Circle of Eight Forum

Go Back   Circle of Eight Forum > ToEE Modding > General Modification
User Name
Password
Register FAQ Members List Calendar JavaChat Mark Forums Read

Reply
 
Thread Tools
Old November 4th, 2005   #31
Cloudsprinter
Hungry Ghoul
 
Cloudsprinter's Avatar
 
Join Date: Jun 2005
Posts: 31
Re: Co8 Mod Pack 4.0.0

Nice work co8

All this for the love of D&D thanks alot you have made an average game very good.
__________________
Fear is the mindkiller
Cloudsprinter is offline   Reply With Quote
Old November 4th, 2005   #32
bradrinwi
Mountain Giant
 
bradrinwi's Avatar
 
Join Date: Mar 2005
Posts: 175
Re: Co8 Mod Pack 4.0.0

awesome job gang it's so nice to be part of a group that actually takes action instead of the easier option(complaining and saying"i wish.....)

now if i can get a talented low level programmer to help with the gui /dll mods for adding another class i might get somewhere..for 4.5

(got a working button on the char class selection page but it doesnt do anything expect look cute right now..)
bradrinwi is offline   Reply With Quote
Old November 4th, 2005   #33
Morpheus
Mindflayer
 
Morpheus's Avatar
 
Join Date: Nov 2003
Posts: 538
Re: Co8 Mod Pack 4.0.0

Quote:
Originally Posted by AlanC9
I'm having a CTD when running 4.0.0 with the frontend. The game gets through the Atari/WotC/Troika movies, the status bar gets up to"sector data" -- right up to the point where the intro movie should play. Then poof! I've reinstalled 4.0.0 with the same results

Vanilla ToEE runs fine through ToEEFE.
Did you install one of the release candidates before installing the final version? What options did you choose (Desperate Housewives, ShopMap etc.)? Are you using Ted's PC Voices?
Morpheus is offline   Reply With Quote
Old November 4th, 2005   #34
aland
Goblin Raider
 
Join Date: Jun 2005
Posts: 2
Re: Co8 Mod Pack 4.0.0

I really really love this mod, and really really love you guys!
You ARE SO GREAT!
-------------------------------------------------------
However, can anyone add some edit tools next time? For example, a Temple-Keeper......?
aland is offline   Reply With Quote
Old November 4th, 2005   #35
AlanC9
Hungry Ghoul
 
Join Date: Oct 2003
Posts: 33
Re: Co8 Mod Pack 4.0.0

Quote:
Originally Posted by Morpheus
Did you install one of the release candidates before installing the final version? What options did you choose (Desperate Housewives, ShopMap etc.)? Are you using Ted's PC Voices?
No release candidates, I've gone both ways on the options with the same result, and I'm not using the PC voices.
AlanC9 is offline   Reply With Quote
Old November 4th, 2005   #36
darmagon
stumbler in the dark
 
darmagon's Avatar
 
Join Date: Mar 2005
Posts: 295
Re: Co8 Mod Pack 4.0.0

Quote:
Originally Posted by Morpheus
krunch: Please. I don't want this thread to turn into another Orion-bashing-orgy. We should all move on.

So, back to the topic at hand. what should we add/change in 4.0.1?
My new spells of course ( tada!) Okay, with all the flux and unfurling over the last while I have not known what was what and where we were and to what files I should remain faithful. I have been steadily modding nonetheless. Now with an official release I can begin building my own release. Spells done: Analyze Dweomer, Mordenkainen's Sword, Iron Body, Protection From Spells, Tenser's Transformation, All the mass buff and heal spells, Limited Wish, Wish, Weird.

Working on: Wall of fire, Power words, Prismastic Spray (still), Prismatic Wall, Prismatic Sphere, The Bigby's Hand spells ( I know I said before that they didn't work with the way ToEE the crpg was set up but I have thought of some work arounds), Repulsion, Incendiary Cloud, Delayed Blast Fireball (adding to Allyx' refinements) and Maze.

For the spells with choices I have come up with a way of setting options using the console before the spell is cast. It will require that the user knows how to access the console, and can type in commands from there. It is kludgy but it is the best solution I can come up with right now.

I also have an idea ( and it is only an idea right now) about how to make things like Tenser's Floating Disc and Bags of Holding work.

For the other modders: if you want to set a condition on an item use item_condition_ add_with args; obj_get_int and obj_set_int can be useful (check out my new spells); in regard to the last 2 functions mentioned I think they can be very useful as they should be the gateway to everything about the objects used in ToEE, I just haven't figured out how yet (and I could be wrong.)

Anyway, look for a release of my spells by midnight MST Monday November 7, 2005.

Darmagon

P.S In case it might be useful here is a ToEE list I found from a post many moons ago.
Attached Files
File Type: txt toee_list.txt (52.9 KB, 64 views)
darmagon is offline   Reply With Quote
Old November 4th, 2005   #37
Allyx
Master Crafter
 
Allyx's Avatar
 
Join Date: Dec 2004
Location: U.K.
Posts: 3,301
Re: Co8 Mod Pack 4.0.0

Hey Darmagon, THAT'S GREAT - you get the power word stuff working AND all those other spells? That's just cool, How about I make you some scrolls to go with them eh?
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.


Last edited by Allyx; November 7th, 2005 at 03:22 PM.
Allyx is offline   Reply With Quote
Old November 4th, 2005   #38
Daemonward
Goblin Raider
 
Daemonward's Avatar
 
Join Date: Oct 2005
Posts: 9
Re: Co8 Mod Pack 4.0.0

I was just on my way to Nulb, when I came across a caravan, ruthlessly slaughtered by the gnolls that I allowed to leave the moathouse. Now there is no escape from the scene of the crime.

The world map is inaccessible and there are no exits to be found. I seem to recall that liv was planning to fix this in her next version, but since that probably won't be happening...
Daemonward is offline   Reply With Quote
Old November 4th, 2005   #39
AlanC9
Hungry Ghoul
 
Join Date: Oct 2003
Posts: 33
Re: Co8 Mod Pack 4.0.0

My CTD problem is Toffee-related. The non-Toffee version of 4.0.0 runs fine.

Come to think of it, isn't .NET a bit flaky on Win98 systems?
AlanC9 is offline   Reply With Quote
Old November 4th, 2005   #40
Allyx
Master Crafter
 
Allyx's Avatar
 
Join Date: Dec 2004
Location: U.K.
Posts: 3,301
Re: Co8 Mod Pack 4.0.0

@ demonward, check this out, it's a quote fron the common issues and solutions thread.

Stuck in the middle with the sacked caravan

--------------------------------------------------------------------------------

Symptom: I'm using Liv's mod, and suddenly I find myself on a map with a caravan of people that have been slaughtered by gnolls. But no matter what I do, I can't exit the map! Why?

Solution: (Quoting Shiningted, with our deepest thanks)


Quote:
Open the console by hitting shift-~ and type in

from utilities import * <hit enter>

then type in

game.fade_and_teleport(0,0,0,5001,624,301) <hit enter>

That'll drop u back in Hommlet, outside Frank's house.




Alternately, Allyx has created a temporary fix for this bug. Download it here .

Now this word from Allyx:


Quote:
Here is a temporary fix for this problem, It'll teleport you back to homlett after the last line of the dying woman's dialogue.

Drop it in the data/dlg folder and overwrite the old one.
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.

Allyx is offline   Reply With Quote
Old November 4th, 2005   #41
wizgeorge
Prophet of Wizardy
 
wizgeorge's Avatar
 
Join Date: Feb 2005
Location: A different zone
Posts: 1,413
Unhappy Re: Co8 Mod Pack 4.0.0

Game was going fine. Was in level 2 and went to the safehouse in Nulb and CTD? Killed both traders so no asassins. Had been in/out several times before. Finally, i had to delete and re-install. Now i can't get the front end to work. Lot's of different errors. Re-installed and now i get application errors and cave_short. mp3 error? I have no clue here. I've re-installed 3 times now and I know i'm doing it right. Atari 2, .NET, etc. It worked fine before.I'm lost and confused.
wizgeorge is offline   Reply With Quote
Old November 4th, 2005   #42
Cerulean the Blue
Blue Meanie
 
Cerulean the Blue's Avatar
 
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,960
Re: Co8 Mod Pack 4.0.0

Quote:
Originally Posted by wizgeorge
Game was going fine. Was in level 2 and went to the safehouse in Nulb and CTD? Killed both traders so no asassins. Had been in/out several times before. Finally, i had to delete and re-install. Now i can't get the front end to work. Lot's of different errors. Re-installed and now i get application errors and cave_short. mp3 error? I have no clue here. I've re-installed 3 times now and I know i'm doing it right. Atari 2, .NET, etc. It worked fine before.I'm lost and confused.
Did you remember to deactivate the module before uninstalling?
__________________
"No. The only thing that lasts forever is apathy. But who cares."
Cerulean the Blue is offline   Reply With Quote
Old November 4th, 2005   #43
Gaear
Bastard Maestro
 
Gaear's Avatar
 
Join Date: Apr 2004
Posts: 4,877
Re: Co8 Mod Pack 4.0.0

George, I got that same error reference to the cave mp3 after reinstalling one of the release candidates without deactivating the module first, like Cerulean says. That's probably what's happening with you. There's a button to deactivate modules in Toffee.

I also had problems with the house in Nulb causing CTDs long before Co8 4. I suspect that's just a garden variety case of save corruption. Sorry, that means ditch that save and try an earlier one.
Gaear is offline   Reply With Quote
Old November 5th, 2005   #44
wizgeorge
Prophet of Wizardy
 
wizgeorge's Avatar
 
Join Date: Feb 2005
Location: A different zone
Posts: 1,413
Unhappy Re: Co8 Mod Pack 4.0.0

I went back and deactivated the mod, reinstalled from this thread and it launched okay but I got the 511 magicmissle thing, no looting and humble npc doesn't work. Am in process of starting from scratch again.
wizgeorge is offline   Reply With Quote
Old November 5th, 2005   #45
Orrin Oakenshield
Hungry Ghoul
 
Orrin Oakenshield's Avatar
 
Join Date: Sep 2004
Location: Iowa
Posts: 37
Re: Co8 Mod Pack 4.0.0

Hey! I got that 511 Magic Missile thing & the NPC's gettiing greedy, too!
But I found out why...when I went to activate the game, I did not change which mod I wanted in the Toffee start screen so I was playing the origional game...seems like the patches were not active.
This Ol' Dwarf is a bit relieved to know that he is not the only one with a few goofy bugs around here...( now where did that can of Raid go to...)
Orrin Oakenshield is offline   Reply With Quote
Old November 5th, 2005   #46
Nitrokitty
Goblin Raider
 
Nitrokitty's Avatar
 
Join Date: Nov 2005
Posts: 3
Re: Co8 Mod Pack 4.0.0

I'm also having problems doing crafting. For some weird reason, I can't enchant anything with more than just a +3 modifier. Meaning no flaming, no keen, no holy weapons, etc. Me is bummed. I dunno if this is a problem with the mod, a problem in general, or I'm a dumbass and there's something I missed.
Nitrokitty is offline   Reply With Quote
Old November 5th, 2005   #47
wizgeorge
Prophet of Wizardy
 
wizgeorge's Avatar
 
Join Date: Feb 2005
Location: A different zone
Posts: 1,413
Cool Re: Co8 Mod Pack 4.0.0

Finally, after many re-installs i'm back on track. I did a fresh install, Atari 1&2, .NET, only i put it in ToEE this time and my documents, and 4.0. Right now everything is working okay. Weird stuff man.
wizgeorge is offline   Reply With Quote
Old November 5th, 2005   #48
Daemonward
Goblin Raider
 
Daemonward's Avatar
 
Join Date: Oct 2005
Posts: 9
Re: Co8 Mod Pack 4.0.0

Thanks Allyx!

Do you think the slaughtered caravan scene could be fixed in 4.0.1?
Daemonward is offline   Reply With Quote
Old November 5th, 2005   #49
Allyx
Master Crafter
 
Allyx's Avatar
 
Join Date: Dec 2004
Location: U.K.
Posts: 3,301
Re: Co8 Mod Pack 4.0.0

It's something that needs to be fixed - permanantly, I only provided a temporary fix because I wasn't too sure what Livonya had planned for her 2.0 mod (that never quite made it here).

Incidentally, has anyone actually saved amii (the swamp lotus quest) and ordered a third item from her father (the wood cutter) before paying off the gnolls and ariving on this caravan map?
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.

Allyx is offline   Reply With Quote
Old November 5th, 2005   #50
Orrin Oakenshield
Hungry Ghoul
 
Orrin Oakenshield's Avatar
 
Join Date: Sep 2004
Location: Iowa
Posts: 37
Question Re: Co8 Mod Pack 4.0.0

Update on my ongoing problems, in case anyone has been interested...

I did a complete install from ground zero.
Did not make any of my special modifications, ie. portraits, voices, dialogue...
played to get Meleny up one level. Made her a Cleric. Stil got this:

NPC level up to a Cleric 1st level had an odd error.
When choosing domains I got this;
Error. Missing 18120 in mes\pc_creation.mes
with two buttons to choose eitther 'Positive' or 'Negative'.

Still had the dialogue snafu with the Elven Princess when I got to that point.

So I scrapped that save & made my modifications & decided to just live with it.

Nothing changed with leveling Meleny to a first level cleric. (no surprise)
A little bit ago I rescued the Princess Tilhati. Her dialogue options were all there!

(what the *$&# did I do different?)

This is what I did NOT do in this run through.

I did not completely clear the moathouse. I left the bugbears & the gnolls alone.

I did not encounter the wandering bard.

I did not do several quests in hommlet, including;

Unhappy Tailor
Grain for the church
Terjon searches for St. Cuthbert artifact
Stealing farmers
Desperate Housewives

DH is the only one I have not had in this game before. I have usually activated it but I have never completed it.

I am wondering if activating this quest, & having it unresolved, could in any way affect other quests?

Only the people that did the work know what all was modified & the ramifications that 'could' possibly take place.

Please give it some consideration.

This Ol' Dwarf is still of the opinion that this game is the best adventuring experience he has had in the last half-century or so. This mod pack, with all the little quirks, makes that opinion a conviction!

Allyx, I have saved Amii and have placed an order with her father, but I have never had any package arrive yet in any game I have played. This is the first time it did not take FOREVER to find the swamp lotus. I had the encounter the second trip back to town with loot from the battle with Lareth's guards. As I said, this time out I have left the gnolls alone & I have just rescued the Elven Princess & Prince Thrommel. Now I go & do everything I can in Nulb. (This will be my initial enntry there for this run through the game.)

Ah well, about time for my warm milk toddy & mid-day nap...

Last edited by Orrin Oakenshield; November 5th, 2005 at 12:12 PM.
Orrin Oakenshield is offline   Reply With Quote
Old November 5th, 2005   #51
Allyx
Master Crafter
 
Allyx's Avatar
 
Join Date: Dec 2004
Location: U.K.
Posts: 3,301
Re: Co8 Mod Pack 4.0.0

Ok, could you test my hunch for me then? keep checking in with the woodcutter for your item, order a second one, wait for that, pay off the gnolls in the moathouse, order a third item, wait for the woodcutter to tell you your item was attacked by gnolls, then go back to the moat house and back, when you get to the caravan map, check the treasure chest, your item should be there.
__________________
"I don't want it back. You can never get rid of the smell, you know. Besides, that dagger was Flint's!" - Tasslehoff Burrfoot.

Allyx is offline   Reply With Quote
Old November 5th, 2005   #52
Orrin Oakenshield
Hungry Ghoul
 
Orrin Oakenshield's Avatar
 
Join Date: Sep 2004
Location: Iowa
Posts: 37
Re: Co8 Mod Pack 4.0.0

I have never recieved the first package, even before completing the game in previous run-throughs. But since the gnasty gnolls are still cooling their jets in the moathouse right now, something I have not left hanging before, I will follow your procedure & inform you of the results. With any luck... later today.

PS. my hard copy of the Keep on the borderlands is torn up, written on, soda stained, & in general appearance, well used. I found it in my "storage" closet. DM's notations & players notes in the folder make me look forward to whatever you & your teammates come up with.

Last edited by Orrin Oakenshield; November 5th, 2005 at 01:00 PM.
Orrin Oakenshield is offline   Reply With Quote
Old November 5th, 2005   #53
wizgeorge
Prophet of Wizardy
 
wizgeorge's Avatar
 
Join Date: Feb 2005
Location: A different zone
Posts: 1,413
Question Re: Co8 Mod Pack 4.0.0

Went to the safehouse in Nulb and an army was in there. The traders, and a whole bunch of other "things". I haven't done the trader encounter yet, not high enough level yet. Why are they there now? Didn't sell anything to them, kike Lareth's boots or eye cloaks. Man I ain't gping back in there for a long while.
wizgeorge is offline   Reply With Quote
Old November 5th, 2005   #54
Cerulean the Blue
Blue Meanie
 
Cerulean the Blue's Avatar
 
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,960
Re: Co8 Mod Pack 4.0.0

Quote:
NPC level up to a Cleric 1st level had an odd error.
When choosing domains I got this;
Error. Missing 18120 in mes\pc_creation.mes
with two buttons to choose eitther 'Positive' or 'Negative'.
I figured out why this is happening. It is a side effect of NPCs leveling like PCs. A cleric of a Neutral Diety (or certain other Deities) who is of a neutral alignment (Lawful Neutral, True Neutral, Chaotic Neutral) must choose at first level whether to channel Positive or Negative Energy. Choosing Positive allows them to turn undead and spontainiously cast healing spells. Choosing Negative allows them to rebuke undead and spontainiously cast harming spells. The error occurs when you try to make NPCs into clerics. If the NPCs deity is not in the list of neutral deities in pc_creation.mes (as is the case with Meleny) you will get this error that a text line is missing. The list was only set up with deities PCs can choose at creation in mind, and since the Old Faith is not one of them you get that error. As far as I can tell, it should only happen with followers of the Old Faith. I don't know if it will keep them from being clerics though. There may be issues with Cleric Domains. I would suggest selecting either Positive or Negative energy, whichever you want, and continue on. Let us know if it works.

This should be an easy fix for 4.0.1.

I have had that same problem with the Elven Princes in the unmodded game. I don't know what is causing it. I have looked at the dialog file and it should work. But sometimes it doesn't.
__________________
"No. The only thing that lasts forever is apathy. But who cares."
Cerulean the Blue is offline   Reply With Quote
Old November 5th, 2005   #55
Nitrokitty
Goblin Raider
 
Nitrokitty's Avatar
 
Join Date: Nov 2005
Posts: 3
Re: Co8 Mod Pack 4.0.0

Ha ha, disregard my last post, I'm an idiot.
Nitrokitty is offline   Reply With Quote
Old November 5th, 2005   #56
darmagon
stumbler in the dark
 
darmagon's Avatar
 
Join Date: Mar 2005
Posts: 295
Re: Co8 Mod Pack 4.0.0

Quote:
Originally Posted by Allyx
Hey Darmagon, THAT'S GREAT - you get the power word stuff working AND all those other spells? That's just cool, How about I make you some scrolls to go with them eh?
Scrolls will be great when the spells are done. I haven't yet got power words to work. As I said in the post I am working on them and hope to have them done by Monday.

I thought I had protection from spells done but it is gving me holy hell in testing. The problem is that in order to make it work correctly (ie. work only against spells and not natural abilities etc.) I had to change all the spell scripts. But all the scripts are not set up the same so I couldn't just find and replace them with a utiility. I am having to go through each spell and manually change many of them, and there are a lot of spells!

After that is done I am torn between working on 'Wall of Fire' and 'Prismatic Spray' (to make the sent to other planes thing work). On the one hand, working on 'Wall of Fire' will give me knowledge that I can use in all the wall spells as well as repulsion, incendiary cloud, and the Bigby's hand spells and maybe some others. On the other hand, making the sent to other plane thing work in 'Prismatic Spray. will give me knowledge I can use for the other prismatic spells and other plane related spells. However, from what I have right now, I am pretty sure that it will take more time for 'Prismatic Spray" then for all the other spells combined so I am leaning towards getting all I can done by monday and leaving off on 'Prismatic Spray' until after that...

Darmagon
darmagon is offline   Reply With Quote
Old November 5th, 2005   #57
Orrin Oakenshield
Hungry Ghoul
 
Orrin Oakenshield's Avatar
 
Join Date: Sep 2004
Location: Iowa
Posts: 37
Wink Re: Co8 Mod Pack 4.0.0

Hello.
First off:
Allyx, I have cleared Nulb and have completed all the temple quests on the first two levels. I have spent over an hour just traveling the overworld. I have rested for months at a time. I am done for the day. My first package just is not showing up.
Sorry.
Can some change be made to the .py file or something to make it happen?

Cerulean the Blue, thank you for that explanation.
Her clerical ability is not being hindered nor is her domain spells. I chose the 'Positive' button. Right now she is level 11.
Multi-classed druid/cleric plus one level wizard will give her some awesome crafting abilities in a few more levels...

Hey! She told this Ol' Dwarf she wanted adventure.
She is going to pay for her fun, same as anyone else.

Last edited by Orrin Oakenshield; November 5th, 2005 at 11:40 PM.
Orrin Oakenshield is offline   Reply With Quote
Old November 6th, 2005   #58
Cerulean the Blue
Blue Meanie
 
Cerulean the Blue's Avatar
 
Join Date: Apr 2005
Location: Portland, Oregon
Posts: 1,960
Re: Co8 Mod Pack 4.0.0

Quote:
Allyx, I have cleared Nulb and have completed all the temple quests on the first two levels. I have spent over an hour just traveling the overworld. I have rested for months at a time. I am done for the day. My first package just is not showing up.
Sorry.
Can some change be made to the .py file or something to make it happen?
Orrin, my first time through Liv's mod I found the Lotus right away, but then the Woodcutter never heard back from his relative. It has something to do with the way the game handles timed events. Sometimes they just never happen. I have had game where I rescued the Elven Countess, but the reward never showed. I have had Thrommel's reward never show up. I think the timed event thing is hardcoded in the game. It's not in the .py files.
__________________
"No. The only thing that lasts forever is apathy. But who cares."
Cerulean the Blue is offline   Reply With Quote
Old November 6th, 2005   #59
Shiningted
Lay off the junk son
 
Shiningted's Avatar
 
Join Date: Oct 2004
Location: Sydney
Posts: 9,149
Re: Co8 Mod Pack 4.0.0

I would second that - time events arent the games strongest point.

Great news about the spells Darmagon, u n Allyx r champions.

Gaear, we gotta have that Bink video, its our first one! One more frontier falls.
Shiningted is offline   Reply With Quote
Old November 6th, 2005   #60
astraldeva
Goblin Raider
 
Join Date: Nov 2005
Posts: 6
Thumbs down Re: Co8 Mod Pack 4.0.0

Quote:
Originally Posted by Cerulean the Blue
First let me say this:
The Portrait Pack is coming soon, and with it answers to all your custom portrait questions. The Portrait Pack will have all of the Baldur's Gate, Icewind Dale and Royo portraits available at Sorcerer's Place, and have .mes and .ppf files compatable with Co8 4.0.0 and with Allyx's familiars.
Let me say this first - you guys/girls took a game which Atarti should not have been paid for and made it playable and THEN highly enjoyable. The new mod is freaking AWESOME! I love it!

Now for the above quote - IMHO, the only two things missing from the game now are: 1) custom portraits, which looks like we will, thank God, we will be getting soon, and 2) custom voices. Those portraits above are great (but not easy to get working correctly for novices) and will close that chapter.

If I could make two small requests in regard to ToEE and the great job all you modders have done, I will be forever satisfied. In regard to the stock Atari ToEE voices, only 2-3 are worth using. I mean who is going to use "raspy" - I have nightmares about that voice... lol. #1 Could we get a new voice mod? That would own for us players who play with game sound alot and bore easily. #2 Can the voice and the portrait packs be rolled into an easy installer program for the computer illerate people like myself?

Thanks to everyone who worked on this new version - you guys/girls should be given all of Atari's / Wizard's / Troika's profits for ToEE...IMHO.

Last edited by astraldeva; November 6th, 2005 at 09:15 AM.
astraldeva is offline   Reply With Quote
Reply



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:32 AM.
Our Host!


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Circle of Eight Design by Ian Miles "Sol Invictus" Cheong