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Old December 14th, 2010   #421
Zoroastre
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Re: Status Report

i've been waiting in the back of the room for this game for so long, the beta was incredible...

but please O Shining australian, pleeeeeeeaaaaaaaaaze!... give us a status report, (or something... anyting...)

ciao,
JP
Quebec
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Old December 14th, 2010   #422
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Re: Status Report

i"m loosing hope
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Old December 19th, 2010   #423
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Re: Status Report

Your're loosing hope on the world? Good we need more of it

Apologies, guys - the distaff were somewhat reckless with our bandwidth and I had to take a month off the net. Back again!

During that time, KotB made some small but definite advancements vis-a-vis the poison sup-plot and your ability to report crimes to the Captain of the Watch. He now interrogates folk and sends them off to gaol. Unfinished atm.

I guess at this point KotB can be divided into 3 areas:

1) What I need to do: knock over the rest of the Caves of Chaos and get some testing going on there while I finish the rest of the quests in the Keep.

2) What I want to do: the whole alchemy / herbalism / knowledge / profession / spell components additions I want to see get up one day, which I believe have the capacity to add extra spice to practically every NPC and map in the game.

3) What I'm actually doing - a lot of housekeeping in the Keep, such as sectoring new Guard towers, the poison sub-plot mentioned above (which carries on from some extra work done on the Thieves' Guild) and some bits only hinted at in the Demo. It all has to be done

Kick me again as necessary to keep you all updated
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Old December 20th, 2010   #424
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Re: Status Report

Good to have you back Ted, was begining to fear that we had lost you.
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Old December 22nd, 2010   #425
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Thumbs up Re: Status Report

thx a lot Shining Ted, really happy to see that the project is still going.

Happy Holidays to you,... and to everyone on the forum

hope the summer goes well down under,... here (Quebec) we're freezing our balls off...

ciao,
JP
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Old January 1st, 2011   #426
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Re: Status Report

Happy to know the mod is still alive and kicking!
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Old January 11th, 2011   #427
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Re: Status Report

It happened again - wifey sent the broadband waaaaaaay over the limit, and I have had to sign up to a more expensive plan, dagnabit

But enough domestic grumblings. The good news is, the Goblin Cave is FINISHED! Yay! Quests, monsters, items, a back-up, and quite a nice effect whereby they naturally draw each other into the fight throughout the Cave. Very happy with that
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Old January 11th, 2011   #428
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Re: Status Report

Hi Ted
Glad to hear about the progress on the Goblin Cave. Any idea when a modpack might be posted ?? Also is your "Pet Control" fix ever going to be included in the ToEE Mods ??
By the way if you need a "Beta tester" let me know, I still have lots of time on my hands.
TRC
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Old January 12th, 2011   #429
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Re: Status Report

Great news Ted,

Do they still use limits on bandwidth in Australia?
Haven't heard of that in Sweden for over 10 years.

Really looking forward to playing KOTB, I been playing all alignments in Toee now and need to try something new.
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Old February 21st, 2011   #430
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Re: Status Report

Keep on traveling Ted, one day soon we'll be all lit up by wondrous optic fibers. (Sometime in the next ten years of course.) I'll lurk with intent in the meanwhiles.
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Old February 27th, 2011   #431
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Re: Status Report

Hey, Australia INVENTED optic fibres!!!

Anyway, update time. 4 new maps added! Together they form what is internally codenamed as 'Kar98' - the one big tower you can see in the inner bailey, which will be a composite of module areas 20 (whence it gets its name) and 23 (actual location in game). Here you will encounter the Corporal of the Guard, the Keep's Wizard, and some other stuff! Fun fun fun!
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Old March 1st, 2011   #432
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Smile Re: Status Report

This looks like a GREAT game, I've been checking up on it for a bit now. I'd very much enjoy playing when it gets completed. Very good job and thanks to all the hardworking people here! :D
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Old April 10th, 2011   #433
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Re: Status Report

Glad to see there is still progress .
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Old April 17th, 2011   #434
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Re: Status Report

ShiningTed,


I just want to add my voice to the chorus of fans praising you for undertaking this ambitioius and exciting project.

Like many others, I cannot wait to give this a try. About a year back I tried the demo you still have posted for download (patch version 1.11, I believe). It was really good and made me want more (naturally)!

Do you have a more updated demo we could try? Your eager fans await another chance to delve into a more extensive version than the 1.11 demo offered up.

Yours in appreciation and anticipation,

NWSalmonwatcher
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Old April 20th, 2011   #435
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Re: Status Report

Keep up the amazing work, we all love you for it!
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Old May 1st, 2011   #436
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Re: Status Report

Hi there Ted, any shiny news?
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Old May 2nd, 2011   #437
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Re: Status Report

This is going to be so awesome, based on what I see in the demo.
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Old May 3rd, 2011   #438
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Re: Status Report

News soon, I was actually able to get something substantial done over Easter and got a roll-on
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Old May 3rd, 2011   #439
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Thumbs up Re: Status Report

Great news Ted, guess Easter did bring something good with it after all.
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Old May 4th, 2011   #440
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Re: Status Report

Three cheers for the Shiney One!!
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Old May 6th, 2011   #441
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I'm amazed at your perseverance (and apparent lack of serious mental illness) as a modder. Cheers.
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Old May 14th, 2011   #442
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Re: Status Report

Just about finished the demo. This is what the original should have been: an actual plot arc, genuine good/evil/neutral options, choices with consequences, etc. This must have been an incredible labor of love. The number of mods of this quality that are actually completed can be counted on one hand. I'm assuming, based on how long this project has been progressing and the fact that the author(s) actually check in occasionally, that this is in the final stretches? I am practically sitting on my hands in anticipation. I would pay 20 bucks for the full version in a heartbeat, and that only because I'm poor...it deserves more.
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Old May 25th, 2011   #443
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Question Re: Status Report

Any news Ted?
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Old June 23rd, 2011   #444
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Re: Status Report

I haven't really been around for a while. Looks like there's still a bit of plugging away on this one. I applaud Ted's ability to keep working on this after so many years.

Is there still a serious intention of releasing a final product one day, or has a realization set in that the project is simply too big for one guy to ever realistically pull that off? Either way, looks like it's been a valiant effort.

Would 2015ish be a reasonable timeframe to check back on this?
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Old June 24th, 2011   #445
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Re: Status Report

Ted hasn't checked in here in weeks, and I hate dangling thread inquiries, so I'll make a statement.

The answer is I have no idea. Looking back in this thread, I did find this series of posts kind of humorous though:

Quote:
Originally Posted by Messiah
May 18, 2009

Do you guys have an idea when the complete version of KotB will be released?
Quote:
Originally Posted by sdOK
May 24, 2009

I suppose when it is done

I will say one thing for sure. It will be out before Duke Nukem Forever
Quote:
Originally Posted by Ted
May 25, 2009

Not changing the engine annually does cut down on development time, yah
I will make an official pronouncement in a couple days, but I can say one thing:

I ABSOLUTELY
POSITIVELY
GUARANTEE

it will be done before the end of the year.

(God willing I don't get hit by a bus etc )
So I guess look for it in 2009.
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Old June 24th, 2011   #446
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Re: Status Report

Great! That's much sooner than I was expecting!
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Old June 25th, 2011   #447
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Re: Status Report

Well, he checked in February and again in May. Which, in modder time, is actually fairly frequent. Both times he reported progress. My guess is he is working piecemeal, bits and pieces where he can in-between RL responsibilities and whatever other hobbies and joys he has. Having said that, it would be nice just to see him check in, even just to say "hey, I haven't done shit since the last update". Us nerds tend to be information-starved.
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Old July 7th, 2011   #448
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Re: Status Report

Hehe...DNF actually got released!

*waits for KotB*
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Old August 25th, 2011   #449
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Re: Status Report

Anybody hear anything from Ted re: the final product? Has he moved on to other projects?
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Old August 26th, 2011   #450
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Re: Status Report

I haven't heard anything from Ted in quite a while. I did look at his wife's blog recently to make sure he's still alive and he is. That's all I know.
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