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Old August 14th, 2006   #1
Leksey
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ToEE models viewer

Hello all.
On the basis of Agetian specs on SKM format(ToEE models) and some my research I writed program to convert skm files into .Mesh files which are used by Ogre3D engine.
Also I developed a program to view .Mesh files.
If anyone interested here is link:
http://files.co8.org/tools/MeshViewer.zip

Animations currently don't work in right way.

Source code available at:
MeshViewerSource.zip

To built it you will need Ogre SDK with CEGUI extensions and Microsoft Visual Studio 2005.

Last edited by Leksey; February 1st, 2008 at 09:37 AM.
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Old August 14th, 2006   #2
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Re: ToEE models viewer

Alright Leksey !!!

I'm at work now, but I'll be damn sure to check that out once I get home.

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Old August 14th, 2006   #3
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Re: ToEE models viewer

Cool! Nice work. That's a big step forward.

Do you think it would be possible to write a converter that works the other way round (i.e., from Ogre3D's .mesh format to ToEE's .skm)?
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Old August 14th, 2006   #4
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Re: ToEE models viewer

This is awesome!.. *wonderful* Thnx dude. :D
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Old August 14th, 2006   #5
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Re: ToEE models viewer



And you were wondering how you could help out Leksey? Seems like you've made a lot of people very happy
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Old August 14th, 2006   #6
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Re: ToEE models viewer

Wonderful work, Leksey, thanks! I'm sure this will make a lot of people happy!
So, what about the reverse conversion? Do you think it'd be possible? That'd be another real big breakthru for our modding scene! :D

You said you had some problems converting backwards - if you need help, PM me and I'll try to help if I can (not sure how much I could help since you probably know more about this 3D stuff than me, but anyway).

This actually inspired me to keep working on the SKA specs as well - that one's still in progress, but SKAs are a lot harder than SKMs, so unfortunately it's taking me some time to break them down..

- Agetian
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Old August 15th, 2006   #7
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Re: ToEE models viewer

I am glad to know that you all like programs
About reverse convertion: I think it will be harder, because SKM is highly tailored format for 3D model and .Mesh is more powerfull. So it will require some restrictions on .Mesh format.
But for now if I write reverse convertion it will be not usefull, because we need to know animation SKA format to use new models in game.
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Old August 15th, 2006   #8
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Re: ToEE models viewer

Hey finaly had a chance to actualy use the viewer, VERY NICE! One small suggestion, it would be more conveniant if you set the center point of the models rotation closer to the model itself.

I'm very much looking forward to seeing this project mature, keep up the good work Leksey!!

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Old August 19th, 2006   #9
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Re: ToEE models viewer

I stuck this thread because ToEE model viewer/converter, given that Leksey will keep working on it, may become a really big thing in the future.

- Agetian
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Old December 18th, 2006   #10
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Re: ToEE models viewer

Are there any extra programs/modding tools/specific unpacks required to run this program?

i'm recieving an error when i try to run both the converter and the viewer

its the same error for both programs
Attached Images
File Type: jpg view error.jpg (64.1 KB, 356 views)
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Old December 19th, 2006   #11
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Re: ToEE models viewer

Can you describe your System parameters - operating system and so on?
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Old December 19th, 2006   #12
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Re: ToEE models viewer

Hey Leksey

basics are:

Intel Pentium 4 2.8ghz
Windows XP Home, English regional setting.
1.5gig ram
Nvidia Geforce FX5700 256mb

i've attached my full dxdiag (cant just put it in code tags as it breaks the characters-per-post limit)

Edit: Also having errors when trying to use the 3dsmax import export plugin; though that may be because ive only got max 5/6 at the moment. The error i get when i try the dll with max 6 is very similar to the one with the model viewer.
Attached Images
File Type: jpg max5error.jpg (36.9 KB, 131 views)
File Type: jpg max6error.jpg (50.9 KB, 128 views)
Attached Files
File Type: txt DxDiagvp.txt (53.2 KB, 3 views)

Last edited by vampiricpuppy; December 19th, 2006 at 11:33 PM.
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Old December 20th, 2006   #13
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Re: ToEE models viewer

The only one thing I can suggest, that you haven't two system files MSVCP80.DLL and MSVCR80.DLL. You can find them here for example http://tagstudio.ru/Leksey/ archiv name msvcp80.zip. Unpack it in your system directory - for example : c:\windows\system32 and try again
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Old December 20th, 2006   #14
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Re: ToEE models viewer

Hey Leksey, thanks for posting those .dlls they didnt work but they did make me realise what might be the problem.

You might want to revise your top post to remind people to pick up the latest .NET framework; while its probably safe to assume that anyone wanting to mod has gotten the worldbuilder first, and has gotten an up to date version of the framework, anyone that does things in a crazy order like me might run into this problem :D

converter and viewer work fine now that i have .net 3.0 (no idea what i had before... probably something really ancient). While i havent used the max plugin yet, it seems to load without errors :D

problem solved! Sorry about the oversight on my part; and thanks for lending a hand
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Old December 20th, 2006   #15
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Re: ToEE models viewer

It is strange a bit for me, but I don't use .Net framework(pure C++ apllications without .Net extensions) at all not in Models Viewer and max plugin.... I think the problem solved because when .Net framework is installed it brings a lot of new version system dlls.

I didn't tested plugin on max 5 or 6, but I know plugin SDK changed a lot from 6 to 7 max so problems can be. But I tested it with 7 and 8 Max and all works fine

Last edited by Leksey; December 20th, 2006 at 09:32 AM.
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Old December 20th, 2006   #16
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Re: ToEE models viewer

Just asking out of curiosity, but does ToEEFE still load with .NET 3.0?

BTW, this is my first post made on a PSP
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Old December 20th, 2006   #17
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Re: ToEE models viewer

the front end loads fine for me; i cant comment on the world builder; as i still havent got it yet

And leksey, the Model import works just fine on max 6, but doesnt load for max 5

so max 6 or later i guess is the go :D

Last edited by vampiricpuppy; December 20th, 2006 at 09:23 PM.
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Old October 27th, 2007   #18
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Re: ToEE models viewer

Hi All,
I'm new to modding and graphics, but I can't download from Leskey's link for the converter to .mesh files for Ogre. Can someone post it or find it to make it available again?
Any help would be much appreciate! Thanks! - newbie
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Old October 30th, 2007   #19
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Re: ToEE models viewer

Hopefully someone might have made a copy and will repost. Replying to flag thread just in case someone has
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Old November 21st, 2007   #20
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Re: ToEE models viewer

Hello to all.

Can anyone help with stable location for the Mesh Viewer? It is about 4 mb size, so can't be attached. I updated link a week ago, but my free hoster closed account.

PS I uploaded as attachments source code of MeshViwer and 3ds max export/import plugin.
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Old November 21st, 2007   #21
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Re: ToEE models viewer

Hmm... ask ShiningTed, I think he has access to the Co8
ftp. This should be a stable location.
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Old November 22nd, 2007   #22
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Re: ToEE models viewer

Done (and done).
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Old June 21st, 2008   #23
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Re: ToEE models viewer

hi, i hadn't checked in on the progress for a longer while (have been a lurker, anyway). does this mean that thanks to the viewer model/mesh exporting is possible?

i've always been fond of the troll npc and his bone armor -- would be awesome to incorporate him into baldur's gate or diablo!

cheers.
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Old June 25th, 2008   #24
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Re: ToEE models viewer

Quote:
Does this mean that thanks to the viewer model/mesh exporting is possible?
No. But Leksey did later relaease an Import/Export plugin for MAX, available in the downloads section. It's somewhat limited (can't handle multiple bones or textures), but you may be able to get the armor in question into MAX. Once it's in MAX you can export it in any format you have the plugin for.

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Old July 9th, 2008   #25
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Re: ToEE models viewer

thanks for the update!
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