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#1 |
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Skeleton
Join Date: Dec 2006
Posts: 26
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The Nulb Crash Thread
Forgive me if there has been a previous thread addressing this, but has anyone has issues with the world map to Nulb crashing the game? I'm playing 5.0.3, and have the games correctly installed.
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#2 |
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Skeleton
Join Date: Dec 2006
Posts: 26
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Re: Nulb crashes
this is a major bummer. I started a new game with the 5.0.3 after making it to the 2nd level of the ToEE to see Verbobonc, etc, and now this Nulb crash has permenantly thwarted any additional progress. Again, to my knowledge, all the installs were done correctly, and I've reinstalled repeatedly.
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#3 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,944
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Re: Nulb crashes
If you're using the same saved game after each reinstallation, that might indicate that the save is corrupt. It happens, unfortunately. I can't recall hearing anything significant about bugs in the Nulb map, but I have gotten repeated CTDs going to Hommlet from the world map before. Had to shitcan the save.
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#4 |
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Skeleton
Join Date: Dec 2006
Posts: 26
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Re: Nulb crashes
oh hell. maybe I'll start a new then. thanks for the insight.
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#5 | |
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Skeleton
Join Date: Dec 2006
Posts: 26
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Re: Nulb crashes
Quote:
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#6 |
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Skeleton
Join Date: Aug 2006
Posts: 38
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Re: Nulb crashes
I had a similar problem awhile ago with a game, I noticed in that game I wasnt able to use the signposts in hommlet though either. so I reinstalled the signpost mod and then 5.0.3 after that and everything was fine with nulb.
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#7 | |
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Skeleton
Join Date: Dec 2006
Posts: 26
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Re: Nulb crashes
Quote:
Can someone please link me to a d/l of the signpost mod so I can give this method a shot? thanks! |
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#8 | |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,944
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Re: Nulb crashes
Quote:
If you want to try the signpost mod theory, just reinstall 5.0.3 overtop your current installation. Then be sure to clear the map cache and delete .pyc files. |
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#9 | |
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Skeleton
Join Date: Dec 2006
Posts: 26
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Re: Nulb crashes
Quote:
Early indications point to a solution! Thanks. I made it to the 5.0.3 version of Nulb at long last!
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#10 |
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Skeleton
Join Date: Jan 2007
Posts: 2
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I just installed 5.0.3 and now when i try to get to Nulb from the world map, the game crashes. I uninstalled everything and installed from scratch but it still happens.
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#11 |
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moving on in life
Join Date: Aug 2005
Posts: 3,282
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Re: nulb crashes
Try Co8 5.0.2, someone will need to look at the 5.0.3 version. Remember, the 5.0.3 version is a Beta. You can report the issue in the reporting issues thread and provide details like what you installed in what order.
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#12 |
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moving on in life
Join Date: Aug 2005
Posts: 3,282
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Re: nulb crashes
@CtBlue: Is there a difference in the signpost mod between 5.0.2 and 5.0.3?
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#13 |
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Skeleton
Join Date: Jan 2005
Posts: 1
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Re: Nulb crashes
I had exactly the same issue: everything works absolutely fine until I try to go to Nulb, then CTD with current save and old saves. I just wanted to confirm that the re-installation of 5.03 along with the deletion of the cache and .pyc files fixed the problem. Thanks!!
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#14 |
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Skeleton
Join Date: May 2007
Posts: 7
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crash when i go to nulb
hello
i have co3 5.0.4 and i have a problem i dont want to begin a new game again , when i go to nulb after clear the moat house ( i try with lareth and whiout it) the game tells my a beatifyll memory not read in blabl ablalbabl help plz |
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#15 |
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Master Crafter
Super Moderator
Join Date: Dec 2004
Location: U.K.
Posts: 3,307
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Re: crash when i go to nulb
Umm, did you start a new game after you installed Co8-5.0.4? If not, how were you patched before that?
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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#16 |
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Skeleton
Join Date: May 2007
Posts: 7
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Re: crash when i go to nulb
I have toe +usa patch 2 + co8 5.0 +upadte 4 i start a new game but when i clear moat house not npc in party, (laret and whiout laret) and i go nulb and memory not read.
i try talk with terjon, with burne and jaroo i send the travel to nulb imediately and crash i try to go with map and crah crash crash crash memory not read jejeje i will try again fron the begining to see what happen but i know the history as own life thx, any advice pd sorry about my joda english jeje |
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#17 |
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Master Crafter
Super Moderator
Join Date: Dec 2004
Location: U.K.
Posts: 3,307
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Re: crash when i go to nulb
Did you try clearing the map cache? There is an option that does this for you in ToEEFE.
If that fails, you could try clearing the .PYC files from the data/scr folder. I certainly don't have problems in Nulb, and my install is virtually the same as the one you've listed.
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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#18 |
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Skeleton
Join Date: May 2007
Posts: 7
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Re: crash when i go to nulb
nah i clear cache and deltrtee al the *.pyc in the toee folder, and crash
i deltree all and installl and crash , i try a new game and see what happends i ll tell u , where is the thread that i can follow to see the release o ktb ?¿ , i think is a good idea have a unique thread to have all the donwload available , dont u ?¿ thx |
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#19 |
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Master Crafter
Super Moderator
Join Date: Dec 2004
Location: U.K.
Posts: 3,307
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Re: crash when i go to nulb
You could try a complete re-install, perhaps that will help, it's certainly not something that I can reproduce on my end.
Uninstall ToEE, delete any leftovers in the installation folder and reinstall from scratch. ToEE Patch 1 Patch 2 Co8-5.0.0 5.0.4 CMF And start a new game, I hope this will solve your problems.
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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#20 |
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Skeleton
Join Date: May 2007
Posts: 7
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Re: crash when i go to nulb
hi
crash with a new gameeee i can belive ! i try in another computer and run fine WoV |
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#21 |
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Skeleton
Join Date: May 2007
Posts: 3
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Re: crash when i go to nulb
I actually just experienced this as well.
I had my cache-clearing settings set to "on." My version of the mod is 5.0.4, and I installed the mod 5.0.0 and the 5.0.4 update before I started a new game. Everything else has been spectacular up until this point. I have not yet tried clearing the .PYC files as you suggested to aljares, but I want to make sure that doing so won't affect my game in any other way before I proceed with trying that... Basically, I just wanted to get it out there that there is more than one person with this problem... I'm hoping that I won;t have to start a new game (or uninstall/re-install), but if that is truly the only option... If it helps, I'm running a Sempron 2600+ (1.83 GHz) with XP and 1.0 GB of RAM. I have a GeForce FX 5500, and just a generic (CompUSA) 32-bit 5.1 soundcard... I am running the latest version of Directx for XP. Any help would be appreciated, as I am so far LOVING this mod, and want to play it until my eyes bleed! Thanks! |
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#22 |
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Skeleton
Join Date: May 2007
Posts: 3
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Re: crash when i go to nulb
Well, it seems like a complete uninstall and reinstall worked. I can now access Nulb (though I started a new game, as I deleted ALL previous TOEE files and Co8 Mod files and started completely anew.
I have experienced a couple of minor hangs that I hadn't previously (like at the Moathouse cave exit encounter, and the Caravan Ambushed by Gnolls encounter), but otherwise, everything is working swimmingly. Hmm. |
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#23 | |
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Gargoyle
Veteran
Join Date: Apr 2005
Posts: 1,755
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Re: crash when i go to nulb
Quote:
![]() In all honesty, sometimes a complete reinstall cures the problem. No idea why (possible user-errors in applying patches meaning things get confused?) but it can be a PITA playing the reinstall game for a problem which only you seem to be experiencing. |
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#24 |
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Prophet of Wizardy
Circle of Eight Supporter
Join Date: Feb 2005
Location: A different zone
Posts: 1,715
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I've had this problem and it was the map and pyc files.
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#25 | |
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moving on in life
Join Date: Aug 2005
Posts: 3,282
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Re: crash when i go to nulb
Quote:
ShiningTed now has a reason for knowing why to delete pyc files is needed to fix something. *grin*
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#26 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: crash when i go to nulb
Grrrrrrrrr
Crashing on map changes may well mean the map cache needs clearing: it will have nothing to do with the .pyc files (or .py files). Problems compiling the .py files mean they break - the game doesn't. As you well know.
__________________
My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#27 |
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moving on in life
Join Date: Aug 2005
Posts: 3,282
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Re: crash when i go to nulb
Yah, we all know clearing the map cache works wonders...I had no idea you'd enjoy that comment so much about the pyc files, Ted. :p
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#28 |
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Skeleton
Join Date: May 2007
Posts: 3
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Re: crash when i go to nulb
For future reference, how do I manually clear the map cache? I searched for a folder that looked like it contained cached files, but didn;t find anything I'd be confident in deleting without the proper knowledge of what it would affect...
Thanks. (And a little "haha" for the fact that PITA and PETA share almost identical nomenclature )
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#29 |
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Master Crafter
Super Moderator
Join Date: Dec 2004
Location: U.K.
Posts: 3,307
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Re: crash when i go to nulb
Open your "Temple of Elemental Evil\modules\Co8-5.0.0\maps" folder and delete the files that are NOT in the folders - these are the map cache files.
The .PYC files can be found in your "Temple of Elemental Evil\data\scr" folder, and it's quite safe to delete the .PYC files, but do NOT delete the .py files. The game will automatically create new .pyc files next time the .py file is used in the game, this is normal for ToEE. The game may lag a little bit while creating the new .pyc files as the script has to be run from the .py (source file) instead of the compiled (.pyc file).
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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#30 | |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,944
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Re: crash when i go to nulb
Quote:
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