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| The Temple of Elemental Evil Discuss Troika's Greyhawk game here! |

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#1 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,867
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What is it? A new joinable NPC cleric who can be found at the Church of St. Cuthbert in Hommlet.
Authors: Endarire, Shiningted Featured in modpacks: 5.5.0, 6.1.0 NC, 7.8.0 NC Availability: story state 0 - the start of the game Last edited by Gaear; April 27th, 2011 at 10:37 AM. |
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#2 |
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Skeleton
Join Date: Feb 2005
Posts: 19
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Re: Co8 New Content: Ronald Rynnwrathi
I'm running through the New Content with Ronald in the party to see what he is like. Just completed Welkwood, that was a lot of fun:-) Haven't had a chance to see much of Ronald yet, but hopefully that will come.
One annoying thing is that he isn't very strong. This only matters because I can't get him to drop his original armor and shield, so he is encumbered. Is there any console way to fix this? Does it make a difference if he is unconscious? It may be this is a general NPC setting I've not configured correctly in the module launcher, rather than Ronald specific... |
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#3 |
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Bugbear
Join Date: Oct 2008
Posts: 1,226
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Re: Co8 New Content: Ronald Rynnwrathi
^ Talk to him. Once you get his trust, he will agree to sell you the stuff. You may even be able to barter for a lower price
![]() He isn't encumbered with his original equipment iirc. I gave him 2 levels of fighter and he made a perfectly good archer. Also he can sing... somewhat poorly lol. |
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#4 |
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Dragon Warrior
Circle of Eight Supporter
Join Date: Feb 2009
Location: Pennsylvania, USA
Posts: 270
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Re: Co8 New Content: Ronald Rynnwrathi
It would be really cool if Ronald had some character specific quotes, or even a mini-quest during the Hickory Branch/ "Orc Season" ... Since he HATES Orcs. I had to pay him extra gold to just travel with my druid/barb Half-Orc. so I thought he would definitely have stuff to say when facing a horde of them...!!!
I have never used him as an NPC before and specifically am trying him out with all the work Co8 has put into him with this release. The longspear seems more effective than his heavy mace, but he is very effective as an archer when i added the 2 levels of Ranger to his Cleric base class. How did he get the longbow proficiency? Last edited by J'allan UlDragos; May 12th, 2010 at 11:25 AM. |
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#5 |
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Ronald Rynnwrathi
Join Date: Jan 2004
Posts: 89
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Re: Co8 New Content: Ronald Rynnwrathi
I didn't realize there was new orc-related content! What sorts of lines would be most appropriate for Ronald?
I also wrote and voice acted lines for a side quest to raise Ron's orc-slain parents. It requires Ronald be level 17 for true resurrection. I'm uncertain whether it's in the newest version. Last edited by Endarire; June 10th, 2010 at 04:21 PM. |
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#6 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: Co8 New Content: Ronald Rynnwrathi
It was implemented, yes, always has been, but I don't believe anyone has gotten Ronald to level 17.
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My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#7 |
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Lizardman
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 812
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Re: Co8 New Content: Ronald Rynnwrathi
Might just need to add him and levelup a few hundred times...
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#8 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Co8 New Content: Ronald Rynnwrathi
Ronnie baby doesn't get true resurrection. Unless it's called Miracle? Never have found out what that freakin spell does. I'm sure it's miraculous though.
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What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft Last edited by Necroticpus; June 14th, 2010 at 09:52 PM. |
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#9 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: Co8 New Content: Ronald Rynnwrathi
Truly it is: I think it lets you cast anything. But there is no 'True Resurrection' spell in the game. What should happen is (after a map change) Ronald should comment about wanting to go back to the Church and cast True Resurrection there. He will also expect you to pay for it.
Lemme know if it works It did when I scripted it for 5.0 or so.
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My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#10 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Co8 New Content: Ronald Rynnwrathi
I can't. I sort of accidently killed Terjon. And Calmert. And Jaroo. And Burne. And Rufus. And Black Jay. But Ronnie didn't say anything about wanting to go back to the church and get a true resurrection.
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What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft |
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#11 |
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Lizardman
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 812
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Re: Co8 New Content: Ronald Rynnwrathi
Lol. Did this accident occur in WotGS? I suppose it did since the above photos are from the dwarf quarry.
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#12 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Co8 New Content: Ronald Rynnwrathi
Ya, WoGS. I saw this thread and how ST said no one ever cared about Ronald enough to play him to 17th level. I was in the middle of a 5.5 game playing a druid (lord, forgive me. Remind me to go back to my druid praising thread to recant and show how much druids really suck). I had finished everything and was about to start the temple proper and I decided to go grab Ronnie and get him to 17. I was already 12th level at that time, but he took of like a shot with XP. At the quarry, ronnie finished at less than 100 XP above 18th level and the other 3 were 20th level.
All that work and he said nothing about resurrecting dead parents. Apparently, the strain of the quarry fight made him realize how unimportant his murdered parents were to him. It's very sad and indicative of how desensitized and sterile our society has become.
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What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft |
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#13 |
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Zombie
Join Date: Dec 2007
Posts: 96
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Re: Co8 New Content: Ronald Rynnwrathi
Just started using Ronald in my party for the first time. He had a little hissy fit when I had to free the orcs in the first level of the temple to let the ladies out. Is this going to cause me headaches down the road?
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#14 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: Co8 New Content: Ronald Rynnwrathi
No, if he stayed in the party you're fine. If he left, you may have to grovel to get him back.
EDIT: Thanks for the feedback, Necro. You were using 5.5? I'll have a look into it: I have a sneaking suspicion some of the functionality was hidden in DH files and may have been lost somewhere.
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Last edited by Shiningted; June 18th, 2010 at 09:52 PM. |
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#15 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Co8 New Content: Ronald Rynnwrathi
Just wanted to say something about the Miracle spell. I'm not sure that it lets you cast any spell without using up a slot or something. When the cleric casts it, you can target individuals in the party, just like haste, magic circles and many other spells like that. I guess it could be that it makes spell casters not have to use spell slots for a specific duration, but I haven't ever noticed it. Actually, I haven't noticed any other benefit from it either, like healing everyone to full or anything. I'm going to try experimenting with it some more and try to figure it out, starting with the cast any spell without using a spell slot up. In the 3.5 player's book, it says the spell makes a call to your diety, asking for intercession on their behalf. Now that would be something. Cast the spell so that Pelor or Heironomous or Cuthbert shows up to kick some @$$.
__________________
What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft |
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#16 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Co8 New Content: Ronald Rynnwrathi
So, miracle. 5,000 XP, are you kidding me? I would think if you requested Pelor to Sink the ToEE 50 miles into the earth's crust, he wouldn't be adverse to that.
Miracle (Evocation) Level: Clr 9, Luck 9 Components: V, S, XP; see text Casting time: 1 standard action Range: See text Target, Effect or Area: See text Duration: See text Saving Throw: See text Spell Resistance: Yes You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede. A miracle can do any of the following things. * Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains). * Duplicate any other spell of 7th level or lower. * Undo the harmful effects of certain spells, such as feeblemind or insanity. * Have any effect whose power level is in line with the above effects. If the miracle has any of the above effects, casting it has no experience point cost. Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following. * Swinging the tide of a battle in your favor by raising fallen allies to continue fighting. * Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error. * Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster. In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused. A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component. XP Cost: 5,000 XP (for some uses of the miracle spell; see above).
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What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft Last edited by Necroticpus; August 13th, 2010 at 06:40 AM. |
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#17 |
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Lizardman
Join Date: Jan 2008
Location: Somewhere eastern
Posts: 812
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Re: Co8 New Content: Ronald Rynnwrathi
I just ressed Ronalds parents. I love the response when I say "$50,000 to raise two commoners?!?". Nice work all on the dialogue, the effects, and the plot item.
I was half expecting the thing to go horribly wrong and you would be fighting demons. |
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#18 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: Co8 New Content: Ronald Rynnwrathi
OMG it f***ing WORKED!??!? Someone give Ranth a cookie!
__________________
My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#19 |
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Dont mention the war
Join Date: May 2008
Location: Taiwan
Posts: 971
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Re: Co8 New Content: Ronald Rynnwrathi
I wonder if Ronald should stay in the party if the party joins a temple.
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#20 | |
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Gorboth's Rider
Join Date: Dec 2007
Location: Central Coast, USA
Posts: 1,029
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Re: Co8 New Content: Ronald Rynnwrathi
Quote:
I know some of the npc's leave on certain triggers, so I may well be wrong with my above comment.
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#21 |
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Bugbear
Join Date: Oct 2008
Posts: 1,226
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Re: Co8 New Content: Ronald Rynnwrathi
I have had Spugnoir leave me because of my bad actions. I think that was because I got "Butcher" reputation while doing the WoTGS in 5.5.
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#22 |
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Dont mention the war
Join Date: May 2008
Location: Taiwan
Posts: 971
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Re: Co8 New Content: Ronald Rynnwrathi
Could Ronald be placed on the ground floor during the daytime? I realize that there could be a dialog inconsistency referring to Terjon "in the next room". Could that line be removed from his daytime position?
I am considering to attempt to learn how to mod the up stairway door so that it triggers "Stop Thief" from Calmert unless the party is really stealthy. Without permission, why else should a party of heavily armed characters be allowed upstairs? Last edited by Basil the Timid; October 24th, 2010 at 08:29 PM. |
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#23 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,867
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Re: Co8 New Content: Ronald Rynnwrathi
That could probably be said for many other maps in the game though. Why should anybody be allowed into private residences, or the upper/lower levls of the tower, etc.?
The failsafe for going up there is that Terjon won't appear unless you've arranged it with Calmert, so you can't do much harm up there anyway. |
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#24 |
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Dont mention the war
Join Date: May 2008
Location: Taiwan
Posts: 971
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Re: Co8 New Content: Ronald Rynnwrathi
Can't get into much trouble??? The party can steal all the valuables of the church. I wish I had the knowledge to change the files of doors, stairs and items to make them locked or require strength or move silently checks.
Regarding my earlier comment of Ronald tolerating the party entering into contractual obligations (to paraphrase Calmert), I really have doubts whether a Cuthbertian would do it. Finally, and just for the hell of saying so, I think he should be Ranger 1 and Cleric 1 at start. It would spare the weapon proficiency and fit in a bit better with his background story. No big deal for me since I can edit his protos |
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#25 | |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,867
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Re: Co8 New Content: Ronald Rynnwrathi
Quote:
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#26 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: Co8 New Content: Ronald Rynnwrathi
The module makes the point that Terjon has no idea that stuff is there (it was hidden by Y'Dey). If the party find it, win for them.
__________________
My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#27 | |
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Dont mention the war
Join Date: May 2008
Location: Taiwan
Posts: 971
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Re: Co8 New Content: Ronald Rynnwrathi
Quote:
I had another side thought. Perhaps the locals in the church could have some floaters about Myella's baking. I know that the modders efforts have been put into new content to bypass FedEx quests but, in lieu of Lila telling the party where to go for her DH quests, day/night positioning of quest locals would give the town a different feeling IMHO. |
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#28 |
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Skeleton
Join Date: Oct 2009
Posts: 16
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Re: Co8 New Content: Ronald Rynnwrathi
I didn't find anything about this on this site, unless I just missed it. I go in to talk to Terjon and I see Ronald. So I take my Cleric who's deity is St. Cuthbert and I choose the line about may St. Cuthbert shield you, and when I do, the game crashes to desk top. Am I doing something wrong or are you not supposed to do that. Other than that. I have greatly enjoyed the new 6.0 NC and have not really had any problems other than that.
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#29 |
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Skeleton
Join Date: Oct 2009
Posts: 16
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Ronald Rynnwrathi
If I talk to Ronald with my cleric who is a follower of St. Cuthbert. One of the lines I choose will CTD. The line goes something like this. May St. Cuthbert shield you. I know that's not the exact line, but if you've done what I did then you will see the line I am talking about. I searched for this problem using your search engine, but I have found nothing on this. I just wanted to know if I should just skip it because in a earlier adventure that is what I did. Other than that I have only had a few problems, but have found documentation on here to resolve it. Awesome job by the way too!!
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#30 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,867
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Re: Co8 New Content: Ronald Rynnwrathi
That is indeed a dialog bug. If you're determined to explore that dialog node, you can extract the attached .rar to ToEE/data/dlg (overwrite) and it will work properly.
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