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#1 |
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Registered User
Join Date: May 2005
Posts: 80
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Max HP/Level?
i am one of the kind of players who stubbornly insist on getting maximum hp each lv for my characters
![]() now i spent many minutes doing this and get a little fed up trying at times ![]() soooo ) is there any way to set the game to give max hp allways? |
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#2 | |
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Lay off the junk son
Join Date: Oct 2004
Location: Sydney
Posts: 9,149
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Quote:
(kidding ;-) |
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#3 |
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Sh!t K!cker
Join Date: Mar 2005
Location: Scant
Posts: 3,121
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And I thought...
...things were only that tough here in the bible belt...
...MAN!
__________________
Nothing Unreal Exisits http://www.youtube.com/watch?v=61VSkYLragA http://www.rathergood.com/swearotron.html |
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#4 |
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Demon Lord
Join Date: May 2004
Posts: 404
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I would like a way to set HP gained per level...
I would probably set it at 75% (this is a varient from unearthed arcana, makes lots of sense... 75% flat per level, no rolling for HP... you don't roll for GAINING skills, why should you roll for HP?)
__________________
I do not have a superman complex; for I am God not superman! |
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#5 |
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Lay off the junk son
Join Date: Oct 2004
Location: Sydney
Posts: 9,149
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If this were seriously to be done, I'd b happy with a set minimum, say, instead of d8, have d4+4. I can live with the occasional 5. I tend to reload only if the roll was a complete shocker, or if the character was a wizard n really needed a good roll. Hence in my last play right thru, I did have a sorceror with better hp than my ranger. Cursed the Mersenne soundly for it, too!!!
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#6 |
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Mindflayer
Join Date: Apr 2005
Posts: 1,755
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Ki Rin - best bet is to look around for the console commands and then add in the hp yourself (if it's possible to do this). I can't help very much with this sort of thing because I never use it to be honest. Maybe one of the other people who have replied to the post can help you out with the right command.
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#7 |
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Registered User
Join Date: May 2005
Posts: 80
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well lets face it the monsters get max hp/ level so why shouldnt we?
*Monster one to two* " Just wait a god damned minute will ya?! the damn game wants me to have just 60hp this level! i be damned if i settle for anything less than my usual100! " ;D |
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#8 |
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Wolfman
Join Date: Apr 2004
Location: Washington state
Posts: 733
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to get max hit points open your console and type this in
game.party[x].stat_base_set(stat_hp_max,y) x being the party memeber you want to change, 0-7 y being what the max hp should be without con bonuses. this is with each level added in for the total. i have to do this each time i level up. its supose to be a one time thing but it doesnt work that way |
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#9 | |
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Local Rules Geek
Join Date: Aug 2004
Posts: 1,644
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The monsters actually roll for hitpoints. Sometimes this means they're exceptionally wimpy. Other times it makes them really tough.
Quote:
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#10 |
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Troll Berserker
Join Date: Dec 2004
Posts: 118
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Powergamers rejoice :)
Well, I did this quick hack for temple.dll.
Max HP is given on levelup... Doesn't maximize hps for levelups made before applying this hack, of course. For that you would have to use console as described in the post above. Edit: current version is http://files.co8.org/patch/MaxHP_Setup.exe Last edited by Drifter; June 18th, 2005 at 02:28 AM. |
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#11 |
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Hungry Ghoul
Join Date: May 2005
Location: Canada
Posts: 26
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*ears perk up* whats this... a new DLL hacker? hmm maybe you can make some more fixes for us!
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#12 |
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Demon Lord
Join Date: Apr 2005
Location: Cagliari / Italy
Posts: 573
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Yes, nice idea
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#13 |
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Registered User
Join Date: Apr 2004
Posts: 122
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Very nice, that should make a lot of people happy. Did you use the dll already hacked by moebius?
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#14 |
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Goblin Raider
Join Date: May 2005
Location: United States, Ohio.
Posts: 9
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Drifter, I used the file and patched the temple.dll but I'm not getting any change at all. Does this require patch 3? I'm only patched through #2 and using the Moebius fixes, Fan patch, and Livonya's mod. Any ideas? Awesome patch, would love to get it to work!
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#15 |
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Lay off the junk son
Join Date: Oct 2004
Location: Sydney
Posts: 9,149
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Errr Drifter, I have a few other things I'd like you to do <prepares a 200 page dossier>
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#16 |
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Hungry Ghoul
Join Date: May 2005
Location: Canada
Posts: 26
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haha, looks like he's already taken off. I don't blame him though.
*glances at Shiningted's 200 page bug report* ![]() |
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#17 |
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Lizard Man
Join Date: Apr 2005
Posts: 91
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i'm really bad at this stuff, can anyone tell me how to work Drifters patch?
i get lost after the little window shows up. thanks in advance.
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dazed and confused! |
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#18 |
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Troll Berserker
Join Date: Dec 2004
Posts: 118
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And I thought it was self-explanatory...
Sigh. 1. Download maxhp.zip. 2. Unzip maxhp.exe anywhere (but if you unzip it to ToEE game folder, it will be a bit easier in step.3) 3. Run maxhp.exe. Three buttons: "Patch" - injects this hack into temple.dll. Push da button. FileOpen dialog pops up, locate temple.dll (if you put maxhp.exe in game dir you should see temple.dll right away), select it and push "Open". If everything went ok, you'll get messagebox saying - "Patch successful!". "Restore" - removes hack from temple.dll. Same steps as above. "Exit" - closes maxhp.exe. |
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#19 |
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Mindflayer
Join Date: Nov 2003
Posts: 538
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Good stuff, Drifter.
Just one question: Which version of the temple.dll does this patch? The official one, or moebius' modified file? |
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#20 | |
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Troll Berserker
Join Date: Dec 2004
Posts: 118
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Quote:
This little patch doesn't overlap with moebius' changes, nor does it require them. Which means, it works on both official and moebius' (since they both are from patch#2). |
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#21 |
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Lizard Man
Join Date: Apr 2005
Posts: 91
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hey Drifter,
like i said, i really suck with computers. dont know a thing about them. feel like the co8 village idiot! but, if you dont ask , you dont learn. anyways, followed your directions, went great, thanks a bunch!
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dazed and confused! |
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#22 | |
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Registered User
Join Date: May 2005
Posts: 80
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Quote:
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#23 |
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Blue Meanie
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,960
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This is such a time saver!
So far this patch is working great and with no discernable bad effects. Thanks Drifter.
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#24 |
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Demon Lord
Join Date: May 2004
Posts: 404
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this should be made into core co8 stuff.... its tiny, its useful, and it can be used to activate and deactivate the change safely and easily.
__________________
I do not have a superman complex; for I am God not superman! |
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#25 |
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Mindflayer
Join Date: Nov 2003
Posts: 538
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#26 |
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Sh!t K!cker
Join Date: Mar 2005
Location: Scant
Posts: 3,121
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Ya know...
...it strikes me that Drifter is so knowledgeable in these matters. I wonder if he's a nomad, or simply a wanderer, or perhaps a little bit of both?
__________________
Nothing Unreal Exisits http://www.youtube.com/watch?v=61VSkYLragA http://www.rathergood.com/swearotron.html |
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#27 |
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Mindflayer
Join Date: Apr 2005
Posts: 1,755
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hums *maybe tomorrow...*
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#28 | |
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Demon Lord
Join Date: Sep 2003
Posts: 773
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Quote:
- Livonya |
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#29 | |
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Demon Lord
Join Date: May 2004
Posts: 404
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Quote:
__________________
I do not have a superman complex; for I am God not superman! |
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#30 |
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Master Crafter
Join Date: Dec 2004
Location: U.K.
Posts: 3,301
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Drifter-- It's great that your able to hack the .dll, but I won't be using this hack (I will use the 16+ cha bard spells fix though) I don't believe that you should be able to cheat the game - fix it by all means.
BTW were you just on the irc? If so come back please, (I have some questions for you) |
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