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Old August 23rd, 2005   #1
Seree
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wrong radial menu + balor fear unresistable?

hey all,

i am currently fighting the balor (already 2 hours now) a i must admit iam pretty pisst..
my weapons are nearly all only +3 flaming because my sorc did not have the sufficient spells learned to create other special abilties apart from mighty cleave.
so i effectively only have my ranger who does some average dmg of 1x

i have a rough tactic now how to take him down, i already did once.. but with half my party down... but still there are some things which really turn me nuts.

first.. i saw him casting fear 2 times.. and it seems noone can resists it?!
even if they make a succesfull rolle against fear... they are still scared!
they might not run away but still they get a -2 penalty on attack rolls.. isnt this a bug?

remove fear doesnt work. they are still "feared".. and the spell destription says in the last sentence that its supposed to dispell fear... but it doesnt.

ok so you got half you your party catching the "run-away-fear". if the last character of the round is "running-away-feared", it quite often happens that you get the radial menu of the first character of next the round.
that wouldnt be too bad if you are going to attack with physical weapons.. but it is a serious problem if you actually want to launch a spell but the radial menu of the "wrong chracter" does not have this menu part!.

sere
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Old August 24th, 2005   #2
PharaunMizzrym
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Re: wrong radial menu + balor fear unresistable?

Your problems are common. Not much to do about it. Maybe buying a Holy Mace +1 from Calmert will help you a little.
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Old August 24th, 2005   #3
Lord Plothos
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Re: wrong radial menu + balor fear unresistable?

Quote:
Originally Posted by Seree
first.. i saw him casting fear 2 times.. and it seems noone can resists it?!
even if they make a succesfull rolle against fear... they are still scared!
they might not run away but still they get a -2 penalty on attack rolls.. isnt this a bug?

remove fear doesnt work. they are still "feared".. and the spell destription says in the last sentence that its supposed to dispell fear... but it doesnt.
Can't help with the wrong radial menu thing. Never happened to me, is all I can say.

As for the fear, if it really is the spell "fear" (which Balor's don't normally have, but whatever; I'll assume this is replacing things like Blasphemy, which would be much worse), then if you save you do not have to flee mindlessly, but you are still "shaken", which is a -2 on attack rolls. This is only supposed to last one round, though, but it won't be countered by remove fear. Only the running thing will be countered by remove fear.

http://d20srd.org/srd/spells/fear.htm
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Old August 24th, 2005   #4
Borsook
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Re: wrong radial menu + balor fear unresistable?

Quote:
Originally Posted by PharaunMizzrym
Your problems are common. Not much to do about it. Maybe buying a Holy Mace +1 from Calmert will help you a little.
BTW what is this mace? I never bought it but it costs 28000!
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Old August 24th, 2005   #5
PharaunMizzrym
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Re: wrong radial menu + balor fear unresistable?

Just a magic mace that deals extra 2d6 damage against evil creatures. It's possible to craft it yourself with a cleric with Good domain. And demons have incredible DR unless you hit them with Holy of Cold damage.
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Old August 24th, 2005   #6
KillerSonic
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Re: wrong radial menu + balor fear unresistable?

when you have a paladin with the arura of courage the fear won't affect you(a lot easier to kill him)
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Old August 24th, 2005   #7
Lord Plothos
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Re: wrong radial menu + balor fear unresistable?

Quote:
Originally Posted by KillerSonic
when you have a paladin with the arura of courage the fear won't affect you(a lot easier to kill him)
That'll give you a bonus to your save against the fear effect, but this will only save you from fleeing uncontrollably. You'll still be shaken for one round after making the save (though the paladin himself may be immune to that; depends on your interpretation of the rules, I guess).
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Old August 24th, 2005   #8
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Re: wrong radial menu + balor fear unresistable?

meeting a big demon like Balor is scary so what's the problem, can't take a challenge?
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Old August 25th, 2005   #9
Seree
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Re: wrong radial menu + balor fear unresistable?

actually you are feared for 10 rounds not just 1. Regardless of the result of your saving throw.

i made it soon after i created the thread.

my friends were:
Summoning spells(spell catchers),
magic missile,
Death ward (just for the 2 melees, against his death spells),
Radiant longsword +3(my only dmg dealing weapon here :/),
invisibility sphere +sneak attack (the uber combo.. expect for undead),
spiritual hammer. Sadly he tends to ignore after a few round when he figured that they are aneffected by his spells/melee attacks.
Stoneskin
Bless, Prayer,

effectively i killed him with only 4 (ranger, rogue, sorc, cleric(only for buffs)) ppl of my 7 ppl group :/

seree

Last edited by Seree; August 25th, 2005 at 04:02 AM.
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Old August 25th, 2005   #10
Adoniis
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Re: wrong radial menu + balor fear unresistable?

Quote:
Originally Posted by KillerSonic
meeting a big demon like Balor is scary so what's the problem, can't take a challenge?
If I'm reading right this has nothing to do with challenge KS, it has to do with a possible bug(?). Balors fear is unresistable, when it should be resistable. For adventurers used to fighting against crazy odds, seeing a balor I doubt would cause instant fear (it's not a dragon after all)
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Old August 25th, 2005   #11
Allyx
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Re: wrong radial menu + balor fear unresistable?

According to the D&D3.5 reference, the Balor should be as follows.

Quote:
BALOR

Large Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 20d8+200 (290 hp)
Initiative: +11
Speed: 40 ft. (8 squares), fly 90 ft. (good)
Armor Class: 35 (–1 size, +7 Dex, +19 natural), touch 16, flat-footed 28
Base Attack/Grapple: +20/+36
Attack: +1 vorpal longsword +33 melee (2d6+8/19–20)
Full Attack: +1 vorpal longsword +31/+26/+21/+16 melee (2d6+8/19–20) and +1 flaming whip +30/+25 melee (1d4+4 plus 1d6 fire plus entangle); or 2 slams +31 melee (1d10+7)
Space/Reach: 10 ft./10 ft. (20 ft. with +1 flaming whip)
Special Attacks: Death throes, entangle, spell-like abilities, summon demon, vorpal sword
Special Qualities: Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing
Saves: Fort +22, Ref +19, Will +19
Abilities: Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26
Skills: Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracks), Use Magic Device +31 (+33 scrolls)
Feats: Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword)
Environment: A chaotic evil-aligned plane
Organization: Solitary or troupe (1 balor, 1 marilith, and 2–5 hezrous)
Challenge Rating: 20
Treasure: Standard coins; double goods; standard items, plus +1 vorpal greatsword and +1 flaming whip
Alignment: Always chaotic evil
Advancement: 21–30 HD (Large); 31–60 HD (Huge)
Level Adjustment: —
A balor stands about 12 feet tall. Its skin is usually dark red. It weighs about 4,500 pounds.
Combat
Balors love to join battle armed with their swords and whips. If they face stiff resistance, they may teleport away to loose a few spell-like effects at the foe.
A balor’s +1 flaming whip is a long, flexible weapon with many tails tipped with hooks, spikes, and balls. The weapon deals bludgeoning and slashing damage, in addition to fire damage.
A balor’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Death Throes (Ex):When killed, a balor explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 30 half ). This explosion automatically destroys any weapons the balor is holding. The save DC is Constitution-based.
Entangle (Ex): A balor’s +1 flaming whip entangles foes much like an attack with a net. The whip has 20 hit points. The whip needs no folding. If it hits, the target and the balor immediately make opposed Strength checks; if the balor wins, it drags the target against its flaming body (see below). The target remains anchored against the balor’s body until it escapes the whip.
Spell-Like Abilities: At will— blasphemy (DC 25), dominate monster (DC 27), greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 25), power word stun, telekinesis (DC 23), unholy aura (DC 26); 1/day—fire storm (DC 26), implosion (DC 27). Caster level 20th. The save DCs are Charisma-based.
Vorpal Sword (Su): Every balor carries a +1 vorpal longsword that looks like a flame or a bolt of lightning.
Summon Demon (Sp): Once per day a balor can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell.
Flaming Body (Su): The body of a balor is wreathed in flame.
Anyone grappling a balor takes 6d6 points of fire damage each round.
True Seeing (Su): Balors have a continuous true seeing ability, as the spell (caster level 20th).
Skills: Balors have a +8 racial bonus on Listen and Spot checks.
Tactics Round-by-Round
The balor is most effective as a ranged combatant, using its spell-like abilities to attack from a distance.
Prior to combat: Unholy aura.
Round 1: Fire storm or implosion and quickened telekinesis, or summon additional demons. If the balor does not deem itself seriously threatened, it conserves abilities usable only once per day and uses blasphemy instead.
Round 2: Insanity or power word stun.
Round 3: Full melee attack with weapons, including entangle with whip.
Round 4: Teleport or fly away with entangled foe to reestablish range; repeat round 1 and continue.
A balor who wants to drive off or neutralize a party without slaying its foes avoids lethal attacks.
Prior to combat: Unholy aura.
Round 1: Dominate monster.
Round 2: Power word stun.
Round 3: Insanity or telekinesis to incapacitate or repel a dangerous opponent.
Round 4: Teleport or fly away to reestablish range; repeat round 1 and continue.
Livonya added the fear effect (it has a DC of 25)

In 3.0 anyone the balor hits has to pass a fear DC of 19 or run for 1d6 rounds.

Last edited by Allyx; August 25th, 2005 at 05:55 AM.
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Old August 25th, 2005   #12
Scorched_Earth
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Re: wrong radial menu + balor fear unresistable?

Try drinking potions of super-heroism, made my dwarf with that Axiomatic Holy Hammer you find (forgot the name) immune to the fear. Also, you find a Frostband somewhere in the game, so if you can't craft, find it, and USE it...it works. And finally, buy Excalibur. That works even better (as long as your not evil).

Last edited by Scorched_Earth; August 25th, 2005 at 09:41 AM.
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Old August 26th, 2005   #13
[GSF]BANG
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Re: wrong radial menu + balor fear unresistable?

Buy Excalibur?
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Old August 27th, 2005   #14
offtheboat
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Re: wrong radial menu + balor fear unresistable?

Quote:
Originally Posted by [GSF]BANG
Buy Excalibur?

It's from a mod that I don't remember off-hand. You can purchase that blade from a list of several other magical items you'll receive after helping the woodcutter with his daughter.
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Old August 27th, 2005   #15
Cerulean the Blue
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Re: wrong radial menu + balor fear unresistable?

Quote:
Originally Posted by [GSF]BANG
Buy Excalibur?
It's part of Liv's Mod. It is a +5 holy longsword, amongst other things. It's one of the items you can purchase as a reward for completing the Cure Ami quest.
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Old August 27th, 2005   #16
Shiningted
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Re: wrong radial menu + balor fear unresistable?

Never knew that (not having found the dang lotus plant!) Little comment perhaps on how difficult the quest is meant to be... But then, Black Jay gives u magical gear for next to nothing.
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Old August 30th, 2005   #17
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Re: wrong radial menu + balor fear unresistable?

Quote:
It's part of Liv's Mod. It is a +5 holy longsword, amongst other things.
Well it's actually a great sword, at least for me. And amongst other things includes a spell resistance of 16.
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