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#1 |
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Goblin Raider
Join Date: Jan 2008
Posts: 17
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Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
Just wondering what's up with the 5.8.0 mods that are supposed to be available today. I checked the Modb site and it doesn't have them up yet. Have I missed something??
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#2 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Waiting for the 5.8.0 Mod
We are waiting for the host, MOdDB, to authorize it. We are too cheap to host it, it costs too much bandwidth.
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#3 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,118
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Re: Waiting for the 5.8.0 Mod
Just checked MODDB. It says the newest release, 5.7.2 BETA was released 17 hours ago for April 25th. Something is broke over there. Or they're all sitting around getting drunk and high and totally neglecting their site and laughing at us!
I wonder when the newest revision of War Of The Golden Skull is coming out. Last edited by Necroticpus; April 25th, 2010 at 01:55 PM. |
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#4 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Waiting for the 5.8.0 Mod
It wont be coming out for a while. However, we have decided on the basics of an altered storyline to make it fit better with the rest of the C08 mods and new Verb.
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#5 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Waiting for the 5.8.0 Mod
According to the ModDB site there have been 22 downloads today. Wonder if there is a secret link....
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#6 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Waiting for the 5.8.0 Mod
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#7 |
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Goblin Raider
Join Date: Jun 2008
Posts: 3
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Re: Waiting for the 5.8.0 Mod
Great, its up now~
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#8 |
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Demon Lord
Join Date: May 2004
Posts: 747
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Re: Waiting for the 5.8.0 Mod
wHOA!
I had no idea it was this close! I thought it was still weeks away! This is epic win!... well there goes my plan to study this weekend. So, is my guess that NC stands for new content correct? and the difference between: Circle of Eight Modpack 5.8.0 BETA Circle of Eight Modpack 5.8.0 NC BETA is that one is just bug fixes and one has new content?
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I do not have a superman complex; for I am God not superman! |
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#9 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,118
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Re: Waiting for the 5.8.0 Mod
I feel a fever coming on. I have a headache, I'm nauseous, I'm sweating and shaking while being cold, sore throat from coughing, diarrhea, sinuses are all stuffed up, the thought of food repulses me...yup, definitely caught the flu. I don't think I want to chance going into work until wednesday or thursday because I don't want anyone else to catch what I got. What a coincidence that I catch the flu the day the new modpack is released. I must lead a blessed life. I guess I'll have nothing better to do that heavily medicate myself and try out 5.8 NC.
I wish I could go to work and process more health insurance claims but sacrifices must be made for the betterment of the company. |
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#10 | |
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Goblin Raider
Join Date: Mar 2010
Posts: 12
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Re: Waiting for the 5.8.0 Mod
Quote:
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#11 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Waiting for the 5.8.0 Mod
I have been making notes with my experiences of WB. Can I post them somewhere so the modders can see how I enjoyed the content without spoiling?
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#12 |
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Gophers, consarn it!
Join Date: Oct 2004
Location: Sydney
Posts: 9,553
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Re: Waiting for the 5.8.0 Mod
Monday is a public holiday here in Oz. What can I say, we take Co8 seriously.
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My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#13 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: Waiting for the 5.8.0 Mod
And so this became the new 5.8/5.8NC GC&D thread ...
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SUPER MODERATOR, Circle of Eight Forums |
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#14 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
This doesnt need to be the thread. Make an official one and I will post my bugs/notes (not spoilers) there.
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#15 | |
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Spider
Join Date: Apr 2010
Location: New Jersey, U.S.A
Posts: 124
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
Quote:
On a personal level a question I have is this: Should I scrap my existing game and switch over to 5.8.0, I'm to the point where I am about to take on Lareth, or should I continue with my 5.7.2 game? OR wil Front End allow me to play two game sets concurrent to each other and moved everything in and out of the ToEE directory. This part of the Front End confuses me to no end. I have trouble figuring out the NC / NC Beta thing and have enough headaches. Make me almost wish the upgrade path could be X.0.0 (Beta) to X.0.1 (full game) to X.02.1a (bug fixes), etc. And then only come out with a X once a year. While fixing the bug it will logically lead to new content. Too many Chiefs and not enough Indians sort of thing.
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History is Believable! |
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#16 |
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Goblin Raider
Join Date: Apr 2010
Posts: 8
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
Hey guys, not sure if its a 5.8.0 only related issue but it does occur:
When fighting Smigmal on lvl 3 of the temple, she does summon two lvl10 assasins [100hp each I think] as soon as you sense she is a liar. When I kill them and her everything is fine, but when I charm both assasins with Darley and then kill Smigmal suddenly my framerate drop to like 1per second. When I press escape and the menu options appear my mouse cursor works at normal speed, but when I get back to the game everything is still unbearibly slow :/ Is there any way to fix this? Having those 2 powerful assasins charmed would be lovely. Thanks in advance for any info. Edit: By the way I have an idea I wanted to share: You know how people refuse to talk to you when you have Darley and/or Scorpp in your party etc? I think it would be a cool feature to have an option to still be able to talk with everyone when your scary companions of evil are invisible [wearing rings of invisibility]. Since the townsfolk can't see them, why would they be so hostile and unfriendly to not even say a word to our hero =] Last edited by okashii; April 26th, 2010 at 08:39 AM. |
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#17 |
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Demon Lord
Join Date: May 2004
Posts: 747
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Re: Waiting for the 5.8.0 Mod
Oz? I am not sure I get it.
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I do not have a superman complex; for I am God not superman! |
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#18 | ||
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
Quote:
![]() This has become something of a lottery (and bizarre tradition now) btw: whose on-the-edge-of-release thread gets to be transformed into the official GC&D thread? I kind of like it. ![]() Quote:
Most people will play one module at a time and then switch to another when they're done. The beauty of the front end is that you no longer have to uninstall/reinstall the game every time you do this; you can have multiple modules installed at the same time and just switch to another after you complete one. 5.7 has no major expansion new content (which should be clear from looking at the 'modpacks explained' chart). 5.8 NC does. So if you don't care about new content or are invested enough in your current game that you don't want to quit, finish 5.7. If you can't wait to play new content, switch to 5.8 NC now. ~ The Smigmal assassins thing is known, but I haven't looked into it yet. It probably has to do with how they're spawned. Oz = Australia.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; April 26th, 2010 at 10:25 AM. |
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#19 |
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Mountain Giant
Join Date: Feb 2006
Posts: 184
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Re: Waiting for the 5.8.0 Mod
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#20 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
Special tip: any time you're wondering if another segment of Co8 custom content is available, go talk to Brother Smyth and tell him you're "looking for something different." If anything is available, he will tell you who to go check with for further information.
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SUPER MODERATOR, Circle of Eight Forums |
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#21 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
Well then, here are my notes so far:
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#22 |
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Hungry Ghoul
Join Date: Mar 2009
Posts: 44
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
2. In my run through ogre attacked fine.
3. It appears to me that the slimes are triggered by being further away-if all your characters go to fight the zombies, the slimes will appear, but they won't show up as long as you have a character near their spawning point. -EC |
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#23 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
@Ranth -
1. Damn, forgot about that. Sorry. 2. Were you wearing the Eye of Flame cloaks? 3. Slimes attacked me in testing. ![]() 4. Known, no idea how to fix it really as I don't understand half of Livonya's scripting.
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#24 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
No I wasn't wearing cloaks. The ogre thing must be because the zombie ran into his room earlier. I wouldn't worry about it much.
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#25 |
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Goblin Raider
Join Date: Dec 2008
Posts: 14
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
I am having a problem with welkwood...
all I see is a blue circle, I want to try soloing a ranger, but all I see is the blue circle, combat still triggers, enemies still damage me, but I can't damage them playing 5.8.xNC obviously any ideas what is wrong? Last edited by TheLadiesOgre; April 28th, 2010 at 01:15 AM. |
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#26 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
Just did part of HB. Notice two things.
1) The archers dont back up if you are next to them. Allowing everyone a free attack of opportunity. While they are easier to kill this way, shouldn't they act more like other archers and back up? This is probably a strategy AI issue. 2) I killed everything in the cave (great fight by the way, love the difficulty). I loot, and then realize I never ID'd the extraplanar chest so I am forced to go back to town to sell before I can clean up the rest of HB. I leave the cave, kill the two goblins, then go to town, sell, and come back to HB. Immediately on re-entry and my party is attacked by an invisible, untargetabble goblin noglib (or something). I only know he is there because I can cursor over his icon on the top and it shows me his red circle. I cannot target him though, and my mage through a lightning bolt through his circle and he did not die (nor did I see a damage #). Right now I fear HB is broken for me because I cannot defeat him and explore more. Note: When I say I shoot a lightning bolt through him, I dont see his red circle in the targeting of the bolt. I just know where his circle is when I cursor over his icon. Note 2: If I go back to town before I enter the bosses cave, I am able to come back to HB with no problems. However this causes the cave blockage (I did rest though) Last edited by Ranth; April 27th, 2010 at 09:19 AM. |
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#27 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
That's really weird about Noblig being there when you come back ... never happened to me in testing. You mean that he is there at the normal entry point to HB, just like when you first go there (only he's invisible)?
Also, what two goblins did you kill when you exited the cave the first time? Noblig himself can be there under some circumstances, but no other goblins. 4 of the other 5 NPCs you speak to may be there as well - bugbear, gnoll, kobold, and orc leader guy. I'll have a look at any rate. Thanks.
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#28 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
I did kill Noblig and another (not sure of the others name). This doesnt happen if you dont kill him (go to town before killing bosses). I did miss Lord Ruff and the gnoll leader on the way to the cave somehow, got him on the way back. Neither talked to me, were they supposed to?
I'll try to recap my trip. Enter, Noblig talks to me. Kill the goblins and orcs. Go to slain orcs to loot, then head southish (miss guys to the top). Kill another group (I think another goblin talked to me). Head west, cross ravine and slay everything around ravine. Either Lord Ruff was not there, or somehow I stayed close enough to the edge of the ravine and moved south to kill the archers so I never encountered him. Moved west, killed the bear in the pit. Went northwest, talked to the orc with the warhammer. Cleared the cave entrance, cleared cave, looted, rested, came out, killed the 2 goblins. Thats when I have problems coming back to HB. |
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#29 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
Okay.
1. Did you kill Noblig (the goblin leader) when you first met him at the start? You shouldn't be able to if you talk to him first. He runs off. 2. Did you kill Noblig after you came back out of the cave? He should be there if you talked to him and haven't left HB via the world map yet. 3. If 1 or 2 is true, are you saying that he reappears at his original spot if you leave HB via world map and come back after you've been in the cave? 4. Noblig is the only goblin who talks to you. Did you also kill the bobold leader, either before or after the cave? 5. Ruff and the gnoll should talk to you any time you approach them, though I notice that if you approach from their 'blind' side, you may need to be right on top of them before they talk. btw, the gnoll is supposed to be with a big female bugbear. Was he? 6. Can you describe the two goblins who are there when you come out of the cave? There should only be one - Noblig - although you might confuse the kobold leader with a goblin because he is also small. If you talked to the kobold leader and he ran off, he should be there when you come out too. Likewise with Ruff, the gnoll, and the bugbear, if you talked to them. If you didn't talk to/see them, they'll still be waiting in their original spots I guess.
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#30 |
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Demon Lord
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 635
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Re: Circle of Eight Modpack 5.8.x/5.8.xNC General Commentary & Discussion Thread
1. He ran off
2. Yes I killed him and the kobald leader. 3. Yes I am. He appears in the original spot where you enter the zone. Upon entering the zone, you enter combat. I noticed he succeeded to tumble past my fighter (via the tumble message, not actually seeing him) and charged my wiz. I think he was able to attack, though not 100% sure. I know I could not target him via area of effect spells. 4. Ruff and gnoll leader I met after the cave, so they did not matter to the problem I am having since once I left the cave, I worldmapped back to Hommlet, then came back to HB and had the problem. However, when I reloaded and decided to play through the rest of the map (after killing the bosses), I did not get dialogue with either of them. Ruff I approached from behind. Gnoll leader I saw in the distance, (I think it put me into combat) with the female bugbear. He did not talk to me, I think I did the laughter spell on him and the bugbear charged. Again, unless the problem is that I did not talk to Ruff or the leader before killing the bosses, then I dont think they are the problem. 5. It was Noblig and the kobald leader. Like I said, I did not talk to Ruff or the gnoll leader. I did talk to blue warhammer guy and he was in the cave. Last edited by Ranth; April 27th, 2010 at 01:04 PM. |
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