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#1 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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The Atari Buglist
Over the next little while I'm going to try to port over the entirety of Atari's bug list to this thread. To my knowledge, the Atari bug list started by Bryce777 was the most recent and up to date list of it's kind, including numbered bugs, bug status, bug disposition, etc., etc. It is quite exhaustive and comprehensive, documenting over 500 bugs. Many of those are still scurrying around out there.
I don't believe this list exists anywhere else as of yet, and with the ToEE board in the state it is over at Atari, I don't want to wake up one day and discover they've decided to close shop and skip town during the night, leaving the bug list and all the effort that went into it in the dumpster. Thread will be updated, please stand by. [edit] Oh yeah - I'm posting this in the ToEE forum so I can police it properly. Okay, below is an example of how this list will appear, in the form of the first 50 bugs. Additional posts to follow in groups of 50 bugs per post. Should be pretty self-explanatory. Line 1 is the bug number, line 2 is the bug's status - confirmed, fixed, etc. and by who, Line 3 is a description of the bug itself. Also, living bugs will appear in red. Unconfirmed bugs will appear in green. Erroneously reported bugs or bugs that can't be reproduced will appear in gray. Now would be a good time for those interested to review these and post any disagreements you may have. Remember that I didn't come up with this list myself. The last time it was tinkered with was late 2004 I believe, so there's bound to be inaccuracies. If you see something that's since been fixed, or found to not be a bug, or is a bogus report, post it here and I'll change it. Let's refrain from posting new bugs until the old list is complete. To further clarify, bugs that are red and confirmed need to be fixed; bugs that are green and unconfirmed need to be confirmed; bugs that are gray and misreported or unable to be reproduced can be ignored. If you intend to report on bug confirmation, please conduct a current test of the bug and then report, as opposed to reporting anecdotal old memories or anything like that. If you do test, be sure you do so using the latest Co8 mods over Atari 1 & 2. Thanks to Bryce777 and zhuge, who were the main forces behind this effort. I think the original idea was actually Troika's though, as they wanted to have a list of confirmed bugs before they went chasing them around for free. Kudos to Atari for funding 1 official patch for the buggiest game ever released. [edit] Will correct entries as info comes in. Moebius fix references will be changed to Co8 4.0.0 (where they first officially appeared). [edit] I'm reproducing the bug numbers and descriptions exactly as they appear in the Atari list. They seem to have skipped a few numbers here and there, so if you see blank bug numbers, that's what's going on. Maybe we'll assign any new bugs to the old blanks in the future. Also note that updates may occur from later reports in the Atari list, so what you see ATM is not necessarily the final word. [edit] Thanks to all those who are contributing their input to the buglist. If your response has been addressed within the buglist, your post will say ADDRESSED under the pertinent section. If it hasn't been addressed, it doesn't mean I haven't read it, just that the issue is unresolved at the moment.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; October 24th, 2006 at 07:31 PM. |
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#2 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 001 - 050
001
Confirmed When clicking on unexplorable map area, game pauses several seconds. 002 Confirmed Lengthy lag when exploring some parts of temple, especially the nodes. Possibly due to pathfinding and fire animations. 003 Fixed: Co8 4.0.0 Power attack incorrectly giving +2 damage per point assigned instead of +1 damage for onehanded weapons wieled with a shield. 004 Fixed: Co8 3.0.3 Items can be marked as an NPC's when they are no longer in the NPC's inventory. 005 Fixed: Troika 1 In close quarters, sometimes monsters will appear in the walls when random encounters occur. 006 Fixed: Co8 3.0.3 Zombies do not have the proper immunities to backstab. 007 Fixed: Troika 1 Crafting items while items are equipped causes CTD. 008 Fixed: Co8 3.0.3 Fleeing from combat is not possible. 009 Fixed: Co8 3.0.3 Saving countess tilahi does not reward you with the blue elf armor. 010 Fixed: Co8 4.0.0 Halflings do not get a +4 bonus to hide. 011 Confirmed Metamagic feat for sorcerors creates two spells instead of one. 012 Confirmed Pathfinding sometimes fails and characters stand in place. 013 Misreported Summon spells failing when undead in party. Same with companions. Not a bug as there is a 5 summoned creature limit. 014 Confirmed No radial menu option for an evil cleric to remove Rebuked and Commanded undead from the party. 015 Confirmed Evil clerics summoning or controlling undead have them become paralyzed. Dominated undead become paralyzed after 24 hrs. This may occur after resting and/or travelling for that long. **Re-verified by Aeroldoth w/Co8 5.0.1. According to the Atari thread, this bug was never actually known to have been fixed, just couldn't be reproduced. 016 Fixed: Co8 5.0.0 Gnolls have innapropriate damage resistance. 017 Cannot reproduce Some bugbears have innapropriate damage resistance. 018 Fixed: Co8 5.0.0 Galeb Dhurs' magic resistance should be overcome by magic weapons but is not. 019 Confirmed When casting spells, sometimes the cursor does not change. 020 Comfirmed Quicksave files can often be corrupted. 021 Fixed: Troika 1 Dwarf wearing silver plate armor causes CTD. 022 Fixed: Co8 3.0.4 Many NPCs get odd feat choices on level up. 023 Fixed: Co8 3.0.0 Ogres not getting their AC bonus leaving them with AC 8. 024 Fixed: Troika 2 When wearing a buckler with a two hand weapon or two weapon combo, a larger shield can be swapped into the place of the buckler by right clicking. 025 Fixed: Co8 4.0.0 Power attack does not reduce to-hit ability for monks. 026 Fixed: Troika 2 Light weapons should not give 1.5X str bonus when wiedled in 2 hands. 027 Confirmed Two handed weapons with a buckler should still give 1.5x str bonus. 028 Fixed: Troika 2 Magical projectiles add their bonus to melee attacks as well. 029 Confirmed Ability scores should not be drainable below 0. 030 Confirmed The +4 to attack roll for Helpless creatures should occur only on melee strikes, not ranged strikes. 031 Confirmed Paralyzed and sleeping opponents should get -5 Dex Penalty just like unconscious opponents. 032 Confirmed Prone bonuses/penalties should not apply to sleeping opponents since they are already Helpless. 033 Cannot reproduce Rogues with Improved Trip suffer a -4 non-lethal damage penalty to trip attack attempts. 034 Confirmed Characters get +4 vs. trip attempts from Improved Trip. 035 Confirmed Opportunist ability does not seem to function. 036 Fixed: Co8 5.0.1 Drinking potions causes no AoOs. 037 Confirmed A character hit by an AoO and paralyzed is allowed to complete his action. Similarly Entangled/Webbed enemies are allowed to complete their action before the spell takes effect. 038 Confirmed Summoned creatures should appear on your turn and act immediately. **Clarification: Summoned creatures should appear just after the caster in the initiative queue and act immediately. Sometimes though the creature appears and does not act, or appears elsewhere in the queue. 039 Confirmed Weapons that do BOTH piercing and slashing damage (ie dagger/scythe), will bypass an Ochre Jelly's immunities and not cause it to split. 040 Confirmed Blind characters can make ranged attacks. 041 Confirmed Uncanny Dodge does not prevent flatfooted characters from being Sneak Attacked. It does, however, correctly allow them to apply their Dex bonus to AC while flatfooted. 042 Confirmed Stunned characters should be vulnerable to Sneak Attack. They are not. 043 Confirmed Creatures with natural weapons do non-lethal damage when they charge. This includes the Juggernaut and the assorted boars. 044 Confirmed The Web spell incorrectly requires a saving throw every round a character is within the area. There should be a single save when the spell is cast or when they first enter the area. The web spell also does not provide cover as it should. 045 Confirmed Activating a bard's Inspire Courage in combat will cause the correct icon to appear, but the bonuses won't actually be applied to the character until the combat is over. If the ability is activated outside of combat, however, it will work during any subsequent combats you engage in. The bonuses should apply to all members of the party in range as soon as the ability is activated, whether in combat or out. 046 Confirmed Suggestion (a 3rd level spell) allows the player to add any creature as an NPC to the party. This is the equivalent of Dominate Monster, which is a 9th level spell. 047 Confirmed PCs may occasionally pass though doors without opening them. If combat subsequently starts, the door may then become unopenable in combat mode, effectively trapping the PC on the other side of the door with the combatants. 048 Confirmed The ability damage icon occasionally appears when PCs have not sustained any ability damage. 049 Confirmed The Silence spell does not prevent use of items that require verbal commands to use, like scrolls, wands and staves. 050 Confirmed You can sell a summoned shillelagh for a hefty sum, despite the fact that it vanishes when the spell is over. (So you can cast it over and over and keep selling it.)
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; December 3rd, 2006 at 01:22 AM. |
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#3 | ||
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: Future Home of the Atari Buglist
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ADDRESSED ================================================== Quote:
ADDRESSED Last edited by Gaear; October 17th, 2006 at 11:06 AM. Reason: status |
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#4 | |
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Great Confusor
Join Date: Jul 2006
Location: http://www.rpgcodex.net/ (PM me here if I'm not around on CO8)
Posts: 156
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Re: Home of the Atari Buglist
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(Great work with the list BTW )Last edited by Gaear; December 27th, 2006 at 01:21 PM. |
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#5 | ||
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: Home of the Atari Buglist
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================================================== ETA: Quote:
ADDRESSED Last edited by Gaear; December 27th, 2006 at 11:48 AM. |
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#6 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 051 - 100
051
Confirmed Sometimes secret doors become undetectable/ladder icons wont appear for whole game afetr that. 052 Cannot reproduce A ftr X/caster Y is considered a caster X+Y by the game, resulting in unfillable spell slots. 053 Cannot reproduce Level advancement for restricted classes may be broken (ftr->monk could take no further monk lvls). 054 Misreported Multiclassing, ToEE fails to recog. feats/features of the new class, hampering feat selection, etc. 055 Fixed: Co8 4.0.0 Martial Weapon Proficiency: All does not grey out any Martial Weapon Proficiency and does not enable Weapon Focus for Martial Weapons in that same levelup. But the feat does work after the levelup and Weapon Focus can be taken in future levelups. 056 Confirmed Dismissing NPCs after they die may result in nearby loot becoming unretrievable (happened at node guardian). 057 Confirmed Greater Invisibility: NPCs get infinite AoOs any time a PC provokes an AoO from an NPC under the effect of the spell. 058 Confirmed Sometimes a condition occurs when PCs become hostile (after animating dead or struck by damage without an enemy in sight). This condition prevents accessing doors to change maps till the hostile state ends by triggering a random encounter. 059 Confirmed NPC still mark loot that they don't take as non-lootable post patch. ("The items affected in this way are coins, gems, jewelry, arrows & quarrels.") 060 Confirmed Chest and barrels should not be marked as empty before you open them. 061 Misreported Locked door next to Zuggtmoy's throne leads nowhere. (unfinished area?) 062 Confirmed A condition occurs that Ranger/Rogues sometimes lose their first favored enemy and the leveling process is stuck when a second favored enemy is taken. (not easy to reproduce) 063 Fixed: Co8 4.0.0 Barbarians STILL get movement penalties on wearing medium armor post patch 1. 064 Misreported Paladin Detect Evil doesn't seem to work all the time. **Clarification: when the paladin first activates this ability, nothing is reported. Only on the next round, after scanning a certain area for a full round, are evil creatures detected. This complies with the rules for Detect spells. 065 Fixed: Co8 4.0.0 Stunning attacks for Monks can be used more often than possible: lvl 1 Monks can use 3X/day (should be 1). 066 Confirmed Track ability detects NPCs in the party. 067 Fixed: Co8 4.0.0 Cleric domains (Trickery, Travel) giving class skills do not retain the skills (as class skills) past lvl 1. 068 Confirmed "Invisibility to Undead" affects humans as well - get a _2 attack bonus. 069 Fixed: Co8 1.0.0 / Troika 2 Strength domain gives access to Cat's Grace (lvl 2 spell). 070 Fixed: Troika 1 Lawful cleric w/ Law domain and Order's Wrath cannot craft Axiomatic weapons. 071 Confirmed Cleric w/ Sun domain can use greater turning more than once a day (Clerics with sun domain are allowed to do this - in one of the posts in here the reason is stated). 072 Confirmed All healing spells (except for mass healing spells) should have range touch, however in ToEE this does not always work the way it should. Sometimes a cleric can be 5-6 meters away from the character he's healing. 073 Confirmed Evil clerics can cast Lantern Archon (a good aligned spell). 074 Confirmed Evil clerics of Obad-hai channel positive energy. 075 Confirmed Charging wildshapes do not get their animal form attack. 076 Confirmed On combat rounds following a wildshape action, the druid's movement rate is reduced to 5. This is because the encumbrance of the player before shapeshifting is being calculated in seemingly. This affects my druid in every combat round where an enemy is present. Pressing "C" when no enemies are around the druid has a full movement. Happens even when druid not encumbered seemingly. 077 Confirmed NPCs will start sneaking when a player character starts to sneak. 078 Confirmed If a party member is sneaking, animal companions (black bear) are limited to five foot moves. 079 Confirmed Druid gets only 1 attack in a form allowing multiple attacks. 080 Misreported Druids don't get Woodland stride (not implemented/not of real use). 081 Confirmed Druids can still cast spells and use druid special abilities when wearing metal shields and bucklers. 082 Confirmed Inspire Greatness: doesn't add additional hit points, not available until lvl 10 (should be lvl 9). Multiple Inspire Greatness icons above character portrait (?). 083 Fixed: Co8 5.0.2 Inspire Courage: does not improve to +2 at lvl 8. **Clarification: Inspire Courage never stops because the bard is considered to be continually singing until they do something that prevents singing (casting a spell, resting, falling unconcious, traveling overland) at which point it ends after 5 rounds, per the rules. Starting Inspire Courage counts as a standard action in-game. 084 Confirmed Inspire Competence: works but shows wrong tab above portrait. 085 Unconfirmed Fascinate never improves wrt number of creatures fascinated. 086 Cannot reproduce Bard songs (inspire courage, morale bonus) does not stack with Prayer (luck bonus). 087 Confirmed Aura of courage Icon sometimes not visible above player portraits (after resting or loading a game). 088 Confirmed Aura of courage Icon still visible even when Paladin is unconscious or dead. 089 Confirmed Aura of courage Icon still visible even if char are > 10' from Paladin. 090 Confirmed Bracers of archery don't work correctly. They should give bow proficiency to such classes as wizards, sorcerers, clerics and druids, but they don't give it. 091 092 Fixed: Co8 4.0.0 Power attack if power attacking and fighting with two weapons, to-hit penalty should still apply to the off hand weapon, even if the bonus damage does not. 093 Fixed: Co8 4.0.0 Power attack can be selected at Str 12. 094 Fixed: Co8 4.0.0 Greater Spell Focus does not work. 095 Fixed: Co8 4.0.0 Quick Draw is selectable even if +1 BAB requirement is not met. 096 Cannot reproduce Silent Spell feat isn't working. 097 Misreported There is no ceiling (max 3) for number/power of enchantments put on crafted weapons. **Clarification: per the rules, you can add any number of enhancements to a weapon as long as the total plus value of all of them does not exceed +10. 098 Confirmed Crafting: CTDs occur when the name string exceeds maximum parameters. 099 Fixed: Co8 5.0.2 Crafted spell resistant armors do not have spell resistance. 100 Fixed: Co8 5.0.2 Shocking Burst is listed as cold damage; Icy Burst is listed as negative energy damage.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; December 12th, 2006 at 02:05 PM. |
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#7 | ||
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: Home of the Atari Buglist
Quote:
Quote:
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; December 27th, 2006 at 11:49 AM. |
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#8 | |
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Master Crafter
Join Date: Dec 2004
Location: U.K.
Posts: 3,300
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Re: Home of the Atari Buglist
Quote:
ADDRESSED
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"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
Last edited by Gaear; October 16th, 2006 at 08:15 PM. |
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#9 | ||||
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: Home of the Atari Buglist
Quote:
ADDRESSED - later reported bogus in the Atari bug thread ================================================== Quote:
ADDRESSED - rephrased ================================================== Quote:
The improving to +2 at 8th level was implemented in one of the new dll fixes, I believe. I'll double-check, but I'm pretty sure starting it counts as a standard action in the game. ADDRESSED ================================================== Quote:
ADDRESSED Last edited by Gaear; October 24th, 2006 at 03:06 PM. |
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#10 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 101 - 150
101
Fixed: Co8 4.0.0 Further enhancements cannot be added to already magical shields. Masterwork shields work fine though. 102 Fixed: Co8 5.0.2 Clicking on Create button straightaway after selecting any already enchanted armor or shield gives it a +3 enhancement for free! 103 Fixed: Co8 4.0.0 Incorrect XP requirement for applying enhancements to already magical items: E.g. to make a +2 long sword into +2 shock should cost S/B the cost of the +2 shock - cost of +2 (720 - 320) = 400 Xp. Instead, it is 80 XP. It is taking it as though it is a +1 enhancement (since your bumping it up by 1), instead of the value of the what your making minus the original value. 104 Fixed: Co8 4.0.0 Widen spell doesn't work. It also only takes up a spell slot 1 level higher (not 3). 105 Fixed: Co8 4.0.0 Heighten spell increases spell DC by one less than it should. 106 Fixed: Co8 4.0.0 Skill focus: UMD is applied to Tumble. 107 Fixed: Co8 4.0.0 Skill focus: Perform does nothing. 108 Confirmed Shopkeepers repeat their barter lines when the barter screen opens. 109 Misreported Combat Reflexes should allow AoO even when flatfooted. 110 Fixed: Co8 4.0.0 Extend Spell does not work correctly. An extended spell may show 20/20 instead of 10/10 when cast initially but this drops to 9/10 after the first round. 111 Fixed: Co8 5.0.2 Spontaneous casters have their no. of spells castable decremented if they cast a spell known in their spont. caster class, regardless of source (ie sorceror who knows fireball using a wand of fireballs has lvl 3 spells castable decremented with each use. Same goes for casting spells from another class, ie: Bard/Sorc, Druid/Bard). May still be present with wands. 112 Fixed: Co8 4.0.0 If you edit a metamagic spell to remove the metamagic feat, the spell disappears and is replaced with a copy of the spell prior to it on the spell list. 113 Confirmed For Sorcs: exchanging ray of enfeeblement for grease results in having an extra copy of enlarge person - seems to hold true for all spell replacement. 114 Confirmed Extended cleric spells converted to heals do not remove the spell from memory. 115 Confirmed Spells with secondary selection (spells requiring selection of a subtype) do not function properly when implemented as wands/scrolls. Such spells include, but may not be limited to: endure elements, summon monster (x), restoration spells, etc. 116 Confirmed Miscasting spells loses 2 spells instead of 1 for Sorcs and Bards. 117 Unconfirmed When casting Dismissal to interrupt an enemy spellcaster (for instance, a salamander) through Ready vs. Spell, the enemy spell still goes off even if the enemy is Dismissed. 118 Confirmed Spell-like abilities (salamander's fireball) are counterspellable. 119 Confirmed The interaction of freedom of movement and hold person is bugged. Freedom of movement correctly allows you to take actions while held. However, you still have the condition "held" and attempt Will saves every round to break free; on the round that you succeed, you are unable to act. So, you get actions if you fail the save; when you pass, you lose your turn and are rid of the hold. 120 121 Misreported No divination spells for 4th or 5th level. No illusion spells for 0 and 5th level. Transmuter also lacks 3rd level transmutation spells. (is CR). 122 Fixed: Co8 4.0.0 Specialist spellcasters who level have their specialist spell lists shifted to regular slots...Specialist Wizard : spell list changes order so wrong "bonus" spell appears. Simply going in and out of spell selection in the inventory seems to mess up spells for specialist wizards. The specialized spell jumps a slot, sometimes two leaving the slot filled with a spell from a different school. While testing I found all spells would stay in their place sometimes, or just one level of spells would stay in place, although I'm not sure why. Most of the time it seems to switch the spells around. 123 Confirmed Scribing when pack completely full - no scroll scribed. That spell remain unscribable on repeat attempts . The item seems to be going into an unreachable slot. 124 Confirmed You can reattempt to copy a scroll which you failed the first time by failing to copy another scroll and then going back to the first one (new scroll flagged as Invalid). 125 Confirmed Call lightning: once resisted by SR, cannot damage target that resisted (even if successive checks fail). 126 Confirmed Charm person: acts like Dominate (should not make your allies attack you, even w/ AoO) Attacked creatures do not receive a +5 bonus for Will save Vs Charm Person . (?)enemies do not check for another save to break the charm. 127 Cannot reproduce Clairvoyance: once cast, when party moves the automap does not reflect the party's movements. 128 Fixed: Co8 3.0.0 Daze: checks for size instead of hit dice as criteria. 129 Misreported Death Ward: does not seem to work vs. Slay Living. 130 Confirmed Detect secret doors: not working (seems that many detect spells are problematic). 131 Fixed Co8 3.0.0 Dismissal: works against non-outsiders/non-undead (dismissed Paida). 132 Confirmed Divine Power: spell AB bonus does not stack with weapon enhancements. 133 Unconfirmed Doom: when cast by enemy casters stacks with itself. 134 Confirmed Spell permanency: Enlarge Person: if cast by NPC on a party member in combat, becomes permanent. 135 Misreported Enlarge person: does not increase weapon damage IE a longsword should move up from 1d8 to 2d6 damage. 136 Confirmed Enlarge Person: When it wears off, characters who equipped large weapons 1H while enlarged still wield them this way. 137 Fixed: Co8 5.0.2 Enlarge Person: Weapon reach does not increase. 138 Confirmed Enlarge Person: Stacks with Righteous Might, resulting in a character model two size categories larger than normal. 139 Fixed: Co8 4.0.0 / Co8 5.0.2 Entangle/Web/Grease: enemies never/seldom attempt to break free. 140 Confirmed Gaseous Form: target can still perform melee attacks ; Characters had no problem attacking while in gaseous form, but the spell expired as soon as they did so. The spell also expires as soon as they are hit by an attack. 141 Fixed: Co8 3.0.0 Goodberries: stay in your inventory after use, each character can still only "USE" one a day , but they can use it on somebody else. 142 Confirmed Grease: trips the untrippable. 143 Confirmed Grease: doesn't check free action or ring of free action. 144 Cannot reproduce Grease: may have odd effects when cast over 2 rooms affecting NPCs only (marking as CNR unless someone can specify what the exact bug is). 145 Cannot reproduce Greater Invisibility: duration when casting from a wand lasts for 1 round. 146 Confirmed Greater Invisibility: Bonus to attack effect stack. 147 Fixed: Co8 3.0.0 Guidance: spell duration is 6 minutes (should be 1 min). 148 Confirmed Gust of Wind: does temporary stun opponents but they don't appear "knocked over" graphic wise, Creatures dont fall over till the end of battle even though dead. Small creatures such as goblins knocked over but sometimes bandits not knocked over. 149 Confirmed Color spray: see 148 description. 150 Confirmed Haste: Stacks when cast 2 times on same character (not targeting same character with 1 spell)(Slow may be similarly bugged as well).
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; March 5th, 2008 at 03:42 PM. |
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#11 | ||||
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: The Atari Buglist
Quote:
ADDRESSED ================================================== Quote:
ADDRESSED ================================================== 111 Quote:
ADDRESSED ================================================== Quote:
ADDRESSED Last edited by Gaear; October 24th, 2006 at 02:50 PM. |
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#12 | |
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: The Atari Buglist
Quote:
ADDRESSED Last edited by Gaear; October 16th, 2006 at 08:31 PM. |
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#13 | ||
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Hill Giant
Join Date: Sep 2006
Posts: 167
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Re: Bugs 001 - 050
Quote:
- as of 5.0.1 ADDRESSED ================================================== Quote:
- as of 5.0.1 ADDRESSED Last edited by Gaear; October 19th, 2006 at 07:02 PM. |
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#14 | |||||
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Hill Giant
Join Date: Sep 2006
Posts: 167
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Re: Bugs 051 - 100
Quote:
ADDRESSED ================================================== Quote:
ADDRESSED ================================================== Quote:
http://www.wizards.com/d20/files/v35/SpellsD-E.rtf ADDRESSED ================================================== Quote:
- as of 5.0.1 ADDRESSED ================================================== Quote:
Last edited by Gaear; December 27th, 2006 at 11:51 AM. |
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#15 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 151 - 200
151
Fixed: Co8 3.0.0 Ice Storm: lasts for 2 rounds (not 1) but deals damage once. 152 Misreported Invisibility: not giving any advantage save AC and initial bonus to hit. 153 Confirmed Invisibility: Status not affected by invisibility purge. 154 Confirmed Invisibility: Use of wands does not deactivate. 155 Misreported Invisibility: Erratic status when initiating dialogue. 156 Confirmed Invisibility Sphere: causes permanent invisibility for some party members on changing maps, graphics-wise and gameplay-wise. 157 Confirmed Magic Circle vs Evil: No +2 AC bonus for those within its 10' radius against evil creatures. 158 159 Unconfirmed Magic Circle vs Evil: Intermittent invulnerability also reported from non-summoned creatures. 160 Confirmed Mind Fog: incorrectly rolling vs. fortitude. Saves not implemented (targets always get -10 will saves). 161 Confirmed Magic Missile: can't hit mirror images. 162 Fixed: Co8 3.0.0 Mordekainen's Faithful Hound: they become permanent. 163 Fixed: Co8 3.0.0 Produce Flame: maximum bonus damage should be capped at +5. 164 Unconfirmed Protection From Evil: sometimes makes characters invulnerable to non-summoned creatures. 165 Confirmed Protection From Evil: Should only work vs natural attacks. Protection From Evil: Should not stop Balor's weapons. 166 167 Unconfirmed Protection From Evil: Should be cancelled once protected player attacks a summoned creature. 168 Fixed: Co8 4.0.0 Raise dead and con 1. Humans, Half-Orcs, Half-Elves, and Halflings all consistently receive -2 reduction in CON upon being raised. 2. Dwarves and Gnomes both consistently receive 0 reduction in CON upon being raised. (Both have +2 Constitution racial trait.) 3. Elves consistently receive -4 reduction in CON upon being raised. (Elves have -2 Consitution racial trait.) (Note re Elves: if CON reduced to below 0 via repeated raisings, number reduced jumps higher and CON goes into negative numbers. e.g., tested on pre-generated PC elf Malee, starting CON 8. First Raise Dead reduced CON to 4; Second Raise Dead reduced CON to -3.) 169 Cannot reproduce Raise Dead: raised characters sometimes only have Dex 1. 170 Confirmed Rays of Enfeeblement: cannot be empowered. 171 Confirmed Rays of Enfeeblement: should not stack. C. Also confirmed in the rules. 172 Confirmed Rays of Enfeeblement: Weapon Focus (Ray) gives no AB bonus. 173 Confirmed Rays of Enfeeblement: Point Blank Shot feat gives no bonus either. 174 Misreported Remove Fear: doesn't work against Balor/Zuggi fear. NAB as the spell does not work in that manner. 175 Confirmed Righteous Might: penalizes the character twice for the size (-1 spell and -1 size). 176 Confirmed Righteous Might: does not give +4 natural AC bonus. 177 Fixed: Co8 5.0.2 Righteous Might: does not give longer reach. 178 Confirmed Righteous Might: gives +1 to hit. 179 Confirmed Shocking Grasp: damage deals d8/lvl up to 5d8 (should be d6/lvl up to 5D6). 180 Confirmed Sleet Storm: a PC who gets caught and slips, will get AoOed infinitely by an enemy, upon standing. 181 Fixed: Co8 5.0.0 Spiritual Weapon: does not bypass DR (I confirmed this after second patch on falrinth. Still a bug as of co83.0.1.) 182 Confirmed / Fixed: Co8 4.0.0 partial. Spiritual Weapon: AB not correctly implemented. 183 Confirmed Stinking Cloud: monsters do not exit cloud. 184 Confirmed Stinking Cloud: Nauseated creatures still make Attacks of opportunity but not normal attacks. 185 Confirmed Stinking Cloud: Sometimes killed creatures still make saving throws for stinking cloud. 186 Unconfirmed Web: Permanent Web upon failing last check. 187 Confirmed Web: monsters who fail the save can continue to move if their final placement takes them outside the area of effect of the spell. **Clarification: Monsters failing a save while moving through a web are only held at the end of the move, not the beginning. If their move ends outside the spell area, they are not webbed at all. Also applies to Entangle. 188 Cannot reproduce Cannot be scribed into spellbook: Summon Monster 1. 189 Fixed: Co8 1.0.0 Cannot be scribed into spellbook: Resist Energy. 190 Fixed: Co8 3.0.0 Cannot be scribed into spellbook: Protection vs. Energy. 191 Fixed: Co8 1.0.0 Cannot be scribed into spellbook: Wind Wall. 192 Fixed: Co8 1.0.0 Cannot be scribed into spellbook: Animate Dead. 193 Fixed: Co8 1.0.0 Cannot be scribed into spellbook: Bestow Curse. 194 Fixed: Co8 1.0.0 Cannot be scribed into spellbook: Greater Invisibility. 195 Fixed: Co8 1.0.0 Cannot be scribed into spellbook: Contagion. 196 Fixed: Co8 3.0.0 Cannot be scribed into spellbook: Animal Growth. 197 Fixed: Co8 3.0.0 Cannot be scribed into spellbook: Blight. 198 Fixed: Co8 1.0.0 Cannot be scribed into spellbook: Dismissal. 199 Cannot reproduce Order's Wrath has no spell prerequisites for crafting. 200 Fixed: Co8 3.0.0 Neutralize Poison has no spell prerequisites for crafting.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; February 28th, 2008 at 12:20 PM. |
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#16 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 201 - 250
201
Fixed: Troika 1 Fireball scribed by 5th level wizard produces a 5th level fireball spell. 202 Confirmed Scribed spells sometimes use caster level and sometimes use lowest casting level (should be only the latter). 203 Fixed: Co8 3.0.0 Unscribable to scrolls: Ice Storm. 204 Fixed: Co8 3.0.0 Unscribable to scrolls: Protection from Law. 205 Fixed: Co8 3.0.0 Unscribable to scrolls: Identify. 206 Fixed: Co8 1.0.0 Wand of Blindness/Deafness has no crafting spell prerequisite. 207 208 Confirmed Evil priests are prevented from casting Magic Circle Against Good, even if they do not have the evil domain. I am not sure whether this is in line with 3rd edition rules or not. In any case if it is meant to be a restriction the same evil priest can simply scribe magic circle against evil onto a scroll. Apparently there is no prohibition making magical items with restricted spells! Somehow, re able to scibe them, though. 209 Unconfirmed Calm Emotions: permanent particle effect. 210 Unconfirmed Good Hope can leave particle effect on character permanently. 211 Unconfirmed Inspire Greatness leaves motes above character heads. 212 Unconfirmed Falrinth's Ghoul Touch is permanent. 213 Unconfirmed Falrinth's Silence is permanent. 214 Unconfirmed Falrinth's Grease is permanent. 215 Unconfirmed Falrinth's Charm Person is permanent. 216 Misreported Meld Stone to Earth causes 0 movement for afflicted chars in next fight (permanent?). **Clarification: Meld into Stone has a very long duration. As with all effects that hinder movement, PCs are able to move normally during exploration (even if paralyzed, stoned, whatever) but as soon as combat begins, the effect affects their movement. Casters will have to stop concentration to end the spell (and regain movement). May still exist in the form of generic spell permanency. 217 Unconfirmed Wind Wall is permanent. Enemies have to make concealment checks when using ranged weapons long after the spell has ended. (the spell animation does not remain.) 218 Unconfirmed Strength increase from Death Knell is permanent. 219 Confirmed Lesser Globe of Invulnerability effect is permanent for Falrinth. 220 Unconfirmed Ghoul Touch effect does not wear off. 221 Unconfirmed Invisibility still permanent post patch (cast by Zaxis). 222 Unconfirmed Spike Growth is still reported as permanent post patch. 223 224 Unconfirmed Ice Storm permanent visuals if cast from a screen or two away (no combat initiation). 225 Fixed: Co8 4.0.0 If a skill is a class skill to ANY of your classes, the max you can raise it is char level + 3 even when raising it cross-class. Instead of allowing a Rog1/Clr1 to raise Hide to 5, the game allows me to spend a total of 5 points, 4->4.5 (4 spent as Rogue, 1 spent as Cleric) or 0->2.5 (0 spent as Rogue, 5 spent as Cleric). 226 Fixed: Co8 4.0.0 If leveling increases your Int enough to get an additional skill point (that level), you don't get it. 227 Fixed: Co8 4.0.0 If you level up under the influence of an Int booster you get extra skill point(s). 228 Confirmed Searching for secret doors is DC 0. 229 Fixed: Co8 5.0.2 Spell stat gain and Artifact stat gain: no bonus spells added for WIS & INT >18. 230 Confirmed Negative Dex penalties not applied correctly with certain armors (Hedrack's plate or full plate +1) and Dex modif of -1 gives +1 to AC; (Chainmail +1) and Dex modif of -2, -3, -4 gives +2 to AC. 231 Fixed: Co8 3.0.0 MW light Xbow unusable by halflings due to wrong size entry. Wonnilon's repeating crossbow has the same problem. 232 Fixed: Co8 3.0.0 Dagger of Venom is worth only 1gp. 233 Fixed: Co8 3.0.0 Some items have their price/weights/magic flags listed very wrong (We need to specify each one of these). 234 Fixed: Troika 2 Dust of Disappearance has no creation cost (0 xp, 0 gold). 235 Fixed: Co8 3.0.0 Item rewards from Black Jay for his wife's ring still need to be identified. 236 Fixed: Co8 3.0.0 Holy Sword +1 gives +3 to attack (Melany's dowry sword). 237 Fixed: Co8 3.0.0 Demons summoned by the four gems seem to be permanent for most people. 238 Fixed: Co8 3.0.0 Javelins are two-handed weapons and they shouldn't be. 239 Confirmed Halfling siangham is not included in exotic weapon proficiency/weapon focus/weapon specialization feats (no regular sianghams in the game). 240 Fixed: Co8 3.0.0 Monks are not proficient with halfling sianghams. 241 Fixed: Co8 3.0.0 There are very limited sling stones to be found and merchants don't restock them. 242 Fixed: Co8 3.0.4 No Fireball scrolls found in the game (necessary for destroying Golden Skull). 243 Fixed: Co8 4.0.0 No bard instruments sold in the game. 244 Confirmed Potion description says they weigh 1 pound, but they actually weigh 0. 245 Fixed: Troika 2 Amulet of Mighty Fists only gives a bonus to hit, and not to damage as it should. 246 Fixed: Troika 1 Crafting a wand of Magic Missile w/ lvl 5 wiz creates a wand that can cast 6 missiles per cast. 247 Fixed: Troika 1 Someone with a wizard created a wand of fireballs w/ save DC 11. Min. for a 3rd lvl spell is 14. 248 Confirmed Wands of Summon Monster: Cannot select monster you want to summon. After casting a regular summon monster spell, that becomes the default monster for a wand. Applies to scribed scrolls of summon monster as well. 249 250 Fixed: Co8 3.0.0 (suboptimal fix) Rope of entanglement doesn't work.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; February 28th, 2008 at 02:58 PM. |
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#17 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 251 - 300
251
Fixed: Co8 3.0.0 Oohlgrist's emerald belt is magical but does nothing and needs to be reidentified upon reloading. 252 Fixed: Co8 3.0.0 Chime of opening not working. 253 Fixed: Co8 3.0.0 Potion of Heroism does not work. 254 Fixed: Co8 4.0.0 Potion of Superheroism does not work. 255 Fixed: Co8 3.0.0 Javelin of lightning cannot cast Lightning Bolt as described. 256 Fixed: Troika 2 Bracers stack (same inventory space)(effect of Archery and Armor bracers also stack). 257 Confirmed Multiple Amulets of Natural Armor can occupy the same slot but their effects do not stack. 258 Confirmed All the Cure spells occasionally heal 1 hp. The bonus from caster level and dice seems to be applied to the maximum, but not to the minimum. 259 Confirmed Wonnilon's repeating XBow still needs reloading like regular Xbow. 260 Confirmed Magic Weapon on Lareth's Staff of Striking gives Enhancement Bonus +200 (or 213). 261 Confirmed Sickle is selectable as a Weapon Proficiency/Focus but sickle is not coded as an item at all in the game. 262 Fixed: Co8 3.0.0 Masterwork Guisarme has most of its fields coded as Masterwork Battleaxe. 263 Fixed: Co8 3.0.0 Jaer's Spheres of Fire: Not transferred to PCs as per dialogue. 264 Fixed: Troika 2 Jaer's Spheres of Fire: defaults to a melee weapon instead of ranged on single attack. 265 Fixed: Troika 2 Jaer's Spheres of Fire: incorrect damage values in long description.mes. 266 Confirmed The Chain Lightning wand found in falrinth chest 2 remains buggy. Wand seems to give proper number of targets as indicated but actual number of targets may not follow 3.5e rules strictly. 267 Misreported Necklace of Prayer Beads doesn't work. 268 Confirmed Spugnoir doesn't get 2 new spells per level, nor do his skills ever increase. 269 Confirmed Meleny doesn't get a feat at 3rd level. 270 271 272 Fixed: Co8 5.0.0 Groaning Spirit taking full damage from weapons despite incorporeality. 273 Fixed: Co8 3.0.3 Will o' the Wisps spell immunity not working. 274 Confirmed Snake venom (moathouse viper) is supposed to deal Con damage, but it deals Str damage. 275 Confirmed Hydras have one AoO per round. It should be one per head. 276 Fixed: Co8 5.0.0 Ettins apply half of Str bonus damage to off-hand attacks (should be full, as per Mon. Man.). 277 Confirmed Lantern Archons (Summon Monster 4) are supposed to use ranged touch attacks. Instead, they attack normally (with a Strength penalty too) making them far too weak. 278 Unconfirmed Iuz's AI broken wrt characters w/mirror image. 279 Fixed: Troika 1 Monsters (Lamia) and wildshaped druid-bears have penalties on damage for no reason. (ie 1d8-4 damage) 280 Confirmed Elementals that are summoned by enemy spellcasters are considered enemies of the spellcasters who summoned them. 281 Misreported Sargen (a wizard) has no spells. **Clarification: not a bug. Sargen has no spells in the PnP module. 282 Confirmed Ashrem (a cleric) has no domains. 283 Confirmed Monsters cast Bull's Strength on the party. 284 Misreported Smigmal will be permanently invisible (undispellable) if you let her go the first time, then come back. NAB as she uses dust of disappearance. 285 Confirmed Trolls sometimes become unkillable. A 2nd visit to an unkilled troll results in the 1st attack taking a long time to complete and the 2nd attack never happens leaving you stuck. This happens to ogres as well if you leave them unconscious the first time. Also to werewolves. Maybe also in other cases. 286 Fixed: Co8 5.0.0 Spiders require a Conc check to cast Web. **Clarification: All monsters with special abilities that are also spells are required to make Concentration checks by the engine. In Co8 5.0 this was fixed by giving all monsters with abilities that shouldn't require Concentration checks Concentration scores high enough to make failing check impossible. 287 Fixed: Co8 3.0.3 Skels/Zombs have no immunity to Tasha's HL. 288 Fixed: Co8 5.0.0 Terjon and NE vignette acolyte receive +20 to Will save from racial bonus. 289 Confirmed Bugged hostile state/conversation with Belsornig. Often he goes through the dialog, hires you, and then the juggernaught goes hostile. One time I charmed him during battle and killed his minions and then he went into the dialog, and afterwards I was unable to speak to him. 290 Fixed: Co8 5.0.1 After recruited and released, Otis no longer sells masterwork items. 291 Fixed: Co8 5.0.1 After recruited and released Burne doesn't sell his stock of scrolls. 292 Unconfirmed If a scared/turned enemy finds an exit to run out of you never see him again and are stuck there hitting the space bar. 293 Confirmed Zert could not attack any enemies (at least in the moat house) unless he chose Full Attack. Erratically reproducible. 294 Confirmed Casting Mass Cure on party makes Otis hostile(?). The spell has also been reported to make other NPCs hostile. 295 Fixed: Troika 2 / Co8 3.0.0 / Co8 5.0.1 Paida becomes unfriendly after being rescued and later hostile. 296 Misreported Break Enchantment cast on Dala is a hostile effect. 297 Unconfirmed After "Raise Dead", NPCs do not act like party members but have party member dialog options. 298 Fixed: Co8 3.0.0 Courier from lord wizard Sargen wont talk to me. 299 Unconfirmed Killing party members (NPCs) to make room for Lareth causes Lareth to go hostile, botching the quest. 300
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; October 28th, 2006 at 02:42 PM. |
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#18 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 301 - 350
301
302 Fixed: Co8 3.0.0 Gem summoned demons often do nothing in combat. 303 Confirmed Scorpp is able to wear human size armor. 304 Fixed: Co8 3.0.0 Scorpp wields xbow instead of club. 305 Confirmed Sometimes spells show as black in radial menu even when they are useable. 306 Fixed: Co8 4.0.0 Longspear should be a simple weapon, not martial. 307 Misreported Rogues should get all simple weapon feats. NAB because longspear not counted as an actual simple weapon so marking as NAB to reduce confusion. 308 Fixed: Co8 5.0.2 Armor which is already enchanted is not further enchantable. 309 Fixed: Troika 1 Spells of the conjuration school should not allow for spell resistance. 310 Confirmed NPC rogues cannot search (e.g., for secret doors) or pickpocket other characters. NPCs are unable to go through door icons to new areas, open chests, or loot bodies for the party. 311 312 Fixed: Co8 5.0.1 Cuthbert still not responding properly if Iuz already killed. 313 Confirmed Sometimes in large battles, creatures turn on their own members (Jackalweres fight Jackals, Zert fights Elmo, etc). 314 315 Confirmed Coin types which the NPC did not originally have are transferrable. 316 Confirmed Summoned demons (eg Balor) still have power gems in their inventory when they die. 317 Fixed: Co8 3.0.0 Thrommel attaches himself like a charmed creature to the party when the party already has max followers. 318 Fixed: Troika 1 I could tell Romag I already took care of the giant snake in the banquet hall even if I didn't. 319 Confirmed Quest items are not given if your inventory is full. 320 Confirmed Black Jay's dying sheep quest will be broken if you talk to Corl and let him go home before getting the quest. 321 Fixed: Co8 3.0.0 Exposing the spies in the trading post doesn't give 200 gp. 322 Cannot reproduce After visiting the ToEE, upon meeting Rentsch he behaves as if he knows you even if he doesn't, and options to complete the Wat quest are available. 323 Confirmed Drinking Contest in Hommlet allows use of two or more characters in a row. 324 Confirmed Tolub brawl fight: He sometimes falls unconscious (instead of giving up), allowing you to loot him. If allowed to heal, reinitiates same dialogue as before - branded cheater if fail to down him in one hit. Another character can take the first character's place. **Clarification: caused by brawling Tolub till his hps are EXACTLY zero. Fight result does not register and you are allowed to rebrawl him with odd consequences 325 Confirmed The eye of the tiger quest fight with Tolub is bugged. 50% of the time he yells cheater and ends the quest regardless of what I do. 326 Fixed: Co8 3.0.0 After completing Allrem's second quest with the violent option, I did not get the third quest. 327 Confirmed If you finish a subtemple leader's quests, but don't go to the Greater Temple right away, the game will assume that when you do get down there you are in the company of the first priest. This produces incoherent dialog. It's particularly bad if you do Belsornig's quests last, since he doesn't accompany you down to the Greater Temple himself. 328 Fixed: Troika 2 Romag's 3rd quest allows acknowledgement of killing Belsornig even if you had not done so. 329 Fixed: Troika 2 Valden not awarding wooden spiked shields for Paida's rescue. 330 Fixed: Troika 2 In Hedrack's dialogue character's name appears as %pcname%. 331 Fixed: Co8 3.0.0 The "Thief" quest in Nulb is never awarded. 332 Fixed: Co8 3.0.0 The teamster's dialogue does not figure in making the traders' courier easier to identify and to complete the quest. 333 Fixed: Troika 2 Large weapons equippable as offhand weapons by right clicking. 334 Misreported Loading a pre-patch saved game turns my +2 Spear into a door. Also, door listed as a creature killed. **Clarification: Not really a bug, as ToEE simply default IDs unidentified objects as doors. 335 Confirmed Quick-weapon slots routinely borrow weapons from other slots or just plain vanish. 336 Confirmed Character creation: rolled scores with no number > 13 are not rerolled consistently. 337 Confirmed Logbook keys are always listed as unused even if you use them on chests. 338 Confirmed Rolled stat boxes are accessible in point buy. 339 Confirmed Percentage chance to hit shown for unarmed attacks (pressing tab) actually it is hitting alt or alt tab that does this. 340 Fixed: Co8 5.0.1 Upon clicking on a potion in the radial menu, post patch, cursor switches to windows white arrow. 341 Confirmed Ending cutscenes shows Thrommel dead even if resurrected/raised in-game. 342 Confirmed Some locked doors can be walked through in and out of combat mode. (Temple lvl 2, central stair room, east door.) 343 Cannot reproduce You can pick the same feat twice, even if it's greyed out. (Precise shot, Cleave.) 344 Confirmed Romag doesn't appear in the log of creatures killed. 345 Fixed: "Mother Screng's Herb SHIP - Third Floor" (should be SHOP). Displayed as such in the Townmap: Current Map list. 346 Fixed: Troika 1 Spell Resistance: Info panel inverts success and failure with actual in-game effect. 347 Fixed: Troika 1 Cure Light Wounds, Mass: hyperlink broken in the die window. 348 Misreported Some creatures in log listed with 0 and negative CR. **Clarification: This is how the game engine handles creatures with fractional CRs. CR1/2=0 CR 1/3=-1, etc. 349 Fixed: Co8 5.0.1 Level 10 rogue feat bug: most feats golden and once picked one, cannot be cancelled for something else. Tested and partially confirmed. All available Level 10 Rogue feats appear in gold except the following: Exotic Weapon Proficiency; Martial weapon Profinciency; Skill Focus; Weapon Finesse; Weapon Focus. However, didn't have any trouble replacing selected feats with new ones. 350 Confirmed Slain NPCs respawn at their original location (Scorpp, Burne).
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; March 5th, 2008 at 08:48 PM. |
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#19 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 351 - 400
351
Confirmed Characters can sometimes walk through magically held doors (ToEE dungeon lvl 1). 352 Unconfirmed Char. creation doesn't advance from Stats to Race when switching between the Advanced and Basic stat gen. 353 Cannot reproduce Bows with shock property fire separate arrow/shock animations CNR has either been fixed or is system specific. 354 Unconfirmed Detect magic does not work on corpses (well, on magic items which are on corpses.. ) 355 Fixed: Co8 4.0.0 If you have a cross-class skill at x.5 and raise it to natural number, the calculation on the right side panel shows your new skill level with one point too low. However, when you are done leveling the value is correct. 356 Fixed: Co8 4.0.0 Skill Focus does not display proper focus in die window. 357 Fixed: Co8 3.0.1 Chill Touch incorrectly displayed as Transmutation instead of Necromancy. 358 359 Confirmed Selling to Shop keepers. There are open slots left but it says they are "full". 360 Confirmed F9: This does not always load your quicksave. It loads your most recent save, be it either a quicksave, autosave (from changing areas) or manual save. 361 Fixed: Co8 5.0.1 Cutlass as piercing rather than slashing. 362 Confirmed People in the inn in hommlet will attack if the party has zombies or lacedons in them, but not if it has skeletons or skeleton gnolls. The priests in the church and the people in Rufus and Burne's tower don't mind zombies, skeletons, or skeleton gnolls, but they attack if lacedons are in the party. 363 Misreported Commanded undead never quit and travel with you until you either kill them or have them killed. **Clarification: not a bug; done by design. 364 Unconfirmed Raised NPCs may be Hostile. 365 Misreported Mordenkainen's private sanctum: not available. More of a feature request than a bug. 366 Confirmed Wands of Identify don't charge you for material components when crafting them. 367 Misreported Can trip w/ all weapons. NAB because it is doing an unarmed trip. 368 Confirmed All reach weapons can attack @ 5'. 369 Misreported Tasha's Hideous Laughter should have a -4 DC if creature is not your race. **Clarification: the -4 DC modifier is present, just expressed differently. Was never a bug to start with. 370 Misreported You can hold a charge of a melee touch spell indefinitely. **Clarification: this was done by design and seems to be in accordance with 3.5e rules. 371 Fixed: Co8 4.0.0 Cleric of St. Cuthbert can't choose the strength domain. 372 Confirmed Combat Reflexes does not allow multiple AoOs if opponents move simultaneously. 373 Fixed: Co8 5.0.0 There is a max limit of 5 summoned creatures/animal companions/animated undead (?) for a party. 374 Misreported Knowledge Arcana/Alchemy not implemented. **Clarification: lack of feature implimentation isn't a bug. Potions not identifiable by Spellcraft. **Clarification: Co8 1.0.0 adjusted Read Magic to ID potions to compensate. 375 Misreported Game lags when clicking on bodies. **Clarification: too general to test. 376 Unconfirmed Game lags when equipping second spiked chains on the same character. 377 Fixed: Co8 3.0.1 Greater Command in the Cleric spell memorization area doesn't have any short text describing what it does. 378 Confirmed Rarely, action hourglass will be less full than it should be. 379 Confirmed Sometimes spell/arrow art remains on screen. 380 381 Unconfirmed Console screen shows up when bartering. 382 Unconfirmed Characters making reflex saves every 2 seconds (with no result). 383 Unconfirmed Save corruption: loaded quick save has all character stats @0, equipment has no effect. 384 Unconfirmed Entering fire node: radial menu has permanent green line linking char avatars to the radial menu. 385 Fixed: Troika 2 CTD w/ bardic spellcasting. 386 Unconfirmed CTD killing/fighting Vrock. 387 Cannot reproduce Paying for the night at the Welcome Wench sometimes results in you getting gold to spend the night. 388 389 Unconfirmed Lareth falls back to his old dialogue outside the back entry into the temple: he asks what we're doing there and then calls in his lieutenant... 390 Confirmed Some NPCs become hostile upon leaving the group/after completing Moathouse. 391 Cannot reproduce Windwall: may cause lockups. 392 Unconfirmed Glitterdust: sometimes causes enemies (behemoth frog) to skip turns when it blinds them. 393 Cannot reproduce Golden Orb of death prevents healing and buff spells from working - closed as it is most likely that the character is suffering from the permanent globe of invulnerability bug that comes from falrinth. 394 Cannot reproduce Gloves of Dexterity+2 equipped at a natural dex of 20 won't add up 1 point on the AC dex modifier. This is almost undoubtedly due to the dex limit on armor types. 395 Confirmed Level 10 bard did not receive songs "Inspire Greatness" and "Intimidate". A player with 17 perform got inspire greatness but not intimidate. 396 Unconfirmed Cannot use intimidate on fascinated creature. 397 Misreported If Lareth is a party member and is attacked by PC party members, he does not fight back or attempt to run. **Clarification: all NPCs are scripted NOT to turn hostile while in the party. This was done by design in the 1st official patch. 398 Fixed: Co8 5.0.0 Some XP awards: a single Eye of the Deep earns my 10th level party ~1200 xp each. 399 Unconfirmed When doing Animate Dead on a dead party member, made him disappear and drop all his items on the ground, yet he is still in the party and you can select him but it will just give a circle around where his body is supposed to be. Cannot revive him with the priest in Hommlet, it just doesn't do anything when you aim the resurrect arrow on his portrait. 400 Cannot reproduce Sometimes when in dialog mode and while keeping your mouse still, the screen will go in slow small movements to the bottom left. It's not a big movement but is noticable and can get kind of annoying when you're reading the dialog choices. CNR - almost certainly the user's setup.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; October 28th, 2006 at 02:50 PM. |
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#20 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 401 - 450
401
Fixed: Co8 4.0.0 ToEE does not allow spells to be memorized in a higher level slot than normal (it should per the rules). 402 Unconfirmed If you have Cavanaugh in your party as an NPC and at any time he is killed in battle, any pc paladins will become fallen. 403 Fixed: Co8 4.0.0 Nature sense, the druid bonus feat that is supposed to give +2 to survival, does not appear to do anything. It certainally does not give a visible bonus to survival, according to the character sheet. 404 Misreported The help screen for animal companions says you can have lizards, panda bears and brown bears at the start, but they do not appear on the radial menu for starting animal companions. [They show up as levels increase). 405 Misreported Halfling druids get the bonus feat martial weapon longspear (which is not supposed to be a martial weapon anyway), even though they are too small to use it. Halflings should be able to use a small sized longspear, and it being martial weapon is just a separate bug. 406 Confirmed My halfling druid was not proficient in the "small quarterstaff" I bought off the smith in holmlet, but my human druid was. 407 Confirmed Demonic allies summon demons not on your side. 408 Fixed: Troika 2 Critical hits do not confirm when the roll is exactly the same as the AC of the target. 409 Confirmed Magic items and armor can erratically be rendered effective in animal form by going to the world map and then back to area map. 410 411 Confirmed Rumor pages don't scroll. 412 Fixed: Troika 2 RNG very suspicious. 413 Confirmed If several monsters go as a group prior to one of your PCs, your PC will lose all their action time for no apparent reason. **Clarification: disabling concurrent turns appears to resolve the bug in all known cases. 414 Confirmed Potion of haste does not work. 415 Confirmed Protection from evil effect prevents casting bless on PCs. 416 Confirmed Healing summoned demons makes them hostile. 417 Confirmed Occasionally after loading a savegame, one of my characters is frozen in place and won't move. Clicking a navigation icon to a new area solves the problem. (workaround exists - make character sneak and then stop sneaking.) 418 Fixed: Co8 3.0.0 Potion of charisma does not work. 419 Misreported Patch not enabled for trymedia buyers. **Clarification: Trymedia users get all 3 Atari patches. 420 Confirmed 'Too many zero level spells' bug not fixing saved games of sorcerors with this problem. **Clarification: this bug is caused by trying to switch a level 0 spell for another one. The old level 0 spell should have been cancelled/unlearned but it isn't and therefore you get a new level 0 spell for free, finally resulting in 1 excess slot to be filled as are just enough level 0 spells for Sorcs. 421 Confirmed Saving during a fight gives up the turn of the character currently active. **Clarification: this occurs because when you press the Return/Enter key to save a game, that keystroke apparently is carried on to the fight. Pressing Enter for a particular character makes him/her end the turn. If you reload the save you just made, you'll see that everything is as it should be and the character didn't really give up the turn afetr all 422 Cannot reproduce Characters sometimes stop accruing experience after reaching 10th level. 423 Misreported Appraise skill capped at 19. **Clarification: as it is at a cap of 19, you are already selling items at 97% of their actual value (each rank of Appraise increases selling price by 3% from a base selling price of 40%). Removing the cap will enable selling prices to exceed buying prices. 424 Misreported Clicking on dead body in combat loses attack for pc. **Clarification: is this actually a bug? Shouldn't looting in combat be considered as using a turn and therefore result in loss of any other action (ie attack)? 425 Misreported Masterwork breastplate causes char torso to be invisible. 426 Misreported Animal companions not controllable. NAB but a design decision. 427 428 429 Confirmed Invisibility effects via spell or ring, when going to a new area, it loses its "Fade" effect even though the creature is still invisible. The fade effect for the ring of invisibility stopped working when changing maps by going through door icons, but stayed when using the world map (tested in hommlet). Invisibility cast with a wizard was fine. The description for the ring reads "A ring of invisibility grants the wearer invisibility, as per the spell." However the ring has no duration and creates no tab above the character portrait. 430 Confirmed Druids: animal familiars wont be named. They'll always be called the base animal even if you give them a name. They DO show up when selected. 431 Confirmed Necklace of Adaption should stop stinking cloud effects but character with it on was still nauseated. 432 Confirmed HOT KEYS: Hot-Key when assigned to OPEN lock does not work on doors. It still works on chests. 433 Confirmed When you come across a set of double doors that are both locked, if you unlock one and move through it the rest of the party will get caught on the locked door even though they could walk around it through the open one. 434 Cannot reproduce I used a wand of identify while I was looting the BULL FROG KING in the swamps north of nulb. I got a strange dialog that was like a store with an identify button. I was able to pay 100 gp to identify my items but the dialog window would not go away till I exited the area. CNR - seems a freak ocurence. 435 Confirmed The "HAND" icon that appears when a door is open/closable does not always appear when the mouse is over a usable door. Clicking will work even though the icon is still the normal arrow. 436 Confirmed Entering a new area sometimes makes a character appear on the OTHER side of wall, usually an npc. 437 Confirmed AI: Umberhulks confusion ability seems to be like a fireball. The point they activate it at effects all people in range even ones the hulks cant see. A hulk's confusion ability only works when somebody actually looks at them. It's a semi-gaze attack. If you're blind or cant see them (like they're invisible), they shouldnt be able to confuse you. Also, umberhulks seem to activate the "ability" for about 3 rounds whether or not they're in melee or getting chopped up and don't attack. I thought the effect was in ADDITION to their melee attacks and only really worked the first time you saw the particular creature. 438 Confirmed When a player is affected by ray of enfeeblement and it runs out, it wont recalculate your encumberance till you move an item in your inventory. 439 Unconfirmed Invisibility only stops creatures seeing you , not hearing you... creatures should get listen checks. 440 Confirmed Sometimes multiple enemies can occupy the same space when moving simultaneously. Also happens with PC and NPC sometimes. 441 Cannot reproduce The help for 2-weapon fighting style, (when I looked at elmo's feats) takes you to the help for "maximize spell". 442 Confirmed Haste does not seem to stack with barbarian and monk speed bonus. 443 Confirmed Crafting wands of stoneskin does not charge properly for the material component cost (should be # of charges x spell cost). 444 Confirmed CTD fighting balor much of the time. 445 Fixed: Co8 3.0.0 On the first of the Temple, in the room that spawns the earth elementals, one of the two morningstars in the chest is actually a +1 morningstar. However, it's not indicated as magical, and cannot be identified. The only way to find out is to equip it (adds +1 to hit), or try to sell it (the price offered corresponds to a +1 weapon, not a masterwork weapon. 446 Fixed: Co8 5.0.0 Many armor types seem to have incorrect skill check modifiers. We need to verify exactly which and start a PR for each. 447 448 Misreported Casting ice storm into an area with one already causes no damage. NAB - this is actually according to the rules. 449 Fixed: Troika 1 Dexterity mod being reduced by chain gloves. 450 Fixed: Troika 1 Dexterity mod being reduced by chain boots.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; October 24th, 2006 at 11:17 PM. |
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#21 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 451 - 500
451
Fixed: Troika 1 Speed being reduced by heavy and medium armor gloves and boots. 452 Fixed: Co8 5.0.0 Werewolf challenge rating inaccurate. 453 Fixed: Co8 5.0.0 Juggernaut CR inaccurate. 454 Misreported Unicorn ring does nothing. NAB as there are no unicorns in the game. 455 Fixed: Co8 3.0.3 Emerald belt of Oolgrist does nothing. 456 Unconfirmed Paladin smite should not be a full round action or require you to right click on the target first. 457 Confirmed If an animal companion is killed and immediately resurrected, it is no longer a member of the party and it must be dismissed. 458 Fixed: Co8 5.0.0 Elvish prisoner dialogue does not give option to tell them way out if party bluffs/negotiates way in but has already exited. 459 Unconfirmed The woodcutters quest in hommlet can be completed by just telling him that you killed the spiders, even if you haven't. 460 461 462 463 Fixed: Co8 3.0.0 You can choose Dwarven Urgosh as a weapon in specialization and weapon focus but there isnt a Dwarven Urgosh in the game. 464 Confirmed NPCs that die are permanently treated by other NPCs as though they are dead, even if they are later resurrected. Example: if Meleny gets killed while in your party but then you raise her, and then go talk to her dad, it triggers a hostile response from him and his other daughter. They act as if she's still dead, even though she's standing right there. This includes all NPCs with "is dead" flags. The san_resurrect script attachment point does not work. 465 466 Co8 Specific (whatever that means) Wizards don't get all their bonus spells known at 1st level. Wizards are supposed to begin play with all 0 level spells (except from prohibited schools if specializing) and three 1st level spells, plus one additional 1st level spell for each point in INT bonus the wizard has. The game is granting one less spell at 1st level when the wizard has a bonus INT modifier. 467 Fixed: Co8 5.0.3 Using the anarchic crafting enhancement when a cleric crafts causes CTD or hard lock. 468 Fixed: Troika 2 Crafting with a wizard then trying to craft item with a cleric does not allow the cleric to modify any crafting done by the wizard. The wizard's crafting is invisible. the reverse is also true. Weapons can still be crafted/enhanced, though. 469 470 471 Fixed: Co8 4.0.0 In water node granks men casting spells on themselves causing CTD or system lockups that require hard boot. 472 Confirmed Detection spells and abilities have been disabled by the second patch. 473 Confirmed Vampiric touch does 1-6 + the level's caster instead of 1-6 x the level's caster. Does not work as other touch based spells and requires the caster target self. 473 Confirmed When NPCs in the first slot, quest log never gets updated regarding completed quests etc. until a player character is in the first slot. 474 Confirmed When I entered the bandit hideout using the ladder near Falrinth's lair, two of my characters appeared in an adjacent room, totally separated from my party. I had eight characters at the time. Same thing happens with the secret stairs by Lubash. 475 Fixed: Co8 4.0.0 Wandering monsters (encountererd when travelling on the map) appear intermixed inside my group instead of encountering them at a distance. **Note: Fix still allows for random encounters triggered while resting to have monsters positioned amongst the party. 476 Confirmed When Balor uses fear, all of my characters get the fear icon and fear affect around them, even though some of them sometimes can act normally, even when close to the Balor. 477 Confirmed When Balor charms one of my party members, the Balor and efreet still attack him. 478 Confirmed When I expend the protection on Falrinth's Stoneskin, his Minor Globe collapses as well, even though its effect is still active. 479 Unconfirmed Extreme load lag the first time Iuz' floor symbol in level 4 of the temple is displayed (this didn't happen the second time I took a new party through, although there was some significant load lag as I approached Hedrack's temple room). 480 Confirmed Mouse lag during combat when mouse pointer moves to a difficult or impossible to get to position. 481 Unconfirmed Sometimes spells simply don't go off, as if they were affected by magic resistance. 482 Confirmed When an action can't be performed due to range it is simply unavailable - does not show that it is out of range or whatever. 483 Unconfirmed On a reloaded save on level 4, a lone ogre shaman appeared in our room and was not in the room where we lost the battle with him before the reload. 484 Fixed: Co8 5.0.1 Shop inventories become full and won't accept more items to sell. 485 Confirmed At times, creature or object selection is difficult because of the the mouse pointer also being on a door, corpse or party member. Coup de gracing is at times especially difficult because of this, especially in large battles. It seems the mouse criteria for selection isn't unified. Sometimes you can target a creature at its feet, but you can target a party member at their shoulders, so if a character is graphically in the way of a helpless creature, you can't select the creature. 486 Confirmed Sometimes a creature is taken down to a status of (null) when they reach 0 hit points. When it comes to be its turn in battle, it does nothing, and its turn doesn't end, so the battle can't end. This only happened once, I figured the two were related (being at null and not acting in combat). 487 Confirmed Spike Stones cause repeated CTD's while creatures are walking across them, too often to want to depend on the spell. 488 489 Confirmed Touch attacks should be able to cast, move, and attack all in the same round. This is an exception to the normal move/attack rules, as cited on P140/141 od the PHB. 490 Unconfirmed Bastard swords are not used twohanded when the offhand is free and the character has exotic weapon proficiency: bastard sword. 491 Misreported Spiked growth seems to do about double the damage it should do. (I checked this out and only when walking through the whole thing do they get damage in the 20s. Since the RADIUS is 30 feet that means 1d4 per 5 feet = 12d4 = max of 48 damage.) 492 Unconfirmed Zuggtmoy not immune to the ghoul touch spell. 493 Confirmed Victims always paralyzed by ghoul's touch, somtimes even when they make their saving throws. 494 Confirmed Any character with craft arms and armor is being allowed to make +3 items with any other craft abilities they have the prerequisites for, regardless of their level. 495 Confirmed When wielding Scather against salamanders and the Balor with my CG fighter, on my turn, the fire damage I take from hitting them causes me to try to make additional return swings against them, locking up my turn, forcing me to halt the program. (Another bug report about the Scather/Frag issues with damage shields.) 496 Unconfirmed When Poison damage is applied, the lettering above your character is spelled "Posion". 497 Confirmed Zombies raised by Iuz attack hedrack. Happens in other various palces such as when fighting Senshock and in many larger battles. Enemies become confused and then attack their allies. Seems to be somewhat related to combat starting off with an area effect spell sometimes. 498 Confirmed Carrion crawler's attack rate is EXTREMELY slow. 499 Fixed: Co8 4.0.0 When Iuz reanimates forces and turns them into zombies, their loot is gone (I lost the Boots of Speed this way when the Captain was in the Hedrack battle - this is not confirmed). 500 Confirmed Node bosses (and romag) sometimes try to cast a spell on summoned bears, and it fails because the bear is "not a person", or in other cases, "not a critter".
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; February 28th, 2008 at 03:09 PM. |
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: The Atari Buglist
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#23 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 501 - 550
501
502 Unconfirmed Occasionally when taking a 5 foot step (especially in the water nodes) it is treated as a standard action and does not let you do anything else. 503 Confirmed When crafting, if you craft each + bonus one at a time you only are charged 80 experience points for each crafting instead of the normal amount. This also applies to other crafting items as well, such as making a holy longsword for only 80 xp more. 504 Confirmed When crafting you can put so many enchantments on it that the crafting cost goes negative and you will actually get PAID to craft the item...in copper pieces no less. 505 Confirmed Fighting the balor, the lead character was charmed. I charmed him back and from then on when I tried to use the right click menu the right click came up for the leader instead of the currently active player character. 506 Confirmed The doors in the area above Alremm constantly relock themselves when the party leaves. 507 Confirmed Charming belsornig during the battle with him and them winning causes him to go into the conversation with him at the end of the battle, but when you come back later he will no longer speak to you. 508 Confirmed The cleric you find in the air node cannot choose domain spells. 509 Fixed: Co8 4.0.0 NPCs sell items that you give to them...such as a wand for zaxis to use during combat. Ideally, NPCs should never sell ANYTHING. Then the player should be allowed to sell any NPC item including looted stuff, but the money would go to the NPC. 510 Unconfirmed Zaxis either does not have an instrument on hire or is selling it. 511 Confirmed While elmo gets the improved two weapon fighting feat, the bonuses never apply. 512 Fixed: Co8 5.0.0 The orc prisoners both start with 14 hitpoints, which for one at least is impossible because they both start at level 2. 513 Confirmed The boots of speed can be reactivated after taking them off and putting them back on. If they are once a day items this should not be the case - if they are permanent items they should alsways be on and not get deactivated by map changes and saving and loading. 514 515 Confirmed In the ego section dozens of goblins will be listed separately sometimes, causing many of the entries not to show up. 516 Unconfirmed Sometimes, the quest tab for nulb does not show up in a new game. 517 Confirmed Talking to Burne after going to the temple of elemental evil gets an odd dialogue to the effect of 'why don't you buy me a drink there, mister' or something else very out of character. 518 Misreported The game does not seem to give the experience penalty for having too many classes properly. A dwarf barbarian/fighter/thief got to level 10 at 45000 XP. NAB because the experience modifier is applied when the character actually gets the experience points from combat etc. 519 Confirmed NPCs who die in your party disappear when you go to the map area, and can never be resurrected again. 520 Confirmed Balor's charm and other charms sometimes permanent - seems to be the case for NPCs. 521 Confirmed Sometimes potions stack, and sometimes they don't. 522 Unconfirmed 4th attacks by the balor are labeled 3rd attack. 523 524 525 526 527 528 529 530 531 532 533 Confirmed In a battle in which we are all incapacitated, it awards us XP and if we raised a level, it tells us so just before we get the death screen. 534 Confirmed If characters stop because of a locked door, it allows them to occupy the same space. 535 Unconfirmed When choosing full attack and selecting an opponent while not in combat, if you have more than 3 swings, you aren't allowed to take them, even though the sword icon says you have that many swings coming. After repeated clicking on the opponent, after the second attack, your turn is over. 536 Confirmed When selecting multiple targets for a spell, if you move the spell selection icon to a bad place on the screen, all selections are cancelled. This usually happens when you move the icon to a place that the caster can't see or can't move to. 537 Misreported Rearranging the spells you want to memorize for your next rest session can cause you to lose spells you currently have memorized (On my wizard, I replaced one of my Cone of Colds with Teleport without resting and in my redial menu, I had only one Cone of Cold memorized when I should have had 2.) 538 539 540 Cannot reproduce A sorceror at 7th level is reported to not have been able to choose any 3rd level spells - they simply do not show up as options. Seems to be a freak occurence or subtle bug that does not show often, or user error. 541 Fixed: Co8 4.0.0 WINXPSP2 problems with toee. It's either DirectX 9.0c, XPSP2, or both. Resting in open area and getting random encounter by resting, on the encounter 50% of the time will not trigger a combat. The creatures will stand next to the party forever but you have to trigger the combat manually by hitting the C key. C button works for looting during combat. I cannot open or close just the doors anymore. I have to click past the past the door to make a person or party run through it. The best way to describe it is that any action that makes the white hand hover (like over a dead body or a door) fails to work outside of combat, but if you can find that action on the radial menu that always works.This also affects new games and all saves. 542 Fixed: Co8 5.0.0 Bards miscast spells sometimes when wearing leather armor and an elvish shield, when they should not. 543 Unconfirmed Buckler penalty for two handers and dual wielders is -1 to attack across the board, whereas it should be - the number of the penalty and zero for magic/masterwork bucklers. 544 Fixed: Troika 2 Trip attacks should take only the dodge AC instead of the full ac - trip attacks miss far too often - it is a touch attack. 545 546 547 Unconfirmed Enemies should not cast spells at or otherwise attack the spiritual weapon. 548 Confirmed Blind creatures should not be able to target characters normally. 549 Confirmed Blind creatures should not get AoO. 550 Unconfirmed Spells which enlarge players make them invulnerable to spells which after only a person such as charm person, etc.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; February 28th, 2008 at 03:24 PM. |
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#24 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Bugs 551 - 600
551
Unconfirmed Summoned celestial creatures do not smite evil. 552 Confirmed Summoned fiendish dire wolf should get a free trip attack every round. 553 554 Confirmed When Scather & Fragarach are equiped in party, the party members with them cannot end their turn. Animation & sound still function as per normal but space bar, esc & Alt Q won't work. Initiative bar kept stuck on black. Only thing to do is to restart computer, reload a save and reequip the two party member with anything but Scather & Fragarach. Confimed when attacking damage shield-protected enemies. 555 Confirmed Druids and rangers can't ever seem to get companions from the alternate companion list. 556 Unconfirmed For characters with higher dex than strength, their dex modifier should be used instead of their strength modifier for avoiding trips, but instead the dex of their attacker is being used (!!) 557 Unconfirmed Enlarge person: Does not increase monk unarmed damage. 558 Unconfirmed Inspire courage seems to give no bonus against cause fear spell. 559 Confirmed Casting suggestion on ettins and hill giants several times has stated they are charmed, and then they continue attacking as normal. 560 Confirmed Casting dominate animal on the worg with scorpp causes it to say it is charmed, and then it attacks me as normal. 561 Confirmed Sometimes AoO will happen when there is a wall between the character and a monster. A message saying 'target blocked' comes up, and the AoO is wasted even if the monster or character then moves in to attack against reach. 562 Fixed: Co8 5.0.0 Experience rewards for the two troll animal keepers seem way too low. Party got less than ten exp each and yet they got more than 100 for any random encounter trolls. 563 Confirmed Bugbears with 2 hand swords should not have reach. 564 Confirmed Zombies do not have immunity to cloudkill. 565 Confirmed Paladins do not fall for murdering innocents. 566 Confirmed Good NPCs should generally leave a party that is very evil. 567 568 Unconfirmed Invisibility sphere sometimes causes CTD. 569 Unconfirmed Cleric using a longspear seems to be able to heal at 10 feet away. 570 Confirmed Halflings don't receive +1 bonus when using slings.
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; November 25th, 2006 at 10:33 PM. |
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: The Atari Buglist
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#26 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: The Atari Buglist
Okay, so that's it for the Atari Buglist. 500 plus bugs (real or imagined), 225 or so of which may still be out there scurrying around.
A few notes: I'm planning on updating the list with any other info I can gather from that big old Atari thread along the way, so it's by no means final as it currently stands. I'd like to see a little more involvement in clarification. This isn't the Kalshane solo tour, featuring special guest appearances by Allyx, Hazelnut and Aeroldoth. All I'm asking is that the community big dogs - those who should be in the know about these things - look the list over and speak up about anything you have knowledge of. Believe me, it won't take you near as long to read it as it took me to move it over here and format it. Barring any objection, I'm going to consider Kalshane the final authority on rules related issues here. This means that should he deem a certain bug to be without merit, for example, based on the SRD or whatever, I'm going to mark that bug accordingly without waiting around for any further input. I'd like to be able to assign other Co8ers as final authority on other things as well, such as technical issues, etc., if anyone steps forward. The ultimate goal here is to get this list cleaned up and verified, then set priorities for the legitimate remaining bugs, and hopefully get Spellslinger and the rest of the gang from GM to start running them down. I'm reluctant to try to be too much of a general here, so once the refining process is complete, modders will probably just be free to take on whatever they want (assuming they want to take on anything), like we've always done.
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SUPER MODERATOR, Circle of Eight Forums |
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Master Crafter
Join Date: Dec 2004
Location: U.K.
Posts: 3,300
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Re: The Atari Buglist
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"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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Mindflayer
Join Date: Apr 2005
Posts: 1,754
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Re: The Atari Buglist
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#29 | ||
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: The Atari Buglist
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In ToEE, Spiritual Weapon functions like a summoned creature and NPCs seem to really hate summoned creatures, as they generally attack them above all other targets. Livonya tried to convince the AI to not attack the Spiritual Weapon, but couldn't do so, so instead she gave the Spiritual Weapon hitpoints so the attacks at least wouldn't be in vain and they could eventually kill the weapon. To really fix the spell we'd need to somehow make it not count as a creature while still doing all it needs to do (don't ask me how to do that) which would prevent enemies from attacking it and prevent it from getting and granting flanking bonuses. ADDRESSED Last edited by Gaear; October 19th, 2006 at 10:06 PM. |
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#30 | |||
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,558
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Re: The Atari Buglist
Catching up . . .
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; December 27th, 2006 at 11:53 AM. |
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