Brune's Spell Scroll Sale

Discussion in 'The Temple of Elemental Evil' started by taltamir, Apr 26, 2010.

Remove all ads!
  1. taltamir

    taltamir Established Member

    Joined:
    May 16, 2004
    Messages:
    741
    Likes Received:
    1
    While it is potentially cheating to select only spells burne cannot teach when you create a character... and to select only spells for which you know there is no scroll in a predetermined location in the game; it makes a lot of sense from an in character perspective to not personally reinvent spells you know for a fact burne has for sale. (just ask him what spells he regularly sells early on)
    Lacking a concise list of his offered spells I have made a new game, and listed all spells he is offering.

    This list is correct as of 5.8 NC beta game.

    You can tell what school a spell is by the color of the ribbon on a scroll (or the color of a potion)...

    Enchantment: Light Blue
    Evocation: Red
    Necromancy: Purple
    Conjuration: Dark Blue
    Transmutation: Green
    Illusion: Light Gray (looks almost white in potion form)
    Abjuration: Orange
    Divination: Yellow

    Calculating cost of scrolls, the cost of a scroll is given by its spell level (SL; Cantrips are considered level 0.5) times the minimum caster level to cast it (CL) times 25gp, all of this is added to the cost of costly material component if they exist (most spells do not have those, but for identify this is 100gp for example, while for stone skin it is 500gp).
    Note that the above gives you the base price, it must then account for markup by merchant. For example, an appraise of 7 resulted in burne giving me a markup of 39%... this means I need to multiply base cost by 1.39

    Example: cost of identify scroll (SL1, CL1) is (1*1*25 + 100) * 1.39 = 173.75gp = 173gp 7sp 5cp.
    Example2: cost of teleport scrolls (SL5, CL9) is (5*9*25) * 1.39 = 1563.75gp

    As you can see, the costs rise very quickly. faster then the square of the spell level actually.

    Here is the complete list broken up by spell level

    SL0:
    -Detect Magic
    -Read Magic
    -Ray of Frost

    SL1:
    -Chill Touch
    -Color Spray
    -Grease
    -Identify
    -Ray of Enfeeblement
    -Shocking Grasp
    -Summon Monster 1
    -True Strike
    -Magic Missile
    -Mage Armor
    -Shield
    -Sleep

    SL2:
    -Invisibility
    -Knock
    -Melf's Acid Arrow
    -Resist Energy
    -Summon Monster 2
    -Blur
    -Mirror Image
    -Protection from Arrows
    -See Invisibility
    -Web

    SL3:
    -Blink
    -Dispel Magic
    -Fireball
    -Slow
    -Summon Monster 3
    -Lightening Bolt
    -Rage
    -Keen Edge

    SL4:
    -Charm Monster
    -Fear
    -Fire Shield
    -Invisibility, Greater
    -Dimension Door
    -Remove Curse
    -Globe of Invulnerability, Lesser

    SL5:
    -Cloudkill
    -Feeblemind
    -Hold Monster
    -Ice Strom
    -Teleport
    -Cone of Cold

    At first I made the list (which turned out to be complete, I didn't miss a single spell) via manually looking through his item list and writing it down.
    Thanks to the suggestion from Gaear I went ahead and looked at InvenSource.mes which was a better way to go about things.

    Burne's store stock refreshes daily (24 in game hours), every time it does, there is a set percentage for each item of appearing.

    Common Scrolls (90% chance of being in stock):
    9288 Magic Missile
    9041 Blink
    9042 Blur
    9055 Charm Monster
    9059 Chill Touch
    9065 Cloudkill
    9066 Color Spray
    9072 Cone of Cold
    9114 Detect Magic
    9123 Dimension Door
    9133 Dispel Magic
    9165 Fear
    9167 Feeblemind
    9171 Fireball
    9173 Fire Shield
    9227 Hold Monster
    9229 Grease
    9237 Ice Storm
    9238 Identify
    9244 Invisibility, Greater
    9253 Invisibility

    Uncommon Scrolls (50% chance of being in stock):
    9261 Keen Edge
    9262 Knock
    9275 Lightening Bolt
    9280 Mage Armor
    9304 Melf's Acid Arrow
    9311 Globe of Invulnerability, Lesser
    9315 Mirror Image
    9367 Protection From Arrows
    9383 Ray of Enfeeblement
    9384 Ray of Frost
    9385 Read Magic
    9391 Remove Curse
    9400 Resist Energy
    9414 See Invisibility
    9426 Shield
    9431 Shocking Grasp
    9438 Sleep
    9440 Slow
    9467 Summon Monster 1
    9468 Summon Monster 2
    9469 Summon Monster 3
    9492 Teleport
    9509 True Strike
    9531 Web
    9547 Rage

    Burne's Store's Potions (90% of being in stock):
    8008 Haste
    8009 Enlarge Person
    8010 Invisibility
    8013 Bull's Strength
    8015 Heroism

    Also of potential interest, here are the item burne carries in his personal non store inventory:
    9385 Scroll of Read Magic
    9531 Scroll of Web
    9227 Scroll of Hold Monster
    9315 Scroll of Mirror Image
    9531 Scroll of Web
    9237 Scroll of Ice Storm
    9466 Scroll of Dominate Monster
    4058 Dagger +1
    6331 Black Robes
    12007 Wand of Magic Missiles (5th)
    12008 Chime of Opening
    6083 Ring of Protection +2
    6335 Hoodless Circlet
    6045 Black Leather Boots
    6046 Black Leather Gloves
    11005 Burne's Moathouse Map
    12848 Scholar's Kit

    silver: 6-18
    gold: 200
    gems: 14500 (gp's worth?)
    jewelry: 3000 (gp's worth?)

    Notice that he carries a scroll of Dominate Monster, but he never offers that specific spell for sale.
     
    Last edited: Apr 27, 2010
  2. taltamir

    taltamir Established Member

    Joined:
    May 16, 2004
    Messages:
    741
    Likes Received:
    1
    mmm... the fact I am still getting new spells showing up even after 4 times of "waiting" 10 days, between visits (ray of frost for example showed up after the 4th time I waited) is interesting...

    Burne doesn't even know most of these spells if I remember correctly (he can join you)
    I am led to believe that he just randomly creates an inventory of scrolls every X days with certain weight given to specific scrolls and spell levels.

    It concerns me that in 5.7.2 his inventory eventually bugs out and becomes static as you progress in the game... so by the time you have the money to buy most of these, he doesn't offer them and never will offer them again.
    I highly recommend getting as many unique scrolls as you can from him as early as feasible.
    especially of key spells (aka, ones used for crafting prerequisites)
     
  3. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,029
    Likes Received:
    42
    @taltamir, there is no need to guess or even watch closely. We know exactly which scrolls Burne sells from in invensource.mes entry. We also know the frequency with which they appear, as this setting is dicatated by invensource.mes as well. Many merchant items are intended to be available only some of the time so as to represent the notion that not everyone has everything for sale at all times.
     
  4. taltamir

    taltamir Established Member

    Joined:
    May 16, 2004
    Messages:
    741
    Likes Received:
    1
    awesome, I didn't think to look there but this is way better then what I was doing.
     
  5. Ausdoerrt

    Ausdoerrt Veteran Member

    Joined:
    Oct 6, 2008
    Messages:
    1,233
    Likes Received:
    0
    As for Dominate Monster, isn't it broken? I don't think I've ever used it and iirc you can't learn it.
     
  6. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    You can learn it, chief. I've done it many hundreds of millions of times. I never use it though.
     
  7. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,029
    Likes Received:
    42
    Dominate Monster (as in the old Suggestion that is now a high level spell) should not be broken.
     
  8. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    Just 3 are broken...

    All Die
    Enslavement
    The last one I cannot recall right now, some 10th level spell not meant to be for PC's
     
  9. taltamir

    taltamir Established Member

    Joined:
    May 16, 2004
    Messages:
    741
    Likes Received:
    1
  10. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    That makes sense. The 3 spells, All Die, Enslavement and Infatuation are not meant to be PC spells. The answer I was given is that they were put there for NPCs to use on the party.

    You can learn them as spells but you cannot memorize or use them in any way.
     
  11. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,655
    Likes Received:
    352
    Actually, they're for testing.

    Although I am frequently tempted to add a monster who just casts 'all die' on the party.
     
  12. Ausdoerrt

    Ausdoerrt Veteran Member

    Joined:
    Oct 6, 2008
    Messages:
    1,233
    Likes Received:
    0
    ^ Well, frankly, I think monsters like that would be very suitable for high-level new content. Even the Balor doesn't pack much of a punch with an buffed and armed to teeth level 15 and up party, so us NC fans really need some new challenges. Salamanders in fire node, beholders in Water node are about the only real "tough" fights. Also, maybe too much to ask, but can Zuggy be "enhanced" specially for the NC version, maybe?
     
  13. Shiningted

    Shiningted I want my goat back Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,655
    Likes Received:
    352
    You do understand that being for testing, there is no save for these things. You just get charmed / dominated / killed. Thats a tough monster. :blink:
     
  14. taltamir

    taltamir Established Member

    Joined:
    May 16, 2004
    Messages:
    741
    Likes Received:
    1
    if you want tough monsters you give them PC levels...
    The balor's weakness is that it is alone... give him two fiend underlings (a minor fiend of some sort), one is wizard 10 and one is cleric 10... and it would become a really deadly fight :)... especially if they are set to buff the balor.

    Maybe give it the right gear too... a vest of escape will make it DEADLY! freedom of movement cannot be under estimated. Although, actually he doesn't need the item, just have his cleric underling cast FOM on him on round 1.
     
  15. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    How about using All Die on one PC per round? Kill one PC per round until they beat the encounter. Would be excellent for Hedrack, Zuggtmoy, the failor and the shenshock/commander of troops fight.
     
Our Host!