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The Keep on the Borderlands Discuss Co8's total conversion of one of the first D&D adventures here!




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Old February 8th, 2008   #1
bytor
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raise dead issue

I heard of the raise dead bug issue in the game and I need it, but don't want to waste my coins on non fix. I need my druid for some healing to help me get back on track.

Is there a place it works correctly?
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Old February 8th, 2008   #2
krunch
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Re: raise dead issue

Go to the church in the Keep. The main cleric/priest can raise dead...and, yes, it works. However, it does cost 1,000 gold.
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Old February 9th, 2008   #3
Shiningted
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Re: raise dead issue

Ahhh, we have a seperate thread for this. Forgot that

The Curate is only the chief cleric of a frontier military post, not the ArchCleric of Veluna. He only has one Raise Dead spell memorised per day. Sorry if thats inconvenient.

He does cast it at way below price, though
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Old February 18th, 2008   #4
Kneller1
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Re: raise dead issue

Don't I rembering hearing that the undertaker raises dead aswell; or is that the problem were refering to?
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Old February 18th, 2008   #5
Shiningted
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Re: raise dead issue

Well, the idea (not at all fully implemented) was...

- The Curate heals good characters
- The Cleric of Hextor heals evil characters (plus there's the evil presence in the Keep that hsn't been developed yet to allow LE and CE to follow completely different paths)
- The Undertaker heals anyone.

Checking his file, the Undertaker has the same issues re Neutralise Poison as Terjon (now fixed) but should Raise Dead ok.

EDIT: Hmmm, he had no 'Raise Dead's memorised... ok, fixed that Added 'Remove Disease' as well.

Last edited by Shiningted; February 18th, 2008 at 11:06 PM.
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