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Old July 27th, 2009   #31
Shiningted
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Re: Protos.tab Fields

Col 6 is a percentage size of the model. So > 100 means you want a model larger than normal size (eg Thrommel), < 100 means smaller (eg Kent, or the tailor). Sometimes models differ drastically, eg kobolds are 40% lizardmen, dragons are c200% ice lizards, that sort of thing.
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Old July 28th, 2009   #32
SharkD
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Re: Protos.tab Fields

I suppose if the value is left blank then it means 100% by default.

More questions:
1. Also, which column corresponds to the characters' level?
2. Column 26 is used just once. Do you think this is merely a mistake?
3. Are the start-of-game PCs also listed in protos?

-Mike

Last edited by SharkD; July 28th, 2009 at 01:11 AM.
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Old July 28th, 2009   #33
wizgeorge
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Smile Re: Protos.tab Fields

!00% and size_medium is the default for humans. The % of model effects their appearance in-game. A person at 150% would appear very large and at 50%, very small, like a halfling. Class and level are seperate on their own. There's 5 slots for class/level so you can multi-class. PC's aren't implemented. The authour was going to update it but he moved over to the Witcher scene. I haven't seen a post of his in a long time. He said anyone should feel free to update, correct as they please.
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Old July 29th, 2009   #34
SharkD
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Re: Protos.tab Fields

What levels are monsters though? They tend not to have levels in any any class.

-Mike
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Old July 29th, 2009   #35
wizgeorge
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Smile Re: Protos.tab Fields

Monster hitdice are set for each type of monster and their CR ratings. It's all in protos.
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Old July 29th, 2009   #36
Shiningted
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Re: Protos.tab Fields

I haven't been able to replicate these problems you're having with the Holy Ranseur, SharkD: it seems to have a long reach from what I can see.
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Old July 29th, 2009   #37
SharkD
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Re: Protos.tab Fields

Quote:
Originally Posted by Shiningted View Post
I haven't been able to replicate these problems you're having with the Holy Ranseur, SharkD: it seems to have a long reach from what I can see.
You are correct. I didn't notice it until I'd used it for a while.

-Mike
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Old July 31st, 2009   #38
SharkD
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Re: Protos.tab Fields

I think column 130 is the creature's reach (i.e. for natural attacks like bite or claw).

Column 35 (creature size) doesn't seem to match RAW for some reason.

-Mike

[edit]
Column 161 is Natural AC.

[edit]
Column 158 is Reflex Save (including DEX modifier).
Column 159 is Fortitude Save (including CON modifier).
Column 160 is Will Save (including WIS modeifier).

Last edited by SharkD; July 31st, 2009 at 11:39 PM.
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Old July 31st, 2009   #39
Gaear
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Re: Protos.tab Fields

Is there some good reason to use ProtoEd over WorldBuilder for this stuff? ProtoEd was great for its day, but ...
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Old August 1st, 2009   #40
SharkD
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Re: Protos.tab Fields

I was just using a spreadsheet. Thanks for letting me know of the program, I'm installing it now.

-Mike
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