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#1 |
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Bastard Maestro
Join Date: Apr 2004
Posts: 5,575
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Grab the ToEE Portraits Made Easy portrait pack from here:
--> DOWNLOAD <-- Got any questions or comments? Need help? Fire away below. README: CUSTOM PORTRAITS FOR TOEE & CO8 MODPACK 5.8.X DISCLAIMER Despite our best intentions, making custom portraits for ToEE is really not easy, and never will be. It can be fairly simple to middlingly difficult to very difficult, depending on your technical proficiency and the tools you have available to you. Replacing portraits is not really a big deal, but if you don't have Photoshop, you probably won't have much luck creating your own. What this guide will do for you is explain all the steps in as much detail as possible, and provide you with base custom image files that are already set to the necessary specs in order to work in ToEE. You can use these to build your own custom portraits if necessary. INSTALLATION INSTRUCTIONS Extract the contents of the WinRAR archive to your ToEE root directory, which is normally C:\Program Files\Atari\Temple of Elemental Evil. Overwrite any existing files. After installation, navigate to the Temple of Elemental Evil/data/art/interface/portraits directory using Windows Explorer. Here you will find a great many .tga files that constitute the game's portraits for PCs, NPCs, and monsters. Among all these .tga files, you will find 175 files that start with the words CUSTOM_PORTRAIT. If you were to look at these files in-game, you would find that they are currently all black. These are the .tga files that will become your custom portraits. TOEE PORTRAIT STRUCTURE Let's have a look at how ToEE handles portraits. For each PC, monster, or NPC, you will see that there are actually 5 images. These consist of a 'big' image that is displayed in the PC character window along with stats, feats, skills, inventory, etc. Next there are four smaller images that are displayed in-game along the bottom of the screen to represent your party members during non-combat play, and along the top of the screen to represent the members of your party during combat. There are two 'small' images that are used most of the time, and two 'mini' images that are used when space gets tight because there are a lot of participants in combat. Both the 'small' and the 'mini' image have a color version and a grey version, the grey being used to show your party members as being dead or unconscious. Only PCs have a 'big' image. So, each PC portrait in ToEE actually consists of 5 images. In the case of our custom portraits, they are named like this: Code:
CUSTOM_PORTRAIT_0010_B.tga CUSTOM_PORTRAIT_0011_M.tga CUSTOM_PORTRAIT_0012_S.tga CUSTOM_PORTRAIT_0013_S_GREY.tga CUSTOM_PORTRAIT_0014_M_GREY.tga The numbering can appear a bit confusing at first, but it's easiest just to think of it like you would a four digit number with a decimal point after the third digit, like 123.4. In the example above, the first three digits (001) are the same for all five images. That's because these images represent a single portrait, numbered 001. The last digit indicates which image (big, small, mini, etc.) of the set it is. Big is always 0, mini is always 1, small is always 2, small_grey is always 3, and mini_grey is always 4. Being as there are 175 image files in this pack that are of the 'CUSTOM' variety, and being as each ToEE portrait consists of 5 image files, we can deduce that this pack will actually contain 35 custom portraits in total. These portraits will be displayed at the bottom of the portrait selection screen in-game, after Half Orcs. THE IMAGE FILES ToEE portraits are targa image files, or .tga files. They must conform to a specific structure in order to work in ToEE:
CREATING YOUR PORTRAITS If you ran the game after installation of this pack without doing anything else, you'd just see a bunch of black squares where the custom portraits should be. That's because all the included .tga image files are just black at the moment. We need to add the actual images you want to use, and there are two ways to do this. IF YOU ALREADY HAVE YOUR IMAGES IN THE CORRECT SPECIFICATIONS NEEDED FOR USE IN TOEE: IF YOU NEED TO CREATE YOUR IMAGES: That is all. When you are done, all your BIG images should be about 77 KB in data size, all your SMALL images should be about 10 KB in data size, and all your MINI images should be about 7 KB in data size. If they're not, it means that you either have the dimensions or the resolution (bit rate) wrong. Re-do them correctly, because they have to be those respective figures exactly in order to work properly. The base images are already sized properly and are the correct bitrate, so this should not normally be an issue. The base images have also already been created with a white alpha channel underneath, so you won't have to worry about alpha channels. Enjoy your custom ToEE portraits!
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SUPER MODERATOR, Circle of Eight Forums Last edited by Gaear; May 24th, 2010 at 09:25 AM. |
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#2 |
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Dragon Warrior
Join Date: Feb 2009
Location: Pennsylvania, USA
Posts: 52
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Re: ToEE Portraits Made Easy: Help & Discussion
Really great instructions. Can't wait to try this out! Thanks Gaear!
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#3 |
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Yumm
Join Date: May 2010
Location: NC, US
Posts: 6
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Re: ToEE Portraits Made Easy: Help & Discussion
Thanks for the instructions Gaear. They really helped. I had trouble downloading BG and IWD portraits (could only get a partial that day), so it also helped me figure out how to add single portraits on my own. I hope. No problems yet. Paint.Net (freeware developed by U of Wash. students back when MS abandoned Paint) worked as a jpg-to-tga editor. The surface blur function serves very well to make photos look like "art" if done before resizing to the small size for portraits. BTW, do not use RLE compression unless you want every portrait to look like a rainbow when the game loads.
I'm afraid I went buck-wild on the whole female pirate theme for my evil parties. I didn't get back to gameplay for a week. Again, your work with this is much appreciated Gaear. Thanks. |
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