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Old July 2nd, 2012   #421
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Re: Co8 New Content: Verbobonc

Hmm, the first door just south of where you arrive in Verbo is a wormhole to Homlett! I wonder what's up with that.

EDIT: So is the right Coliseum exit.

Last edited by Ausdoerrt; July 2nd, 2012 at 06:29 PM.
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Old July 2nd, 2012   #422
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Re: Co8 New Content: Verbobonc

Any oddities you may see in 7.3 with portals and whatnot are a result of the map numbering overhaul. (And they should all be reported here so we can snuff them out - thanks. )

Vanilla ToEE had clumps of map numbers grouped by area more or less. This allows ranges in the .dll to be assigned an area name, which appears in things like saves. When Co8 started adding maps they were all pretty much add-hoc, so whatever came first went next in line. This doesn't add very much to organization, and it doesn't allow for our custom areas to have map number ranges and thus .dll-recognized area names as described above. So making them compliant as such is a good thing that pretty much had to be done eventually - by reassigning map numbers. The fallout though is that any part of the game that uses that numbering system, such as portals and jump points, needs to be updated accordingly. So a door that once led to the coliseum or whatever might now lead to the Hickory Branch cave unless the portal data is updated, and there are a lot of portals in the game, so a few are going to be missed.
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Old July 3rd, 2012   #423
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Re: Co8 New Content: Verbobonc

Well then, the central exit portal in the Verbobonc City Hall also led me to the same spot in Hommlett.

I've also noticed a glitch on the Merchant's Row where if you enter the right-side row of buildings, you just get black backgrounds with candles on them, no BG textures or the like.

Also the "Constable Chambers" option on the Verbo sign transports you to the empty (black) region of the permanent lodging hostel map instead of wherever you're supposed to go.

I'll update if I find any more. Also, welcome back, and great job on the textures update (with the unfortunate "bonus" of having to relearn the city map all over again ).
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Old July 3rd, 2012   #424
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Re: Co8 New Content: Verbobonc

Thanks.

That background art issue is strange, as it works fine for me. Anybody else having that issue?
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Old July 4th, 2012   #425
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Re: Co8 New Content: Verbobonc

^ Hmm, in that case maybe that's just me glitching out. I've also been having crashes going to Verbo recently, so maybe there's something wrong with my game.
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Old July 4th, 2012   #426
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Re: Co8 New Content: Verbobonc

Ok, this here is a weird one - Hextor Priest is nowhere to be found, and as a result I can't do either Monster Mash (because apparently meeting other Hextorites doesn't set the flag) or the Thaddeus assassination quest. I did pay the 10 gold entrance fee, and he's still not there. Tried both day and night.

Seems like I'm having terrible luck with Verbo quests in this patch. This is now 3 (incl. Rabbit Hole) that I can't initiate.
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Old July 5th, 2012   #427
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Re: Co8 New Content: Verbobonc

Here's another one I caught:

Magic rings are spawning again on corpses in the Thaddeus encounter. I think I just looted over 20. Guessing this is way more than intended - I recall the encounter being rather skimpy on loot in 7.0.
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Old July 5th, 2012   #428
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Re: Co8 New Content: Verbobonc

Also, weird bug with the slavers fight - some of my characters remain paralyzed on first round, at which point the slavers coup de grace them. As if being forced to lose one party member wasn't enough >__> Now you're pretty much guaranteed to lose two, if not more.
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Old July 5th, 2012   #429
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Re: Co8 New Content: Verbobonc

Quote:
Magic rings are spawning again on corpses in the Thaddeus encounter. I think I just looted over 20. Guessing this is way more than intended - I recall the encounter being rather skimpy on loot in 7.0.
That was actually not changed, but there was a flaw in the script in that they would not destroy the rings if they died after Thaddeus told them to change strategies. Will be tweaked, thanks.

Nothing changed with the Slavers. (And no, the Emridy Meadows map - as with most of the vanilla maps - didn't change number. )
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Old July 6th, 2012   #430
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Re: Co8 New Content: Verbobonc

Quote:
Nothing changed with the Slavers. (And no, the Emridy Meadows map - as with most of the vanilla maps - didn't change number. )
Geh, well I suppose I'll have to go back to the cheesy tactics for the fight then (hiring a few extra PCsto be used as cannon fodder).

EDIT: Umm, and about the portals again... You seem to have fixed the "Viscount's Chambers" option so that it now leads to the correct map, but you still go to the wrong location on it, namely beyond the edges of the map.

ALSO: Where did the warehouse for "Removign Wilfrick" go? Certainly nowhere near the park, since I entered every damn building there, and it's mostly Merchant Row buildings now...

Eh, I think I've checked every building in Verbo, I have no idea where to find him.

Last edited by Ausdoerrt; July 6th, 2012 at 01:24 PM.
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Old July 6th, 2012   #431
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Re: Co8 New Content: Verbobonc

Quote:
Originally Posted by Aus
Ok, this here is a weird one - Hextor Priest is nowhere to be found, and as a result I can't do either Monster Mash (because apparently meeting other Hextorites doesn't set the flag) or the Thaddeus assassination quest. I did pay the 10 gold entrance fee, and he's still not there. Tried both day and night.
Sorry I missed this ... seems to be another start-a-new-game instance. The short version reason why this happens is if a mob has standpoint coordinates that indicate a different map than where it exists, it won't show up. Some of the time. Give it's coordinates the right map number and redoing the day/night standpoint process fixes this, but in order to see those changes you have to start a new game. I just tested it with a new game and he appeared.

Quote:
EDIT: Umm, and about the portals again... You seem to have fixed the "Viscount's Chambers" option so that it now leads to the correct map, but you still go to the wrong location on it, namely beyond the edges of the map.
Re-fixed, thanks.

Quote:
ALSO: Where did the warehouse for "Removign Wilfrick" go? Certainly nowhere near the park, since I entered every damn building there, and it's mostly Merchant Row buildings now...
You should try the Warehouse District via the signpost. It's in the far southwest below the arena. I'll have to change the pertinent dialog, thanks.
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Old July 7th, 2012   #432
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Re: Co8 New Content: Verbobonc

Quote:
Sorry I missed this ... seems to be another start-a-new-game instance.
Wait, I thought you fixed this in 7.3.2? The guy popped up right after I installed the patch. You're reading an old post

Quote:
You should try the Warehouse District via the signpost. It's in the far southwest below the arena. I'll have to change the pertinent dialog, thanks.
Figures. I think I checked there as well, but just in case, I'll look again to make sure.

EDIT: Well, installed the new patch and tried it again, sadly the two buildings in the warehouse district continue being dreadfully empty

Last edited by Ausdoerrt; July 7th, 2012 at 03:57 AM.
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Old July 7th, 2012   #433
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Re: Co8 New Content: Verbobonc

Hm, I just tested it with a new game and it worked fine.

Can you check what the following console code returns?

Code:
game.global_vars[704]
Also, you did get the actual green light on the job from Darlia, right? It's not one of those things where he tells you about it and you go straight there.
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Old July 7th, 2012   #434
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Re: Co8 New Content: Verbobonc

Yeah, I did all the previous jobs, and gave him 6 days to "prepare". Here's a screenshot of the empty warehouse (just in case I somehow got the wrong one) with the appropriate dialogue history: http://oi47.tinypic.com/157f1hl.jpg

The variable request returned a 3.
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Old July 7th, 2012   #435
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Re: Co8 New Content: Verbobonc

I guess it's probably a new game thing then, sadly. Sorry about that.
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Old July 7th, 2012   #436
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Re: Co8 New Content: Verbobonc

So it's the right building, at least? (so that I know in the future). I guess I'll have to kill the Brotherhood then... :D
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Old July 7th, 2012   #437
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Re: Co8 New Content: Verbobonc

Yeah, right building.

For some new excitement you may not have experienced yet, you may want to try turning them in to the authorities instead.
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Old July 8th, 2012   #438
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Re: Co8 New Content: Verbobonc

Well, the only choice I have left in this game, I guess. After all, playing a TN party, doesn't matter which side I decide to kill to "restore the balance" XD Guess I could side with Hextorites in WoTGS later to reach complete zen.

EDIT: So what was supposed to be the new excitement? He just attacked me and died rather swiftly :/

Last edited by Ausdoerrt; July 8th, 2012 at 08:35 AM.
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Old July 8th, 2012   #439
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Re: Co8 New Content: Verbobonc

Did you try turning him in to the authorities/narcing him out?
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Old July 8th, 2012   #440
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Re: Co8 New Content: Verbobonc

Yup, was charged with arrest, which led to him (Darlia) attacking me and me killing him rather easliy. That it, or am i missing something?
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Old July 8th, 2012   #441
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Re: Co8 New Content: Verbobonc

You could let the authorities take care of it. There are actually provisions now for that happening during any of Darlia's three missions.
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Old July 20th, 2012   #442
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Re: Co8 New Content: Verbobonc

Looked through the thread and could not find any information about the location of the Bazaar of the Bizarre. From the discussion when you reach Verbobonc, this isn't supposed to be a secret place, but I can't seem to find it. I have gone to every location indexed by the signpost and I have even completed the first quest. Anyone willing to assist?
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Old July 21st, 2012   #443
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Re: Co8 New Content: Verbobonc

Go to the Merchant's Row destination via the signpost. Once there, go to the first building directly to your right on the screen.

Note that for some reason, the night time map graphics aren't showing in that row of shops at the moment, although the merchants will still be in there.
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Old July 21st, 2012   #444
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Re: Co8 New Content: Verbobonc

Didn't run into too many walls stumbling my way to the magic merchants. Thanks

I am really enjoying the new content. I had not played TOEE since it originally came out and all the new stuff is great.
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Old August 9th, 2012   #445
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Re: Co8 New Content: Verbobonc

I've run into a problem ever since going to V. Anytime I go upstairs or downstairs at the Welcome Wench, the game shuts down. I've tried multiple different saves. Can't swear that it's related to Verbobonc but it's my best guess.
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Old August 13th, 2012   #446
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Re: Co8 New Content: Verbobonc

Have you done any consoling?
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Old August 24th, 2012   #447
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Re: Co8 New Content: Verbobonc

Monster Mash Problem

In the temple ruins, I gave the kid 10gp and went down the ladder behind the curtain.

Underneath I found 3 "clerics of Pelor" but no "priest of pelor". One of the clerics had a brief conversation, but now just glares at me. The other would not talk at all.

Going back to the Canon, he has no options other than wanting to raise a party member or tell me about the slavers. Am I missing something? I am playing 7.3. Thanks.
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Old August 24th, 2012   #448
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Re: Co8 New Content: Verbobonc

Hm, he's supposed to show up after that. You haven't somehow already killed the Hextor priests in the ToEE or gotten the Hextor Rat rep, have you?
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Old August 24th, 2012   #449
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Re: Co8 New Content: Verbobonc

No Hextor rat rep and I have not seen any Hextor priests in the TOEE. I have "joined" the greater temple, though I don't plan to hunt down poor Scorp.

All I can find in the ruins basement are three clerics who won't talk to me, a bunch of dogs, and a door with a long hallway behind. The Canon isn't willing to say anything interesting, unfortunately. Now that he has told me about the slavers, he will only talk about raising my PCs - who aren't dead. Tried talking to everyone else in the new Pelor temple and no luck there either.

First time trying to get the Monster Mash quest, so I assume I am missing something.
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Old August 24th, 2012   #450
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Re: Co8 New Content: Verbobonc

Can you check the status of flag 937? Open the console (shift ~) and type

Quote:
game.global_flags[937]
Press enter and let me know what it says.
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