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| The Keep on the Borderlands Discuss Co8's total conversion of one of the first D&D adventures here! |

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#1 |
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Skeleton
Join Date: Mar 2006
Posts: 21
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raise dead issue
I heard of the raise dead bug issue in the game and I need it, but don't want to waste my coins on non fix. I need my druid for some healing to help me get back on track.
Is there a place it works correctly? |
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#2 |
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moving on in life
Join Date: Aug 2005
Posts: 3,282
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Re: raise dead issue
Go to the church in the Keep. The main cleric/priest can raise dead...and, yes, it works. However, it does cost 1,000 gold.
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#3 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: raise dead issue
Ahhh, we have a seperate thread for this. Forgot that
![]() The Curate is only the chief cleric of a frontier military post, not the ArchCleric of Veluna. He only has one Raise Dead spell memorised per day. Sorry if thats inconvenient. He does cast it at way below price, though
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#4 |
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Kobold
Join Date: Feb 2006
Posts: 195
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Re: raise dead issue
Don't I rembering hearing that the undertaker raises dead aswell; or is that the problem were refering to?
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#5 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: raise dead issue
Well, the idea (not at all fully implemented) was...
- The Curate heals good characters - The Cleric of Hextor heals evil characters (plus there's the evil presence in the Keep that hsn't been developed yet to allow LE and CE to follow completely different paths) - The Undertaker heals anyone. Checking his file, the Undertaker has the same issues re Neutralise Poison as Terjon (now fixed) but should Raise Dead ok. EDIT: Hmmm, he had no 'Raise Dead's memorised... ok, fixed that Added 'Remove Disease' as well.
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Last edited by Shiningted; February 18th, 2008 at 11:06 PM. |
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