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#61 | |
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Mindflayer
Join Date: Apr 2005
Posts: 1,754
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
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#62 | |
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Goblin Raider
Join Date: Jul 2006
Posts: 2
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
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Nope. I take it I need to install it. I read I had to but I thought that was if you wanted to use a certain option in the set up. Must have misread. I assume if I install it will work then so thanks for the help. |
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#63 | |
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Mindflayer
Join Date: Apr 2005
Posts: 1,754
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Quote:
You might want to delete your current installation and then reinstall once you've installed .Net 2. Use the stickied guide to installation in the main ToEE forum for reference If that doesn't solve the problem, start a new thread over in the main forum because it's not going to be an issue with the v5 mod ![]() |
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#64 | |
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Mindflayer
Join Date: Apr 2005
Posts: 1,754
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
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#65 |
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Goblin Raider
Join Date: Jul 2006
Posts: 1
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Im new to blogging (if this is blogging) and i think im either tiard or blind cuz i cant see where i need to click to get the patch?
any help cheers ps i cant spell either, ok i need some help finding where to click to get the 5.0 patch any help? ok i figured it out (sorry) Last edited by rufnredde; July 23rd, 2006 at 08:01 AM. Reason: merged mutiple post spamming |
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#66 |
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Wolfman
Join Date: Apr 2004
Location: Washington state
Posts: 733
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
i just wanted to say that the new intro movies that you added Gaear are great they really add to the game, Nulb looks really good. thanks
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#67 |
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Gophers, consarn it!
Join Date: Oct 2004
Location: Sydney
Posts: 9,553
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Quick bit of feedback:
The masterwork scimitar did not show up in the masterwork items list of the Blacksmith, because i set them all to show up 80% of the time. I forget why - something about a village blacksmith not having every item under the sun every time. Just sell him a rusty dagger and he'll respawn soon eough. The problem with Desperate Housewives, namely excess spiders spawning, was not something I could replicate. The masterwork wood items (bows and such) is advancing ![]()
__________________
My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#68 |
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Hungry Ghoul
Join Date: Feb 2006
Posts: 28
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Thanks Ted, that clears things up. I thought his items were static. Cool.
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#69 |
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Wolfman
Join Date: Apr 2004
Location: Washington state
Posts: 733
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
i was wondering about the blacksmith cause sometimes his inventory would change.
maybe you could add some masterwork leather like the brigands wear to bings list. i am looking foward to being able to find composite bows again and materwork ones since the only bow for sale in town is a shortbow. how about making some masterwork cloth armor for the tailor ![]() |
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#70 |
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The Poison Woman
Join Date: Jul 2006
Location: NY
Posts: 438
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Wow... Did anyone buy the corset? Wasn't expecting that one. Pretty funny, though
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#71 | ||
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One-eyed wanderer
Join Date: Jun 2006
Location: Portland, OR
Posts: 34
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Quote:
Quote:
Last edited by cpdm; August 3rd, 2006 at 12:58 PM. |
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#72 |
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Wolfman
Join Date: Apr 2004
Location: Washington state
Posts: 733
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
ahhh yes the black brigand armor is there but alas my poor bard prefers red, you know he has to be a bit flashy lol....i was teasing ted about the cloth armor, if i wanted it id just add it myself of course with the rings and cloaks of protection magical cloth armor would be pretty good lol.......
@whatsername74 yeah i had to buy it for one of my femal pcs to see what it was like lol it is funny, so is the murader armor and gladiator armor. they are ok for the guys but for the girls hmmmmmmm they would sure be a distraction in battle lol.
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Good, bad im the guy with the gun. --Ash |
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#73 | |
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Gophers, consarn it!
Join Date: Oct 2004
Location: Sydney
Posts: 9,553
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Quote:
![]() In ToEE if u stack magic armour with bracers, the 'pluses' stack so, bracers + 5 and chain +3 give u +8 to AC (where they shouldn't stack). So Masterwork cloth would be absolutely rortable - I mean personally, I would be the first person to do it but its probably not something we should encourage.L_G: Masterwork bows, composite bows etc are now available from the cabinet-maker, if u find some cunning way to supplt him with high quality timber. but it takes him a week to make the stuff, as per the rules.
__________________
My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#74 |
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Wolfman
Join Date: Apr 2004
Location: Washington state
Posts: 733
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
cool ted is that in the fixes thread now ready to be installed?
__________________
Good, bad im the guy with the gun. --Ash |
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#75 | |
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Mindflayer
Join Date: Apr 2005
Posts: 1,754
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
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#76 |
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The Poison Woman
Join Date: Jul 2006
Location: NY
Posts: 438
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
:eek I didn't even try the marauder armor or the gladiator armor. Now I have to
![]() Last edited by whatsername74; August 11th, 2006 at 07:30 AM. |
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#77 |
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The Poison Woman
Join Date: Jul 2006
Location: NY
Posts: 438
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Umm... I'm not really sure which thread I should ask this on but I'll go with here:
I'd like to talk about the "travel agent." I finally made it to Verbobonc, and was delighted. However, when I tried to leave, the travel agent wouldn't talk to me because of Scorpp. I had to tell him to leave my party. While I know that there's nothing to be done about it in my game, I just thought maybe that should be changed. I understand eveyone else not talking to my party, but I think that maybe the travel agent could be considered a special case. <3 whatsername |
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#78 |
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Goblin Raider
Join Date: Aug 2006
Posts: 5
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Hi everyone
I installed the mod with no particular problems but that thing with pregame shop doesn`t work at all! I just get characters clad in farmer clothes and and only characters who wield weapons are charasters who put some feat in weapon focus!! I marked option in the installation window to enable the shop.... ![]() |
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#79 | |
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Troll Berserker
Join Date: Jun 2005
Posts: 126
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
There are people on the map, to whom you can talk. Each one is a merchant with a different inventory.
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#80 |
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Goblin Raider
Join Date: Aug 2006
Posts: 2
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Hi, I'm new to the forum. I just found this site. Yesterday, I downloaded/installed Co8 5.0.0 Final. Now, everytime I try to start Frontend I get the following error:
The application failed to initialized properly (0xc0000135). I tried uninstalling and reinstalling Co8 5.0.0, but still got the same error. Does anyone know why this is happening? |
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#81 | |
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Troll Berserker
Join Date: Jun 2005
Posts: 126
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Sounds like you need to have Microsoft's .Net2 installed. It's required in order to run the front end.
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#82 | |
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Goblin Raider
Join Date: Aug 2006
Posts: 2
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
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#83 | |
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Goblin Raider
Join Date: Aug 2006
Posts: 5
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
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but when I start game I´m automaticly transfered into alighment opening movie... |
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#84 | |
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Mindflayer
Join Date: Nov 2003
Posts: 538
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
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#85 |
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Goblin Raider
Join Date: Aug 2006
Posts: 5
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
No
I reinstalled the game then installed offical pach 1 then 2. after that came co8.5. I ecountered no problem with front end or anything else. |
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#86 |
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Master Crafter
Join Date: Dec 2004
Location: U.K.
Posts: 3,300
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Did you select the Co8-5.0.0 option in the modules window of the frontend? If not your playing the Patch 2 version without Co8 mods.
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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#87 |
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Goblin Raider
Join Date: Aug 2006
Posts: 5
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
Yes I selected it, I am not a complete n00b
![]() And btw when I start non Co8 version I get my PCs dressed and with class weapons... This only happens when I start Co8 mod Last edited by Lar Gonn; August 12th, 2006 at 07:27 AM. |
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#88 |
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Master Crafter
Join Date: Dec 2004
Location: U.K.
Posts: 3,300
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
You could try running the installer again, this time choose the full install, but in a different location (my documents or desktop will do) when it's installed open the modules/Co8-5.0.0 folder, and copy the temple.dll from there and paste it in your modules/Co8-5.0.0 folder in your ToEE directory.
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.
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#89 | |
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Mindflayer
Join Date: Nov 2003
Posts: 538
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
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#90 |
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Goblin Raider
Join Date: Aug 2006
Posts: 5
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Re: Circle of Eight Mod Pack 5.0.0 FINAL
It doesn´t work...
I did what you said but it does not work... |
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