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#271 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,861
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Re: Co8 New Content: Verbobonc
Do you mean the slave traders, specifically (as opposed to Rannos and Gremag)? You don't have to talk to anybody else. They are out there, somehwere, in a desolate place. (Incidentally, there will be more methods for discovering their location in the next release, as well as other commonly sought info.)
Donations are always welcome ... click the 'Donate' button at the top of most pages to be directed to our host site, Sorcerer's Place, where all donations go. |
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#272 |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
Sorry to keep asking questions but I updated to 6.1.0 but when I load it I have no players or saved games?
I clicked on restore saves and takes me to a folder and asks me what file to restore but I have no idea which file to actually restore? Thanks
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#273 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,861
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Re: Co8 New Content: Verbobonc
You can't bridge saves and characters between modules. (Actually you could copy over your characters folder manually to the new installation, but saves are a definite no-no). The function you describe in TFE-X is for when/if you went back to the former module; then you could restore those saves and use them with that module again.
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#274 |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
Thanks Gaear, rats I'll have to make a new party now.
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#275 |
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Skeleton
Join Date: Dec 2008
Posts: 4
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Re: Co8 New Content: Verbobonc
Just took on the Slavers. After three tries, I took out the whole lot of them with 4.5 16th level characters (my rogue died early on and came back). Ticked that I lost one innocent, though. Hafta agree with some who observed that one "no save" situation. It's easy to work around, but it's far more 1ed or even 2ed than 3ed. Still, this was a lot of fun that was heavily influenced by one's initiative order and saves (which against certain spells is HUGELY important). I approve of the suggestions that the "fissures" are something important. Nice foreshadowing (if that's what it is).
Another great job, guys! |
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#276 | |
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Gorboth's Rider
Join Date: Dec 2007
Location: Central Coast, USA
Posts: 1,029
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Re: Co8 New Content: Verbobonc
Quote:
I got your private message and replied to it, but this has me confused. Do you mean the traders from Hommlett or the slavers? If the latter, I gave you the clue, but if the Traders, I am not sure what you mean. Could you clarify my slow mind?
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Want to find out where the Slaver's are? Check out my profile and scroll down. Otherwise-Enjoy the Game, Kill Demons with a Smile. |
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#277 | |
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Skeleton
Join Date: Jul 2011
Posts: 1
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Re: Co8 New Content: Verbobonc
Quote:
I have found the answer to solve the problemof "monster mash" quest. Type on the console game.global_vars[949] = 3. It gives the option of dialog with canon Ramses. Thank for the forums , however |
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#278 |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
I tried to buy the castle of lords originally but I was short on funds. So I went out killed some baddies came back and tried to buy it again. Maurice asks me how I want to pay and I tell him all of it then my only reply is I have to go or something to that effect and nothing happens. I keep the money and the barricade is still there.
So I tried the payment option and the same thing occurred. Has this happened to anybody else and is there a way to get out of it? Thanks
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#279 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,861
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Re: Co8 New Content: Verbobonc
Can you explain that a little more precisely, as in step-by-step, with exact quotes of what's being said?
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#280 |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
I took some screen shots to better illustrate.
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#281 |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
Took a shot of my funds as well.
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#282 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,861
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Re: Co8 New Content: Verbobonc
Thanks, I'll check it out later ...
[Later ...] Wacky. I don't see anything wrong with the code at all - it's just 'you have enough gold or you don't.' The only thing I can think is that for some reason the game doesn't like your platinum. I seem to recall someone reporting something similar a while back. ![]() This is one of those things that makes ToEE such a shame ... nothing is really ever certain. There are actually lots of circumstances where in testing I see flags or variables being recognized one time but not the next, code randomly being ignored or lines skipped over without explanation, etc. Errors account for a lot of that but there are times when there simply are none (having gone over it all letter by letter) and it still doesn't work, just because. But then maybe it will work later. Or maybe it won't. Or maybe it will work later but then go back to not working after that. It's really, really hard to do anything comprehensive when you're trying to play by 'rules' like that - e.g., there are no rules, just your vain hope that things will work. ![]() Anyway, there's nothing I can do about this. Take comfort in the knowledge that it works for most people, just not you.
Last edited by Gaear; July 26th, 2011 at 09:12 PM. |
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#283 |
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Gorboth's Rider
Join Date: Dec 2007
Location: Central Coast, USA
Posts: 1,029
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Re: Co8 New Content: Verbobonc
Not sure if this has been tried or will be of any help, but have you tried to leave Verbobanc. Rest a day or week, and then go back and see if you can purchase the castle. Maybe as Gaear said that variables can play out differently for others or at different times, it may work.
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Want to find out where the Slaver's are? Check out my profile and scroll down. Otherwise-Enjoy the Game, Kill Demons with a Smile. |
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#284 |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
Thanks Gaear I will try some things and see if I can get it to work.
Cezmail I tried I left the city I did quests no dice.
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#285 | |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Co8 New Content: Verbobonc
Quote:
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#286 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,861
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Re: Co8 New Content: Verbobonc
That wouldn't be a global flag, but an object flag (specific to a mob). I don't know how to set those via the console ... would be something like object.object_flag(OF_HAS_MET) = 0, but what object? I tried it using a proto number and it didn't work.
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#287 |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 928
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Re: Co8 New Content: Verbobonc
That's interesting. Can you post a save?
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#288 |
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Gorboth's Rider
Join Date: Dec 2007
Location: Central Coast, USA
Posts: 1,029
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Re: Co8 New Content: Verbobonc
Well that sucks. I got nothing more, but hopefully, if/when you do a new game, this goof will not rear its ugly head again for you.
__________________
Want to find out where the Slaver's are? Check out my profile and scroll down. Otherwise-Enjoy the Game, Kill Demons with a Smile. |
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#289 |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
So to discuss this further, I went back to a saved game where I had not talked to the banker yet. Saved beforehand, went in and initiated the talk without enough money and I said that I was light in the pocketbook. Sold items and the same thing happened. Went back to the saved game, sold the items first and bought the castle without a hitch.
Bummed out... Let this be a lesson for everybody make sure you have the money before you talk to him!!!
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#290 |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 928
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Re: Co8 New Content: Verbobonc
That's strange. I can't seem to replicate that - it behaves fine here.
Can you upload the save? (including all the 4 files of the same slot number) |
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#291 |
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Bugbear
Join Date: Oct 2008
Posts: 1,226
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Re: Co8 New Content: Verbobonc
I had a late-game save lying around, and figured I'd try, so I replicated the problem. Saves here: http://www.sendspace.com/file/nzqq0i "test" is after the problems manifest, "lvl14" was the one I loaded before talking to the guy.
As evilthorne said, if you do have the money on you right away, the transaction works fine, the problem only shows up if you decline at first. Now I might be wrong, but to me it looks like it's a problem with the .dlg file, not with the game recognizing the funds. The bug with the Scarlet Brotherhood quest (that's been fixed in 6.1.0) acted the exact same way. Probably something wrong with the "I'm ready to pay for the castle now" line, but I don't really know how to proof the dialogue file. |
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#292 |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 928
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Re: Co8 New Content: Verbobonc
Ah, finally managed to replicate it. I was actually using v6.0 before so that's why I didn't catch it.
Apparently in the 6.1 version there is a "= instead of ==" issue in line 20. Fixing that solved the problem. If anyone's interested in the bug-fixing procedure: First I verified that the pc.money_get() function isn't somehow broken in and of itself, by adding a similar couple of lines to another NPC. Then I noticed that the version 6.0 works and 6.1 doesn't, so I used a file compare tool to see what has changed. I noticed new lines were added, and gradually took them off, until the file worked. I was then able to scrutinize the faulty line. Et voila. |
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#293 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,861
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Re: Co8 New Content: Verbobonc
Good work.
So this is another one of those deals where a code error doesn't break the line it's in (other than failing to limit as intended, I guess), but does break a subsequent line?* I don't get that about ToEE. (And it makes troubleshooting really un-straightforward. Line of dialog not working? Check some other line for errors! Phone not working? Check your TV for errors! )*In this case, an error in line 20 makes line 100 fail.
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#294 |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 928
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Re: Co8 New Content: Verbobonc
It's even worse - reply line 102 works, but 101 doesn't!
P.S. thanks for evil and aus for the help in testing. |
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#295 |
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Bugbear
Join Date: Oct 2008
Posts: 1,226
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Re: Co8 New Content: Verbobonc
Haha, that's TOEE's "Random Error Generator" fer ya!
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#296 | |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
Quote:
Now is it possible for me to fix it, I really have no experience programming but would love to learn and start giving back to the community.
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#297 | |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 928
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Re: Co8 New Content: Verbobonc
Quote:
Line {20} is currently: Code:
{20}{My good man, I demand an explanation for why my castle is haunted.}{}{1}{(game.quests[83].state == qs_mentioned or game.quests[83].state = qs_botched) and not get_1(npc)}{220}{npc_1(npc)}
If you want to learn more about modding, Ted's got a good, accessible tutorial to get you started: http://rpg-rant.blogspot.com/2005/11/tutorial-list.html |
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#298 |
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Techincally Cursed
Join Date: Jan 2009
Location: Ontario, Canada
Posts: 26
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Re: Co8 New Content: Verbobonc
success, worked like a charm thanks very much guys!!!
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#299 | |
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Toee addict
Join Date: Jul 2008
Location: Houston, TX
Posts: 9
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Re: Co8 New Content: Verbobonc
Quote:
Is there any game out there similiar to TOE, the others just pale in comparison. The nwn is fun in some parts, but boring mostly and not challenging. I played it with my daughter when she was 5 and she liked it. She is 11 and still loves watching me play TOEE. I could not sleep feeling 15 again in anticipation of finding your version of the slavers which was a blast. The first round she disintegrated my wizard and sorcerer in two turns before they got off their mirror image. My Paladin was gang whooped. it took three tries to kill them with zero child loss. i charmed a hill giant, ettin, two bugbears and my druid did nothing but throw decoys animals at them. it worked well confusing them. i also charmed their barbarian pretty easiy. Don't underestimate the power of a first level spell. Keep it up your great you crazy circle of 8 |
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#300 | |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 928
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Re: Co8 New Content: Verbobonc
Quote:
There is a also a feedback loop here - the Moathouse guards' waking each other up was inspired by KotC
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