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#1 | |
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Blue Meanie
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,959
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[Obsolete] Co8 Portrait & Voice Packs
Well, at long last, here they are. Late as usual, but what the heck. It's here.
It's a big file. 60.3 MB, so be warned, if you are using dial-up it will take a long time. Might take a while for you broadband users as well. Two know bugs so far. Two of the original half-orc portraits do not show up in character creation, but they are the two really stupid looking ones, and I didn't feel like adding another control file just for two portraits. All the other original portraits are still available for character creation. The second bug is that some of the voice files are corrupt, but it appears that they always were (ever since ShiningTed posted his Custom Voices), and since there has been no mention of this so far, I don't think they actually play in the game. And of course Undomiel is still the same. Allyx worked hard on it, so don't complain. READ THE README FILE!!! You have been warned. I'm including it in this post for your convenience. Any questions posted that are answered by the ReadMe will get short but brutal replies. I don't write these things for fun. Read them. Questions about what's in the ReadMe are a different story, providing you actually appear to have read it first. Co8 Portrait & Voice Pack ReadMe Quote:
Okay, so you read all that, right? Good. Now get to downloading. [EDIT] Now completely compatible with Co8 5.0.0. Co8 Portrait and Voice Pack v1.zip AND READ THE README FILE!!!! A final not to all modders - If you are adding new portraits with your mod, and you want it to be compatible with this one, please include updated Play Files (both .mes and .ppf) with the mod but not included in it, so that they may be installed after this mod is installed. [EDIT] Here are some jpegs made by aureushbg that show you what portraits are in each pack.
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"No. The only thing that lasts forever is apathy. But who cares." Last edited by Gaear; October 15th, 2008 at 09:26 AM. |
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#2 |
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: Co8 Portrait & Voice Packs
Very cool.
Just DLed and it will give it a try once it finished extracting. |
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#3 |
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Gophers, consarn it!
Join Date: Oct 2004
Location: Sydney
Posts: 9,518
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Re: Co8 Portrait & Voice Packs
There are 10 corrupt files (out of over 500). None fire in normal circumstances, which is why they have never been reported and weren't picked up in bugtesting.
Specifically, we have: Two that are meant to fire when a critical hit is made (these do not work in the game, and by the looks of things never will). Three that are meant to sound when PCs are standing around bored (again, never happens and never will). Three that fire on a map change (all obscure maps like the Ogre Cave, and those who play PC-only with my voices know the PC map-change lines are broken and don't fire at the right moment anyway. Besides, they only go off once). One attached to some flagged scenery (Zuggy's hideout no less: rarely fires, and not in the right place anyway). One from encountering a Boss-monster. This is interesting, because these lines never work but the mechanism for them actually is in temple.dll (unlike the other combat ones that were never programmed). I might fix it some day. Anyways, chances are less than 1 in 100 u will ever hear one of these. I will fix them (read - DELETE the controls) and possibly prune this pack of non-working stuff at some future date (the non-working stuff was added in the hope we could get it working, and because I like to b thorough. Many fruitless weeks of .dll hacking and a confirmatory email from Steve Moret to Agetian confirmed these voices will NEVER work because they are not broken, they were never programmed in the first place). Certainly, none of this should prevent u downloading this pack now and enjoying it. Well done Blue and Gaear!
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My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#4 |
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Master Crafter
Join Date: Dec 2004
Location: U.K.
Posts: 3,300
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Re: Co8 Portrait & Voice Packs
@ cerulean the blue - 5 minutes to download on my broadband connection
![]() Oh, and good work dude. @ ted (or blue-whoever reads this first I guess) are the new drow portraits in this too?
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"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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#5 |
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Blue Meanie
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,959
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Re: Co8 Portrait & Voice Packs
Yes, the new drow stuff Ted sent me is in there. Ted thought you might like it, and so did I.
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"No. The only thing that lasts forever is apathy. But who cares." |
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#6 |
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Goblin Raider
Join Date: Dec 2005
Posts: 7
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Re: Co8 Portrait & Voice Packs
Nice. Very, Very, Nice.
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#7 |
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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Re: Co8 Portrait & Voice Packs
A thought, for version 2.0, should it ever come to exist, would be to organize the portrait packs up by race in addition to sex. Say 1 pack for male humans, elves and half-elves, 1 pack for male dwarves, gnomes, halflings and half-orcs and do the same thing with the female ones. You still have the same number of packs, but people can easily go "I'm making a male dwarf" and choose the appropriate pack, rather than trying to remember which pack had that cool dwarf picture they really liked. (Point of fact, a character I created recently has a picture I'm not completely happy with, but I didn't want to exit the game and re-start the creation process again so I just took what was there.)
This isn't a complaint about the new pack mind you, I think it's wonderful. Just a thought in case you decide to update it at some point. |
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#8 |
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Drinking Champion
Join Date: Jun 2005
Posts: 238
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Re: Co8 Portrait & Voice Packs
I'd kinda like to see more weapons involved in the pictures...usually only swords. but i can live with that. great work. and if you could do Kalshane's ideas it would rock...i personally just made a team in ironman by making characters with both packs for each sex so 2 of each character and choose the one i liked best when done it worked great.
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#9 |
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Mad Hatter
Join Date: Apr 2005
Location: Saurfang
Posts: 3,492
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Re: Co8 Portrait & Voice Packs
I don't really like weapons to much in the portraits cos it kinda seems strange that the picture of my monk is holding a greatsword - something like that
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“Scientists are saying the future is going to be far more futuristic than they originally predicted.” I killed two dwarves in the morning. I killed two dwarves at night I killed two dwarves in the afternoon, and then I feel alright I killed two dwarves in times of peace and two in times of war I killed two dwarves before I killed two dwarves And then I killed two more Super Moderator 011101110110100101101110001000000110000100100000 011000110110111101101111011010110110100101100101 |
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#10 | |
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Blue Meanie
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,959
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Re: Co8 Portrait & Voice Packs
Quote:
Heavydan - I didn't make any of these portraits. I just used what was available and put it into a (hopefully) easier to use format. If you want to make some portraits I will gladly include them in any upcoming new version of the pack.
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"No. The only thing that lasts forever is apathy. But who cares." Last edited by Cerulean the Blue; January 7th, 2006 at 08:08 PM. |
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#11 |
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Drinking Champion
Join Date: Jun 2005
Posts: 238
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Re: Co8 Portrait & Voice Packs
Yeah I agree with cujo on second thought. although if you do find a picture the matches character race, class, planned armor, and weapon and still looks cool it is amazing, but that almost never happens and would take about ::prepares the hyperbole police:: a million pictures
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#12 |
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Immortal
Join Date: Nov 2005
Location: North Carolina
Posts: 777
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Re: Co8 Portrait & Voice Packs
This is a great, wonderful, fabulous addition, thank you to all involved!!
Again, thanks for taking the time and effort to do it up for us. ![]()
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It is better to take your chances and live life, than to look back and wish you had. |
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#13 |
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Goblin Raider
Join Date: Sep 2005
Location: In a very strange place, surrounded by very strange people.
Posts: 9
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Re: Co8 Portrait & Voice Packs
Thanks, I did find the vanilla portrait selection in the game too limited (and some look downright retarded).
One question: do you reckon these are OK with the extra fixes people released in the past weeks to fix some broken tidbits in mod 4.0.0 (the famous "only 10 downloads") ? Thanks. |
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#14 |
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Blue Meanie
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,959
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Re: Co8 Portrait & Voice Packs
To my knowledge nothing anybody has released since 4.0.0 has made any changes to the portraits or PC voice files. So yes, this should be compatable with all of that.
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"No. The only thing that lasts forever is apathy. But who cares." |
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#15 |
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Gophers, consarn it!
Join Date: Oct 2004
Location: Sydney
Posts: 9,518
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Re: Co8 Portrait & Voice Packs
More to the point, the Drow etc were included so that LATER yet-2-b-released stuff would still be compatible with this pack.
Ain't we wise ![]()
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My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#16 |
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Troll Berserker
Join Date: Jan 2006
Posts: 101
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Re: Co8 Portrait & Voice Packs
I'm having a minor but annoying problem with this mod. One of my characters (a fighter/barbarian who is always at the front of the party, in case any of that matters) is using the Royo08 image, and (except for the big portrait, obviously) I always see her picture in-game in black and white when it should be in colour and vice versa. In other words, if she is healthy and in fighting trim, her picture at the bottom of the screen is in greyscale, and when she is down (or when someone else's inventory is selected, etc) she is in colour. None of the other portraits I chose have this problem. The individual .tga files are labeled CORRECTLY in the profiles directory, so that isn't the problem. Anyone got any ideas what might be going on here?
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#17 |
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Gophers, consarn it!
Join Date: Oct 2004
Location: Sydney
Posts: 9,518
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Re: Co8 Portrait & Voice Packs
Well if u know what the files are named, would you mind having a look how they are arranged in portraits.mes? They should be
m s s_grey m_grey like all the others.
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My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#18 |
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Blue Meanie
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,959
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Re: Co8 Portrait & Voice Packs
Ted's got it correct, and it is not correct in the contol files. Looks like that one got past me. I would be suprised if it is the only one. Just rearange the names in the play file. Doing so shouldn't cause any problems, and should be compatible with all saved games.
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"No. The only thing that lasts forever is apathy. But who cares." |
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#19 | |
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Troll Berserker
Join Date: Jan 2006
Posts: 101
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Re: Co8 Portrait & Voice Packs
Quote:
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#20 | |
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Blue Meanie
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,959
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Re: Co8 Portrait & Voice Packs
Quote:
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"No. The only thing that lasts forever is apathy. But who cares." |
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#21 |
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Hungry Ghoul
Join Date: Jun 2005
Posts: 42
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Re: Co8 Portrait & Voice Packs
My internet cuts out every three hours and i can't download the portrait and voice pack because i have dial up. Any one no how to get rid of the three hour time limit.
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#23 |
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Hungry Ghoul
Join Date: Jun 2005
Posts: 42
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Re: Co8 Portrait & Voice Packs
thanx man
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#24 |
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Immortal
Join Date: Nov 2005
Location: North Carolina
Posts: 777
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Re: Co8 Portrait & Voice Packs
Get right did it for me!
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It is better to take your chances and live life, than to look back and wish you had. |
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#25 |
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life and entropy
Join Date: Aug 2005
Posts: 3,240
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Re: Co8 Portrait & Voice Packs
You can also try leaving the Internet Explorer window open [the one you used to start the download] and reconnect your dial-up connection to the Internet (remember to leave the IE window open). Then, re-start the download. The download should resume.
If you close the Internet Explorer window and reconnect using dial-up to re-start the download, the download will start over from scratch.
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Entropy is inevitable, the steady deterioration of a system or society and, as well, is the tendency for all matter and energy to transition toward a uniform inert state. |
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#26 |
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Goblin Raider
Join Date: Feb 2006
Posts: 1
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Re: Co8 Portrait & Voice Packs
I need a little help handling these portrait packs. I have read through the read me file a dozen times and as far as I know I am following the instructions correctly, but I still can't get the portrait packs to register when I start up Front End. After I download the packs into the TOEE folder, I start up the game, quit, and unzip them into that TOEE folder. Am I doing this correctly?
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#27 |
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Master Crafter
Join Date: Dec 2004
Location: U.K.
Posts: 3,300
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Re: Co8 Portrait & Voice Packs
if you select "Unzip Here" on the portrait pack zip file while in the games root directory, it should install correctly.
The default root folder for ToEE is C:/Atari/Temple of elemental evil If the portrait pack's zip is in another folder, cut and paste it into the correct folder before selecting "Unzip Here". opening and closing your selected module is to insure the last selected module's data folder is named "data" otherwise the portraits will end up in another module.
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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#28 |
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Hungry Ghoul
Join Date: Feb 2006
Posts: 47
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Re: Co8 Portrait & Voice Packs
hi everybody, i've installed the portrait pack yesterday, teh images are wonderful but... i got a little problem:
first i assume u have to start a new game and create new PCs this maight explane why any othr pc created previously have now no portrait. when u have created the pc u need for the game u don't have to deactivate the module or your PC won't have a portrait no more. ahh by the way ... u can have just an all male or all female party... that sound all strange... what am i doing wrong? pls help. |
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#29 |
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Unwanted Construct
Join Date: Aug 2005
Location: Alba
Posts: 98
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Re: Co8 Portrait & Voice Packs
The "Readme" that should have installed with the portrait pack is quite thorough, and I recommend you check it out. You must load the game once with the first portrait pack you want to create a character, then exit after creation of that character or characters is done. Switch to the next pack you need for the next new character, then exit after creation. Continue until all characters have been finished, then switch to the "play file" portrait pack. When you begin the game, all previously created characters will have the portraits you gave them, even if created long ago. Note that you will NOT be able to create new characters while the "play file" is the loaded portrait set.
--Blair "Beauty? Eh... I've seen plenty of stuff come out of beholder eyes, but no beauty yet." Last edited by Blair; February 25th, 2006 at 07:45 AM. |
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#30 |
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Hungry Ghoul
Join Date: Feb 2006
Posts: 47
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Re: Co8 Portrait & Voice Packs
ok tks
is there any chance to modify a previously created PC? i noticed u can rename itbut u cannot modify his portrait....? |
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