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#601 |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
I have not had any crashes to desktop so far while playing 5.9.2 NC.
The Improved Trip ability is WAY too powerful! Some other players mentioned recently about having meat items in the game. I don't know if this is of any use to anybody, but Lodriss already sells a chunk of meat (see screenshot below). My favourite combat in the game so far is the Nulb ambush. It was fun. I was disappointed at how easy the combat is with a largish (6+) party of player-made PCs. It would be a tough combat with a party of mostly NPCs though. Is it possible to cast the spell Call Lightning indoors in this computer game? If so, then that is another spell that shouldn't work indoors. The Amulet of Proof against Detection and Location that Rannos Davl has is worth approximately 31850 Gold Pieces. The value of that item seems to me to be way too high. I wish that the last character in the party order was not repositioned at the front whenever the party enters a map where the party is immediately ambushed (e.g. the tower at the moathouse, the broken tower at the Temple of Elemental Evil, the player's house in Nulb, etc.). The game is penalizing the player through no fault of the player (which is unfair). Having to change the party order before and after these map-change ambush combats is a hassle. There's another DO NOT USE bullet in the Boatmen's Tavern (see screenshot below). Sitra Achara, when I uncompressed your 2010-10-08.part2.rar and 2010-10-08.part3.rar files (from the Lets talk about Lareth thread) (http://www.co8.org/forum/showthread.php?t=8463) into my Temple of Elemental Evil folder, I received the following errors (see screenshots below): Last edited by gazra_1971; October 17th, 2010 at 08:52 AM. |
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#602 | |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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Now Call Lightning and Lightning Storm (Druid spells) are a different story. |
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#603 |
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Lizardman
Join Date: Oct 2005
Posts: 708
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Hi
According to d20 SRD Chain Lightning, Call Lightning, and Call Lightning Storm can be used indoors. The only outdoor rule is that if you use Call Lightning or Call Lightning Storm outdoors in a storm, the Lightning Bolts cause more damage. The Royal Canadian |
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#604 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
There aren't any bulls in the game. The player shouldn't be able to use bull's strength.
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What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft |
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#605 | ||
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Bugbear
Join Date: Oct 2008
Posts: 1,226
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Quote:
Quote:
Last edited by Ausdoerrt; October 12th, 2010 at 10:49 PM. |
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#606 | |
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Gnoll
Join Date: Sep 2003
Location: Israel
Posts: 928
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Quote:
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#607 | ||
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,853
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Quote:
Quote:
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#608 |
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Gorboth's Rider
Join Date: Dec 2007
Location: Central Coast, USA
Posts: 1,029
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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#609 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,853
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Thanks, I think I got it sorted.
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#610 | |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Quote:
__________________
My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#611 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Remesh the eyes of the deep first so we can have real beholders that shoot death 8 times per round!
__________________
What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft |
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#612 |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
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#613 | |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Quote:
Whenever I start a new game with 6 or 7 PCs, I start the game with approximately 70-140 Platinum Pieces. I don't know what the "proper starting money" is. Could you explan what it is supposed to be? I looked through my 170 or so saved games, and the following maps (that I've been to) display their location description properly in the saved game list: HOMMLET DEKLO GROVE MOATHOUSE MOATHOUSE CAVE EXIT EMRIDY MEADOWS HICKORY BRANCH NULB TEMPLE OF ELEMENTAL EVIL The following maps (that I've been to) have a blank description (i.e. they do NOT display their location description properly) in the saved game list: SHOP MAP WELKWOOD BOG RANDOM MAP ARENA OF HEROES After reading Gaear's question again, I now realize what he meant. I believe that I get all of the description boxes whenever I enter a new map that is supposed to have them (but I can't remember whether I did get description boxes for the shop map). Last edited by gazra_1971; October 20th, 2010 at 10:39 AM. |
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#614 | |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
I managed to win the third combat in the Arena of Heroes with 6 level 6 PCs on my FIRST ever attempt at it! I was quite proud of that achievement. Mind you, the only way that I was able to do that was because my characters made ALL of their Will saves during the combat against all of the deadly spells that the enemy wizards kept casting at my characters! I was EXTREMELY lucky! My level 6 cleric with the Sun domain and the Improved Turning feat destroyed 2 of the wizards with Greater Turning. Clerics of Pelor are SO HANDY in this computer game!
When my rogue has the Large Darkwood Shield equipped, he receives no penalty to attack even though he is not proficient with shields. Also, he receives a +1 bonus to Trip checks and Open Lock checks due to wielding the Large Darkwood Shield (see screenshots below). I checked the D&D 3.5 SRD and it states that Darkwood shields are only supposed to weigh half as much and have their Armor Check Penalty reduced by 2: Quote:
* Armario offers to buy a Shield +1 for twice the price that he offers for a Shield +2. * Mother Screng and Jakk Borton offer the same price for a Shield +1 as they do for a Shield +2. * Otis, Ah Fong, and Brother Smyth offer to buy Lareth's Staff of Striking and the Barbarian Helm for twice the price that Mother Screng, Armario, Jakk Borton, Calmert, and Burne offer for them. * Armario offers to buy a Masterwork Heavy Flail for twice the price that Mother Screng, Otis, Ah Fong, Jakk Borton, and Brother Smyth offer for it. Is a Heavy Flail a wooden weapon? When an enemy wizard cast Stinking Cloud, 2 dead Owlbears in the area of effect of the Stinking Cloud attempted Fortitude saves to avoid the spell effect (see screenshot below). The Help page for the Death Knell spell has an error (see screenshot below): "Upon casting this spell you touch a living creature that has -1 of fewer hit points." Should be "-1 or fewer hit points." When you hold the mouse pointer over the Precise Shot feat in the feat list window of a character, the description for Precise Shot has an error (see screenshot below): "You can shoot or throw ranged weapons at an opponent engaged in melee with taking the standard -4 penalty on your attack roll." Should be "without taking the standard -4 penalty". Last edited by gazra_1971; October 14th, 2010 at 08:52 AM. |
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#615 |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
When you hold the mouse pointer over the Haste spell in a spellcaster's spell list, the description for the Haste spell incorrectly states that it provides "+2 on attack rolls and AC." (see screenshots below). Should be "+1 on attack rolls and AC." The Help page for the Haste spell and the Rolls History windows for attack rolls and AC calculation all correctly show that the Haste spell provides a +1 bonus to attack rolls and AC.
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#616 |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
My lawful good-aligned party had Serena in my party. In the Snake Pit in Nulb, I talked to Ophelia but I was unable to initiate any quests from her. I suspect that this was due to my party's alignment. When I talked to Riana, she had the following dialogue options (see screenshot below). When I talked to Ophelia, she had the following dialogue options (see screenshot below), even though I had not initiated any quests from her at all. I was unable to initiate or complete any of the quests in the Snake Pit. Ophelia's dialogue options need correcting because she should not show the following dialogue option when I have not initiated the quest (that the dialogue option is associated with) from her beforehand:
"3. I'm still working on finding out about Jenelda for you." Last edited by gazra_1971; October 14th, 2010 at 11:27 AM. |
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#617 |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Just had a random encounter with 12 Doors (Boba Fett looking guys). How do I post a screen shot?
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#618 |
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Press the Print Screen key (it is just called PrtScn on my keyboard). Then run the image editing program Paint that comes with Windows (well, it does with Windows XP, I don't know about Windows Vista or Windows 7) (in Windows XP, you click on Start - All Programs - Accessories - Paint). Then click Edit - Paste. The screenshot should appear in the Paint program. Then you may have to crop the screenshot (by clicking on the broken rectangle icon, and then clicking-and-dragging the rectangle over the section that you want to keep of the screenshot, then clicking Edit - Copy (or right-click while the mouse pointer is inside your new rectangle and select Copy), then click File - New, then click Edit - Paste) so that the resultant image file will be less than 100 KB in size. Then save the image as a JPEG (.JPG) file. You can't upload image files larger than 100 KB to this website.
In this forum, when you click on NEW REPLY, click on the Manage Attachments button, then click on one of the Browse... buttons. Then select your new image file. Then click on the Upload button. Then click the Close this window button. Then click the Submit Reply button. [edit] Then delete all of the useless screen00xx.tga files in your Temple of Elemental Evil\modules\ToEE folder because they each take up a whopping 5 MB each! Last edited by gazra_1971; October 19th, 2010 at 07:49 AM. |
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#619 |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Thanks!
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#620 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
12 zombie bounty hunter doors. That is cool. I wonder what other new monsters are in the game. Maybe some crawfish bounty hunter barrels or some such.
*edit* Holy crap! I just realized something. The potion vendor at the moathouse respawn, her name is Thingizzard, just like it warns on the P&P map! Cool.
__________________
What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft Last edited by Necroticpus; October 13th, 2010 at 01:14 PM. |
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#621 |
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Victory at Sea!
Super Moderator
Join Date: Oct 2004
Location: Sydney
Posts: 9,828
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Thats 'Mother Thingizzard' to you. But it shows what an archetype the 'crone in the swamp' is.
__________________
My blog! http://rpg-rant.blogspot.com/ My webcomic! http://rpg-rant.blogspot.com/2007/08/kecik-1.html
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#622 |
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Yumm
Join Date: May 2010
Location: NC, US
Posts: 72
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
I had the same issue, with the exact same screen as captured by GG (5.9.2 game), I avoided the encounter and it hasn't repeated yet. My game was after Verb., after Hedrack and pre-nodes at the time.
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#623 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
I would like to humbly suggest that Gaear make a sticky thread that just has a title that says "Run As Administrator". I bet it would clear up 1000% of the new people's problems. Even if they don't open and read the post, just the title alone will make them think.
I know that there is already a troubleshooting instructions thread and windows compatability and whatnot but who reads those?!
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What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft Last edited by Necroticpus; October 14th, 2010 at 02:42 PM. |
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#624 |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
They turned out to be 12 zombies, an unusual encounter, but all went down to a turn undead for 0 XP.
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#625 | |||
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Knights of Legend
Join Date: Aug 2010
Location: Adelaide, Australia
Posts: 462
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Quote:
Quote:
I just experienced jerkstop for the first time ever. I had just rested for 8 hours upstairs in the Inn of the Welcome Wench and when I exited the inn, I immediately experienced jerkstop (see screenshots below). I eventually made my way back into the inn, and when I exited the inn again, I no longer experienced jerkstop. I am almost certain that I never used the Sign Posts in 5.9.2 NC (I did use the sign posts a few times in 5.9.1 NC). I have NEVER opened the command console in the game. My OS is Windows XP SP3. I am not using nor have I ever used the no-CD crack. I never experienced jerkstop in 5.8.1 NC. The Dispel Magic spell is very messy with spots where a corpse has been animated because of all of the corpse's items left behind in a pile on the ground when the corpse is transformed into an undead creature (see screenshot below). Also, the door exit to the map is also numbered by the Dispel Magic spell as a legitimate target to dispel all magic on the target. Weird. When my character did a critical hit while under the effect of the Prayer spell, the +1 damage due to the Prayer spell was multiplied by the critical multiplier of the weapon that my character was wielding (see screenshot below). I've looked at the D&D 3.5 SRD and it's not clear to me whether the +1 damage from the Prayer spell should be multiplied by the weapon's critical multiplier when a character scores a critical hit while under the influence of a Prayer spell. The D&D 3.5 SRD states: Quote:
With regard to Lubash, Gaear, you are aware that the player can avoid Lubash altogether by going the other way through the moathouse dungeon (i.e. through the secret door in the pillar), and that the player can avoid a confrontation with Lubash by wearing the cloaks that are in the nearby chest? I don't see why Lubash shouldn't be allowed to fight the player's characters when the player's characters fire arrows/bolts at Lubash from outside his room. That's why I would like the situation with Lubash changed. I also strongly object to the instant killing of one of the player's characters (without any saving throw) before the combat with the slave traders. It's just not fun. Gaear, will you PLEASE remove that from the game? It's not fair to penalize the player that drastically through no fault of the player. The most amount of damage that one of my characters has ever done with a critical hit was 69 HP damage with a masterwork ranseur. I am EXTREMELY curious - what is the most amount of damage that one of your characters has done with one hit? Last edited by gazra_1971; October 24th, 2010 at 09:50 AM. |
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#626 |
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Gnoll
Join Date: Dec 2008
Posts: 916
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Also a ranseur, but I believe it was +1 at the time, with a fighter with 20 STR.
Last edited by General Ghoul; October 15th, 2010 at 09:41 AM. |
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#627 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
My highest rogue sneak attack critical was 137 damage. These are the rest...
__________________
What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft |
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#628 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
Gaear, look at post #625, Gazra's post. There's a screenshot of him getting jerkstop. He didn't mention it but if you look at it, you can see water ripples in the ground under the signpost! BAM!
__________________
What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft |
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#629 |
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Bastard Maestro
Administrator
Join Date: Apr 2004
Posts: 8,853
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
That's in the jpeg image, so no ... but that's not to deny that you yourself had ripples.
![]() I have a lot of catching up to do here but it will be a little bit. Busy ... |
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#630 |
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Cthulhu Ftaghn!
Join Date: Jul 2009
Location: Duluth, MN
Posts: 1,379
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Re: Circle of Eight Modpack 5.9.x/5.9.xNC General Commentary & Discussion Thread
It's right there! It's the only circle on the map! I'll bet a million dollars and Ted's reputation that it is a ripple!
Everyone, watch for water ripples in front of the inn! Especially when you get jerkstop!
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What is not dead which can eternal lie. And with strange aeons even death may die. - Howard Phillips Lovecraft Last edited by Necroticpus; October 15th, 2010 at 03:33 PM. |
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