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Old March 22nd, 2010   #1
Gaear
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Post Co8 New Content: Ronald Rynnwrathi

What is it? A new joinable NPC who can be found at the Church of St. Cuthbert in Hommlet.

Authors: Endarire, Shiningted

Featured in modpacks: 5.0, 5.5, 5.6, 5.7, 5.8 NC

Quests:

Availability: story state 0 - the start of the game

Images:
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Last edited by Gaear; March 29th, 2010 at 10:34 AM.
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Old May 6th, 2010   #2
Yavathol
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Re: Co8 New Content: Ronald Rynnwrathi

I'm running through the New Content with Ronald in the party to see what he is like. Just completed Welkwood, that was a lot of fun:-) Haven't had a chance to see much of Ronald yet, but hopefully that will come.

One annoying thing is that he isn't very strong. This only matters because I can't get him to drop his original armor and shield, so he is encumbered. Is there any console way to fix this? Does it make a difference if he is unconscious? It may be this is a general NPC setting I've not configured correctly in the module launcher, rather than Ronald specific...
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Old May 6th, 2010   #3
Ausdoerrt
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Re: Co8 New Content: Ronald Rynnwrathi

^ Talk to him. Once you get his trust, he will agree to sell you the stuff. You may even be able to barter for a lower price

He isn't encumbered with his original equipment iirc.

I gave him 2 levels of fighter and he made a perfectly good archer. Also he can sing... somewhat poorly lol.
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Old May 11th, 2010   #4
J'allan UlDragos
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Re: Co8 New Content: Ronald Rynnwrathi

It would be really cool if Ronald had some character specific quotes, or even a mini-quest during the Hickory Branch/ "Orc Season" ... Since he HATES Orcs. I had to pay him extra gold to just travel with my druid/barb Half-Orc. so I thought he would definitely have stuff to say when facing a horde of them...!!!

I have never used him as an NPC before and specifically am trying him out with all the work Co8 has put into him with this release. The longspear seems more effective than his heavy mace, but he is very effective as an archer when i added the 2 levels of Ranger to his Cleric base class.

How did he get the longbow proficiency?

Last edited by J'allan UlDragos; May 12th, 2010 at 11:25 AM.
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Old June 10th, 2010   #5
Endarire
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Re: Co8 New Content: Ronald Rynnwrathi

I didn't realize there was new orc-related content! What sorts of lines would be most appropriate for Ronald?

I also wrote and voice acted lines for a side quest to raise Ron's orc-slain parents. It requires Ronald be level 17 for true resurrection. I'm uncertain whether it's in the newest version.

Last edited by Endarire; June 10th, 2010 at 04:21 PM.
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Old June 13th, 2010   #6
Shiningted
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Re: Co8 New Content: Ronald Rynnwrathi

It was implemented, yes, always has been, but I don't believe anyone has gotten Ronald to level 17.
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Old June 13th, 2010   #7
Ranth
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Re: Co8 New Content: Ronald Rynnwrathi

Might just need to add him and levelup a few hundred times...
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Old June 14th, 2010   #8
Necroticpus
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Re: Co8 New Content: Ronald Rynnwrathi

Ronnie baby doesn't get true resurrection. Unless it's called Miracle? Never have found out what that freakin spell does. I'm sure it's miraculous though.
Attached Images
File Type: jpg RonaldRynn.jpg (93.1 KB, 163 views)
File Type: jpg RonaldRynn2.jpg (88.2 KB, 163 views)
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Last edited by Necroticpus; June 14th, 2010 at 09:52 PM.
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Old June 15th, 2010   #9
Shiningted
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Re: Co8 New Content: Ronald Rynnwrathi

Truly it is: I think it lets you cast anything. But there is no 'True Resurrection' spell in the game. What should happen is (after a map change) Ronald should comment about wanting to go back to the Church and cast True Resurrection there. He will also expect you to pay for it.

Lemme know if it works It did when I scripted it for 5.0 or so.
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Old June 16th, 2010   #10
Necroticpus
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Re: Co8 New Content: Ronald Rynnwrathi

I can't. I sort of accidently killed Terjon. And Calmert. And Jaroo. And Burne. And Rufus. And Black Jay. But Ronnie didn't say anything about wanting to go back to the church and get a true resurrection.
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Old June 16th, 2010   #11
Ranth
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Re: Co8 New Content: Ronald Rynnwrathi

Quote:
Originally Posted by Necroticpus View Post
I can't. I sort of accidently killed Terjon. And Calmert. And Jaroo. And Burne. And Rufus. And Black Jay. But Ronnie didn't say anything about wanting to go back to the church and get a true resurrection.
Lol. Did this accident occur in WotGS? I suppose it did since the above photos are from the dwarf quarry.
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Old June 16th, 2010   #12
Necroticpus
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Re: Co8 New Content: Ronald Rynnwrathi

Ya, WoGS. I saw this thread and how ST said no one ever cared about Ronald enough to play him to 17th level. I was in the middle of a 5.5 game playing a druid (lord, forgive me. Remind me to go back to my druid praising thread to recant and show how much druids really suck). I had finished everything and was about to start the temple proper and I decided to go grab Ronnie and get him to 17. I was already 12th level at that time, but he took of like a shot with XP. At the quarry, ronnie finished at less than 100 XP above 18th level and the other 3 were 20th level.

All that work and he said nothing about resurrecting dead parents. Apparently, the strain of the quarry fight made him realize how unimportant his murdered parents were to him. It's very sad and indicative of how desensitized and sterile our society has become.
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Old June 17th, 2010   #13
Flak88
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Re: Co8 New Content: Ronald Rynnwrathi

Just started using Ronald in my party for the first time. He had a little hissy fit when I had to free the orcs in the first level of the temple to let the ladies out. Is this going to cause me headaches down the road?
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Old June 18th, 2010   #14
Shiningted
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Re: Co8 New Content: Ronald Rynnwrathi

No, if he stayed in the party you're fine. If he left, you may have to grovel to get him back.

EDIT: Thanks for the feedback, Necro. You were using 5.5? I'll have a look into it: I have a sneaking suspicion some of the functionality was hidden in DH files and may have been lost somewhere.

Last edited by Shiningted; June 18th, 2010 at 09:52 PM.
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Old June 20th, 2010   #15
Necroticpus
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Re: Co8 New Content: Ronald Rynnwrathi

Just wanted to say something about the Miracle spell. I'm not sure that it lets you cast any spell without using up a slot or something. When the cleric casts it, you can target individuals in the party, just like haste, magic circles and many other spells like that. I guess it could be that it makes spell casters not have to use spell slots for a specific duration, but I haven't ever noticed it. Actually, I haven't noticed any other benefit from it either, like healing everyone to full or anything. I'm going to try experimenting with it some more and try to figure it out, starting with the cast any spell without using a spell slot up. In the 3.5 player's book, it says the spell makes a call to your diety, asking for intercession on their behalf. Now that would be something. Cast the spell so that Pelor or Heironomous or Cuthbert shows up to kick some @$$.
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Old 3 Weeks Ago   #16
Necroticpus
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Re: Co8 New Content: Ronald Rynnwrathi

So, miracle. 5,000 XP, are you kidding me? I would think if you requested Pelor to Sink the ToEE 50 miles into the earth's crust, he wouldn't be adverse to that.

Miracle (Evocation)

Level: Clr 9, Luck 9
Components: V, S, XP; see text
Casting time: 1 standard action
Range: See text
Target, Effect or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes


You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.

A miracle can do any of the following things.

* Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains).

* Duplicate any other spell of 7th level or lower.

* Undo the harmful effects of certain spells, such as feeblemind or insanity.

* Have any effect whose power level is in line with the above effects.

If the miracle has any of the above effects, casting it has no experience point cost.

Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following.

* Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.

* Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error.

* Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.

In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.

A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.

XP Cost: 5,000 XP (for some uses of the miracle spell; see above).
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Last edited by Necroticpus; 3 Weeks Ago at 06:40 AM.
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