tried to kill him with coup de grace but he is immortal] What would you say to an idea that after winning the 3rd round of the Arena you get to choose your reward? [Like in Black Jay's ring quest] If you are a magic user the reward is not very usefull if I'm honest. Last edited by okashii; November 8th, 2010 at 09:47 AM. |
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#725 | ||||||||||
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,870
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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#726 |
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Skeleton
Join Date: Apr 2010
Posts: 29
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Not sure if this has been mentioned but in the mouthouse respawn you can kill the witch alone without alerting the undead, if you are invisible and use acid arrow.
And if you want the ring from the other witch without paying the 20.000+ gold, just cast deep slumber on her and take it..and kill her for some nice exp :3 |
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#727 | |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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2.Was Moridin's even in the module? 3. I regularly catch something (goblins, bugbears, oozes) camping on the random map and move to the top of the screen and fire at them with arrows. If you kill one the others still sit there, only the ones hit or targeted and missed become hostile and move toward you. 4. Teleport is your friend, or use the letter from the with in the MR or the Arena book and decline the fight. 5. I always rest the Welkwood now, even with the yellow tent, you never get attacked, and its a longer distance to everywhere else, so I get an extra random encounter sometimes. |
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#728 | ||
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Zombie
Join Date: May 2005
Posts: 138
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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#729 | |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 929
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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Code:
def can_see2(npc,pc):
# Checks if there's an obstruction in the way (i.e. LOS regardless of facing)
orot = npc.rotation ## Original rotation
nx, ny = location_to_axis(npc.location)
px, py = location_to_axis(pc.location)
vx = px-nx
vy = py-ny
# (vx, vy) is a vector pointing from the PC to the NPC.
# Using its angle, we rotate the NPC and THEN check for sight.
# After that, we return the NPC to its original facing.
npc.rotation = 3.14159/2 - ( atan2(vy,vx) + 5*3.14159/4 )
if npc.can_see(pc):
npc.rotation = orot
return 1
npc.rotation = orot
return 0
This way the NPC doesn't have to face the PC, while still taking into account the PC being invisible or in hiding etc. |
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#730 |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
dolio, when my human fighter wielded Hedrack's Warhammer +2 and Moradin's Soul Hammer +1, he was not able to equip a shield as well. There is no greathammer in the D&D 3.5 SRD but this computer game has greathammers as a standard 2-handed weapon. Brother Smyth sells a Masterwork Greathammer (see screenshot below).
If you wield a 1-handed weapon 2-handed (that isn't a light weapon), then you have a damage bonus equal to 1.5x your Strength Bonus. In this computer game, when you cast Enlarge Person on a medium-sized race (e.g. human, half-orc, etc.), then your enlarged character is able to wield a 2-handed weapon (e.g. greatsword, ranseur, etc.) in each hand. When the spell expires, the 2-handed weapon in the off-hand is automatically moved to the character's inventory. Also, weapon damage is increased while under the effect of this spell. Ranseurs do 2d6 damage instead of the normal 2d4. Longbows do 2d6 damage instead of the normal 1d8. In this computer game, the main differences betweewn the divine spell Righteous Might and the spell Enlarge Person are that Enlarge Person lasts much longer and Righteous Might gives DR (6/Holy). I wasted the 4 Ice Tyrants without any of my PCs dying on my second attempt after I adapted my tactics for the situation. I now believe that single-class rogues are the most amazing and powerful characters in the game! My rogue laughed at the Ice Tyrants because he was immune to their cones of cold unless he rolled a 1 for his saving throws, and my rogue is able to move so far and attack in the same turn, and he does insane amounts of damage with his sneak attacks and he reduces opponent's Strength by 2 each time that he sneak attacks! Rogues are SO scary in this game! The Hezrou Guardian and the Hezrou monsters use the same portrait. Could you be bothered changing the colour of the portrait for one of these monsters so that the 2 monsters would have different coloured portraits? Last edited by gazra_1971; November 15th, 2010 at 08:37 AM. |
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#731 | ||
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,870
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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#732 | |||
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Zombie
Join Date: May 2005
Posts: 138
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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I'm not holding my breath for this to be fixed, though. It'd probably involve a .exe or .dll hack. Quote:
The former is a 5th level cleric spell, and the latter is a 1st level wizard spell. Your numbers aren't exactly correct, though, so if they're actually what happened in the game, it's a bug.Enlarge person is supposed to result in +2 strength and -2 dexterity from the size change. Is that what you meant (+1 being the net change to the strength modifier)? Righteous might says it gives a +4 bonus to strength and +2 to constitution. I've seen games where this stacks with the size change per enlarge person, giving a net +6 strength, -2 dexterity, +2 constitution, but the srd doesn't say anything about that, so maybe it shouldn't happen (I can't remember what happens in TOEE). Maybe you were using divine power at the same time, though? That gives +6 strength. |
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#733 |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 929
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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#734 |
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Skeleton
Join Date: Nov 2010
Posts: 1
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Is it just me, or do you seem to get filth disease while resting in the Inn of the Welcome Wench even though it shows you make your saving throws? It says you have to fail two in a row. I seem to make my fort save and still get inflicted. What gives?
Wayzar |
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#735 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,870
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Question: should magic weapons and armor have their pluses listed in their names when they're unidentified? For example, Hedrack's shield is called 'Hedrack's Shield +3' from the get-go. You can't shift-click for a long description until you identify it, but its name still lists its plus value before you identify it. It seems a great many ToEE magic items are like this.
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#736 | |
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Gorboth's Rider
Join Date: Dec 2007
Location: Central Coast, USA
Posts: 1,029
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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__________________
Want to find out where the Slaver's are? Check out my profile and scroll down. Otherwise-Enjoy the Game, Kill Demons with a Smile. |
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#737 | |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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#738 |
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Skeleton
Join Date: Sep 2010
Posts: 14
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
So, do you guys have an idea of when 6.9.3 will be done?
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#739 | |
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Bugbear
Join Date: Oct 2008
Posts: 1,226
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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I would even love to see the game either refusing to let you use unidentified items or not let you use the bonuses that come with them, but that's probably harder to do. |
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#740 |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Didn't Icewind Dale do that (no bonuses until identified)?
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#741 | |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,870
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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#742 |
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Skeleton
Join Date: Apr 2004
Posts: 22
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
I'm kind of looking forward to the Pelor Stuff. I'd be willing to wait another week or so for that.
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#743 | |
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Gorboth's Rider
Join Date: Dec 2007
Location: Central Coast, USA
Posts: 1,029
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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Thanks for keeping us informed Gaear.
__________________
Want to find out where the Slaver's are? Check out my profile and scroll down. Otherwise-Enjoy the Game, Kill Demons with a Smile. |
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#744 | |
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Zombie
Join Date: May 2005
Posts: 138
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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I'm comfortable with magic items working that way. I'd probably expect you to be unable to activate magic items (to cast spells, say) without identifying them, though. And that's the way ToEE works, no? As for description text, I'd probably say that they shouldn't be called +N when unidentified. But given how easy it is to determine that via metagaming, I wouldn't suggest you bother changing things if you at all mind the work. |
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#745 | ||||||
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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Enlarge Person ______________ Duration: 10 rounds per level +2 Strength -2 Dexterity -1 Size Adjustment to Attack -1 Size Adjustment to AC Righteous Might _______________ Duration: 1 round per level +4 Strength +2 Constitution Primary +1 +1 (or +2?) AC -1 Size Adjustment to Attack DR (6/Holy) (my good cleric was level 12 when he cast Righteous Might) Quote:
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If the player's party leader (i.e. the PC in the left-most portrait slot) is invisible, then Kenan-Be'thuel does not initiate dialogue with the player's party. This allows the player to cheat by having the party leader invisible, then moving all of the player's characters to the most advantageous positions around the slavers, then casting spells at the player's leisure, and then finally making the party leader visible to initiate dialogue with the slavers. There is an EXTREMELY annoying bug where if a character has Readied vs Approach, then sometimes that character can't attack after interrupting an enemy's action of approaching that character, thus rendering that character's action for that round a complete waste! The D&D 3.5 SRD states: Quote:
There is a bug where if the player selects the Full Attack option for a character and then cancels that action by right-clicking, that character loses their action for that round other than being able to either take a 5-foot step or reselect the Full Attack option. The first time that I killed the Balor Guardian, the game crashed to desktop the instant that I killed the Balor Guardian. The game was fine the second time that I killed the Balor Guardian. My computer kept locking up in the Fire Node. The only way that I was able to clear out the Fire Node, Air Node and Water Node was to reduce all of the game's graphical settings to the minimum and setting the screen resolution to 800x600x16. On my computer, the game ran lightning fast in the Fire Node while I played the game with 800x600x16 resolution/colour bit depth! I am EXTREMELY impressed with the Verbobonc 2.0 mod! The cutscene of the profiles of the slavers is awesome! The encounter with the slavers is epic! It is a challenging combat because of the time limit to kill Tarah-ka-Turah before she starts murdering the children. When the player's characters attack an opponent under the effect of the Mirror Image spell, the attacker always makes a Mirror Image check. But even when they successfully make their Mirror Image check, they keep hitting a Mirror Image instead of the opponent. In the Gnome Living Quarters, the Staff of Frost and the Staff of Fire are already identified when the player loots them from the Drow Wizards' corpses. In the Gnome Living Quarters, the Drow Fighter and the Drow Cleric have the same portrait, and the Drow Rogue and the Drow Wizard have the same portrait. Will you please give these monsters different portraits? In Verbobonc, Maurice (Banker) has a typo in one of his dialogue options (see screenshot below): "Unfortunately the prior owners defaulted on their mortagage" Wilfrick states the following in one of his dialogues (see screenshot below): "It has been some time since any raids have been carried out in organized fashion, but some men, given the profitability of the venture, will risk most anything to supply these demands." I think that it would be more grammatically correct if the word "almost" was used instead of "most" (or, alternatively, if "most things" was used instead of "most anything" (i.e. "will risk most things to supply these demands."). Wilfrick has a grammatically incorrect dialogue (see screenshot below): "The report from the Mol village elders indicated that the slavers had departed the village in an southeasterly direction". It should be "in a southeasterly direction". You have the Viscount's advisor named "Lerrick" when you actually see him and talk to him, but you've referred to him as "Lerrik" in quite a few dialogue options in the game. Which is the correct spelling of this character's name? Wilfrick has a dialogue where he refers to his advisor as "Lerrik" (see screenshot below): "So the gnomes were telling the truth after all, and it was Lerrik who lied to me." Last edited by gazra_1971; November 23rd, 2010 at 07:51 AM. |
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#746 |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Prince Zook IV (Gnome Prince) has a dialogue where he refers to the Viscount's advisor as "Lerrik" (see screenshot below):
"I blame that Lerrik. He's always poisoning the Viscount's mind against me. He says gnomes have "inventive imaginations." I can't stand it. Lerrik twists Wilfrick's mind to suit his own purposes, but Wilfrick doesn't believe me when I tell him what Lerrik is doing." One of Kenan-Be'thuel's dialogues is grammatically incorrect (see screenshot below): "[He falters as the woman stares at him in expressionless, authoritive silence.]" It should be "authoritative". Tarah-ka-Turah has 2 typoes in one of her dialogues (see screeenshot below): "And Abaddon, weakling imbecile that you are, living the presposterous lie of delusuional righteousness amongst thugs and criminals." Abaddon has a typo in one of his dialogues (see screeenshot below): "I have scarificed much for my faith during our endeavors, Tarah, always to be bitterly disappointed." One of Sharar-be-L'ial's dialogues is grammatically incorrect (see screenshot below): "This area tends to be avoided by travelers." It should be "travellers". Last edited by gazra_1971; November 14th, 2010 at 08:21 AM. |
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#747 |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
There is a bug where the Headband of Intellect +6 reduces the wearer's Dexterity bonus to AC (see screenshot below).
It's possible to select "Light Pick" and "Hand Crossbow" when choosing Weapon Focus for a weapon (see screenshots below). These 2 weapons should be removed from the Weapon Focus list because it is not possible to use either of these 2 weapons in the game. Also, the Spiked Chain weapon is incorrectly called "Spike Chain" in the list of weapons when selecting Weapon Focus with a weapon. One of the weapons that you can select Weapon Focus for is "Punching Dagger" but there are no punching daggers in this computer game. There appears to be a bug in the game where the player's characters make 2 checks or saving throws for some things (when those characters should only get one check or saving throw). (see next paragraph for an example). When my wizard attempted a Concentration check in order to cast defensively while fighting the 6 Noble Salamanders guarding the chest in the Fire Node, my wizard had to make 2 Concentration checks, and the second Concentration check had a DC of 73! (see screenshot below). WTF? Last edited by gazra_1971; November 15th, 2010 at 08:28 AM. |
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#748 |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Necroticpus reported that there is a bug where a spellcaster who crafts a masterwork weapon into a +3 Holy Flaming Burst Icy Burst Shocking Burst weapon actually gains XP and money instead of losing them. See screenshots below for this bug in action.
In the Gnome Living Quarters, when I reduced a Drow Fighter to -7 HP, the Drow Fighter was disabled (see screenshot below). During combat, when I access the radial menu for the currently active character, sometimes another character's radial menu is displayed instead of the currently active character's radial menu (see screenshot below). When I play the game for a very long session, the game tends to become corrupted (i.e. 0s start appearing throughout the text in the Rolls History during combat (see screenshot below), and the game mechanics start breaking the rules. However, after rebooting my computer, all of the game corruption goes away (at least until I play the game for another very long session). Last edited by gazra_1971; November 15th, 2010 at 08:31 AM. |
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#749 |
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Skeleton
Join Date: Nov 2007
Posts: 15
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Hello Community!
Yesterday I've downloaded the 5.9.2 NC Beta Version and I tried it quickly. ![]() In the explain thread I read, the Verbobonc 2.0 feature is in it, and I'm looking forward to test it. I already rescued the girls from the first floor in the temple. But there was no dialog option to excort them to Verbobonc. So I tried to talk to the merchants at the second floor, where the elven prisoners are, too. But didn't have any luck. In the last version with the Verbobonc feature I could use these options. But it isn't in the latest version. Can you tell me, how I get to Verbobonc? Thank you! And great work! Greetings |
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#750 | |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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