Suggestion for improvement

Discussion in 'The Temple of Elemental Evil' started by StrontiumDog, Oct 3, 2006.

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  1. StrontiumDog

    StrontiumDog Established Member

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    While playing TOEE CO8 5.1, I, for the first time used a sorcerer rather than a non-enchantment-using wizard specialist. When the sorcerer cast sleep, I found that the characters slipped out of that top "combat window" so that I had to select a character, bring it to the sleeping enemy, and then swipe at it, which brought back the top combat window - if the first swipe didn't work, I'd have to try all over again re selecting etc. I think it would be an improvement if the top combat window could be kept, even if the only remaining enemy are all sleeping/unconscious etc., to make it easier to dispatch them.
     
    Last edited: Oct 3, 2006
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Why not just move your PC's over to the group of slumbering foes, and coup de grace them?
     
  3. Feyd Rautha

    Feyd Rautha Member

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    "COOP DEE GRACIE!!!"

    I always liked that maneuver... I understand your frustration SD, but Allyx is providing the best mechanical (in game) answer and also the best tactical answer. Don't worry about foes you've removed from the battle. Worry about the ones that are currently beating the snot out of you.

    If, however, you have nothing better to do with the character (which could be the case) due to him or her not being able to enter melee with the other combatants that round or not having a shot (if ranged) then I suggest going to the "combat" menu in the radial dial and selecting "single attack." You should be able to target anything on the map that can be highlighted in that way. You can even backstab an ally. That's the only other answer I can think of.

    Cheers,

    FR
     
  4. Zebedee

    Zebedee Veteran Member Veteran

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    Does casting sleep put you on the NPC's shitlist?

    Just wondering whether there are occasions when not killing someone is actually a better option and so having sleeping NPCs remain 'in combat' could be quite a drag.
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I beleive it does Zeb. Casting most spells on NPC's that are not in your party (whether they are in fact beneficial to the NPC or not) will add you to thier shitlist and will attack on sight if they can.

    Casting cure mass light woulds (while described as a harmless spell) on the regulars of the Welcome Wench, makes the patrons of the inn rather upset.
     
  6. StrontiumDog

    StrontiumDog Established Member

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    Oh, I usually use single attack. I thought coup de grace only worked for NPCs who are at very low hit points, and that it was virtually only used for definitively killing trolls. Are you sure one coup-de-grace hit will kill all sleeping/unconscious NPCs at full hit points?

    Well, since my suggestion isn't likely to be acted upon, I suppose I shall have to use "sleep" in the early stages of a combat, so that I can wipe them out, along with unconscious NPCs etc., before dealing with the other standing NPCs, so as to save time.

    Oh, and another thing. Why, on earth, is it so easy to kill trolls? A wonderful modification to the original Baldur's Gate series was that trolls were made impossible to kill without fire or acid. I seem to remember from my past few TOEE games, that just using coup de grace on trolls would kill them off. Trolls should be made FAR more formidable than they are now(IMHO).

    Oh, yes, one more thing. Now that extra mods are being put in, are the monsters in the Temple going to be properly level-adjusted relative to the NPCs? If I end up with a group of level 15 PCs, I'd certainly want more of a challenge. Certainly, I've always found the Zuggtmoy battle, at the end, far too easy, as I had the golden orb in my possession, with all the gems.
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    A coup de grace, is a full round action (make sure your within 5 feet of your target) that automatically produces a critical hit on 1 target, which kills it's target outright, and provokes an AoO. You can use a coup de grace on an unwounded, prone target, and kill it outright.

    Trolls could be made harder to beat simply by making them immune to non-lethal damage (meaning that damage caused by anything other than fire or acid, will not harm the troll in any way), but the rules do not state that they are immune to non-lethal damage, so this is not likely to be added to any Co8 release.

    There have been talks recently in the IRC room, about decreasing the XP awards from the 70% of the stated standard DMG XP awards (as Troika had coded in the original game), to 50%. this is to take into account the added content in the game, and ballance the end game difficulty level close to how it was when the game was released.
     
  8. Zebedee

    Zebedee Veteran Member Veteran

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    Thanks Allyx. Seem to remember similar problems with NPCs in your own party too. Oh well. I presume it's not moddable via the spell script if cure spells have the same effect as 'combat' spells?
     
  9. Hazelnut

    Hazelnut Great Confusor

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    I thought it was okay on joined NPC's, but not on dominated/charmed additions to the party... ?
     
  10. Zebedee

    Zebedee Veteran Member Veteran

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    Might be that - most of my problems with NPCs come from after they've been charmed by a lamia.
     
  11. krunch

    krunch moving on in life

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    @StrontiumDog: As far as the end game is concerned from the original pNp D&D module, Zuggtmoy is in a weakened state. Zuggtmoy has been updated to meet the 3.5 version D&D rules, including hit points. She is not supposed to be powerful. That kind of fight would take an edited level 20s UberParty of 8 characters [maximum munchkin] to have a chance to take her out and 2/3 or more of the party would be dead after the fight. What she summons in the fight could also make the encounter even more difficult. The bottom line is she is in a weakened state where she is in the locked level. IMO - Try ghosting Zuggtmoy without using the Orb, i.e., destroy the Orb before fighting her.
     
  12. Kalshane

    Kalshane Local Rules Geek

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    I'm not sure how neccessary this is. While rare, I've still had TPKs against Zuggy due to bad rolls, even with the additional levels.
     
  13. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    There has been talk about it, and I am testing it to see exactly what sort of effect it will have on the game. Currently I'm still low level, but the rate at which I'm leveling up seems almost unnoticeable slower than before. I'm testing with it set at 50%. I don't think it will have any real effect until later in the game.

    I expect there will be a lot of resistance to this idea, but it really is a simpler way of re-balancing the game due to all the added content. It is certainly easier than making all of the critters later in the game harder.
     
    Last edited: Oct 5, 2006
  14. Lord_Spike

    Lord_Spike Senior Member Veteran

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    I'm for it if it means that there can be a logical progression of levels. I also support it for continuity across the spectrum of projected modules, starting with KotB. The way that's going, people will be level 6 (maybe even more) by the time that's done, which makes it rather difficult if not downright impossible to use ToEE as the follow-on. I'd rather level slower & have fun than it simply becoming a walk in the proverbial park. The "play" must remain the "thing"...
     
  15. smg225

    smg225 Gyro Captain

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    ooo, good one. the bard himself would be proud.
     
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