Temple of Elemental Evil News

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks 7.2.0 and 7.2.0 NC Released

    Dateline May 7, 2012, USA

    The Circle of Eight is pleased to present the latest versions of the modpack - Circle of Eight Modpacks 7.2.0 and 7.2.0 NC.

    You can download Circle of Eight Modpack 7.2.0 and Circle of Eight Modpack 7.2.0 NC from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the NC version. This release prominently features new texture upgrades for the city of Verbobonc.

    CHANGELOG:

    GENERAL

    • Included new version of TFE-X-Linux that fixes common issue with inconsistent character case in file names.
    • Normalized out of combat movement rate between all races.
    • Fixed wepaon property type proto errors with Silver Sword of Chaos and various other custom protos.

    HOMMLET

    • Removed pathnodes from Hommlet exerior as test measure to enhance performance and relieve jerkstop.
    • Fixed bug where game would end upon entering Hommlet tower if you had already destroyed the orb and Zuggtmoy was dead or banished (NC only).
    • Fixed bug where Rannos and/or Gremag's ghost would reappear in the traders' shop after they ran off.
    • Made it so that Pishella won't join party if you witheld information from Burne and Rufus, and that Ostler will charge you more for a room.
    • Added paladin falling for refusing to tell Burne or Rufus who sabotaged castle orders.
    • Added paladin falling for taking bribes from Rannos and Gremag.
    • Removed paladin falling from drinking contest.
    • Added information about undead to Spugnoir's dialog.

    NULB

    • Removed pathnodes from Nulb exerior as test measure to enhance performance.

    TEMPLE

    • Removed Hextorites from the Ogre Cave exterior map.

    VERBOBONC

    • Removed pathnodes from Verbobonc exterior as test measure to enhance performance (NC only).
    • Upgraded textures and overhauled layout of Verbobonc exterior map (NC only).
    • Added NPC Lhizeas to Verbobonc (NC only).

    WAR OF THE GOLDEN SKULL

    • Resolved faction differences between miltant hextorites and bearded devils (NC only).
    • Fixed bug where Fireforge would not appear in the Welcome Wench (NC only).

    TEXTURE UPGRADES

    <a href="http://media.moddb.com/images/mods/1/14/13683/verbo_upgrade_01.jpg"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/verbo_upgrade_01.jpg" alt="Verbobonc Texture Upgrades" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/verbo_upgrade_02.jpg"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/verbo_upgrade_02.jpg" alt="Verbobonc Texture Upgrades" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/verbo_upgrade_03.jpg"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/verbo_upgrade_03.jpg" alt="Verbobonc Texture Upgrades" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/verbo_upgrade_04.jpg"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/verbo_upgrade_04.jpg" alt="Verbobonc Texture Upgrades" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/verbo_upgrade_05.jpg"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/verbo_upgrade_05.jpg" alt="Verbobonc Texture Upgrades" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/verbo_upgrade_06.jpg"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/verbo_upgrade_06.jpg" alt="Verbobonc Texture Upgrades" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/verbo_upgrade_07.jpg"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/verbo_upgrade_07.jpg" alt="Verbobonc Texture Upgrades" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/verbo_upgrade_08.jpg"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/verbo_upgrade_08.jpg" alt="Verbobonc Texture Upgrades" width="560" /></a>

    We sincerely hope that you enjoy this edition of The Circle of Eight Modpack.

    - The Circle of Eight team
     
  2. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks 7.3.0 and 7.3.0 NC Released

    Dateline June 25, 2012, USA

    The Circle of Eight is pleased to present the latest versions of the modpack - Circle of Eight Modpacks 7.3.0 and 7.3.0 NC.

    You can download Circle of Eight Modpack 7.3.0 and Circle of Eight Modpack 7.3.0 NC from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the NC version.


    CHANGELOG:

    GENERAL

    • Comprehensive lag fix implemented: significantly reduces or eliminates lag in the Air, Earth, and Fire Nodes and in Temple levels two and four.
    • Disabled descriptive "empty/not empty" hover-text for containers.
    • Adjusted jump points in Moathouse Dungeon (near Lubash) and in Broken Tower (from Escape Tunnel below) to avoid parties being separated in different rooms upon arrival.
    • Changed Lantern Archon attacks from melee to ranged touch (per RAW) casting Searing Light.
    • Reduced value of summoned shillelagh to 5 CP (same as quarterstaff) so as to avoid selling exploit.
    • Bulletproofed drinking contest routine so that Paladins don't fall.
    • Corrected some exotic armor prices and stats.
    • Updated Moon-Ivy armor as follows: removed spell casting ability and charisma bonus from regular variety; added Poison-Ivy, Explosive Spores, and Pheromones varieties per the Arms and Equipment Guide. Reduced availability of all varieties so that they are rare.
    • Reduced CR for Drow, WotGS dwarves, and both Hextor factions to slow leveling (NC only).

    HOMMLET

    • Removed many mobs added in Co8 v5.5 from Hommlet exerior as test measure to enhance performance and relieve jerkstop.

    MOATHOUSE

    • Bulletproofed runoff routine for gnome and elf captives in Moathouse.

    NULB

    • Fixed pathnode-related Nulb exterior crash bug.

    TEMPLE

    • Made Romag and Hartsch appear in creatures killed log.
    • Removed Kella's spell resistance as per the module.

    HICKORY BRANCH

    • Fixed bug where Hickory Branch blockage would not appear after leaving area and coming back (NC only).

    WELKWOOD BOG

    • Merged Welkwood Bog exterior maps (NC only).

    VERBOBONC

    • Upgraded many Verbobonc interior maps to be consistent with the upgraded exterior (NC only).
    • Upgraded Darlia and the Verbobonc Scarlet Brotherhood cousins and nephews (NC only).
    • Upgraded gnome tunnels spiders (NC only).
    • Upgraded Verbobonc dragons from adult to old and from young to juvenile (NC only).

    We sincerely hope that you enjoy this edition of The Circle of Eight Modpack!

    - The Circle of Eight team
     
  3. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks 7.4.0 and 7.4.0 NC Released

    Dateline September 1, 2012, USA

    The Circle of Eight is pleased to present the latest versions of the modpack - Circle of Eight Modpacks 7.4.0 and 7.4.0 NC.

    You can download Circle of Eight Modpack 7.4.0 and Circle of Eight Modpack 7.4.0 NC from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the NC version.


    CHANGELOG:

    GENERAL

    • Fixed Shopmap resting bug.
    • Fixed Shopmap missing clothing chests.
    • Fixed numerous NPCs and monsters being missing that arose as a result of renumbering maps.
    • Fixed numerous portal destination and standpoint errors that arose as a result of renumbering maps.
    • Fixed various rest condition location errors that arose as a result of renumbering maps.
    • Added Circlet of Discernment (functions like Discern Lies spell).
    • Added scrolls for all remaining custom high level spells.
    • Fixed Cloak of Elvenkind competence bonus description.

    HOMMLET

    • Restored pathnodes for Hommlet exterior map.
    • Fixed bug where Pishella would still consult Burne re: recruitment even if he wasn't there.

    NULB

    • Restored pathnodes for Nulb exterior map.

    VERBOBONC

    • Restored pathnodes for Verbobonc exterior map (NC only).
    • Added Verbobonc Drainage Tunnels, 'What Lies Beneath' quest, three new NPCs, and three new reputations (NC only).
    • Fixed bug where Merchant Row map art would disappear at night (NC only).
    • Cleaned up Verbobonc day and night City Hall map art (NC only).
    • Bulletproofed routine for Narwell guards to destroy magic rings upon dying (NC only).
    • Tweaked Orrengaard's dialog file (NC only).

    WAR OF THE GOLDEN SKULL

    • Added feats for Ariakas and removed his spell resistance per RAW (NC only).

    SCREENS

    <a href="http://media.moddb.com/images/mods/1/14/13683/tunnels_1.jpg" title="Verbobonc Drainage Tunnels - Mod DB"target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/tunnels_1.jpg" alt="Verbobonc Drainage Tunnels" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/tunnels_2.2.jpg" title="Verbobonc Drainage Tunnels - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/tunnels_2.2.jpg" alt="Verbobonc Drainage Tunnels" width="560" /></a>


    We sincerely hope that you enjoy this edition of The Circle of Eight Modpack!

    - The Circle of Eight team
     
  4. Gaear

    Gaear Bastard Maestro Administrator

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    Updated 2012 - 2013 Release Schedule

    Dateline September 6, 2012, USA

    After much ponderation, I have concluded that there is absolutely no way that we are going to 'finish' the Circle of Eight Modpack by December of this year. Therefore, the development/release schedule is being extended into 2013, to include versions 7.5 through 8.0, with releases coming approximately every two months and 8.0 coming on September 16, 2013 - exactly ten years after the original US retail release of ToEE in 2003. Modular releases like this seem to work better for us than large, infrequent, monolothic releases.

    The estimated release schedule is as follows:

    • 7.5.0 - October 28, 2012
    • 7.6.0 - December 30, 2012
    • 7.7.0 - February 24, 2013
    • 7.8.0 - April 28, 2013
    • 7.9.0 - June 30, 2013
    • 8.0.0 - September 16, 2013
    You can also refer to this handy release calendar.

    calendar.jpg

    During this development cycle, you will see, among other things: the remaining major NC expansions (Hickory Branch, Arena of Heroes, and Moathouse Respawn) moved to the Verbobonc chapter of the game and rebalanced for higher levels; the updated user interface implemented; dolio's spells overhaul integrated; new content end slides added; the hopeful end of both lag and jerkstop; bugfixes; tweaks; some other new stuff.

    As of now, Co8 v8.0.0 is being viewed as the 'final' version of the Co8 modpack, and will effectively represent ten years of modding, improvements, and additions by countless contributors from Co8. After that, who knows?

    As always, stay tuned, thanks for playing, and we hope you enjoy the mod. :)
     
  5. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks 7.5.0 and 7.5.0 NC Released

    Dateline October 28, 2012, USA

    The Circle of Eight is pleased to present the latest versions of the modpack - Circle of Eight Modpacks 7.5.0 and 7.5.0 NC.

    You can download Circle of Eight Modpack 7.5.0 and Circle of Eight Modpack 7.5.0 NC from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the NC version.


    CHANGELOG:


    GENERAL

    • Overhauled worldmap: restored original travel locations, appended custom locations, redrew travel paths, tweaked map graphics.
    • Increased Ettins' run speed.
    • Scripted two weapon fighting for all ettins.
    • Added fix to give Weapon Focus: Ray and Greater Weapon Focus: Ray ability bonuses to ray based spells.

    MOATHOUSE

    • Fixed bug with spider factions in the Lareth battle.

    TEMPLE

    • Reworked Hedrack battle: added failsafe to prevent St. Cuthbert from participating in battles and Iuz from participating in battles after St. Cuthbert has appeared; added particle and sound effects for Iuz and St. Cuthbert routines; increased Hedrack's heartbeat detection distance so that he initiates party dialog further away; eliminated heartbeat detection distance for Hedrack when summoning Iuz so that this occurs regardless of party location; eliminated heartbeat detection distance for Iuz when speaking to the party so that this occurs regardless of party location; eliminated heartbeat detection distance for Iuz when spawning St. Cuthbert so that this occurs regardless of party location; made NPC speakers seek party leader; added numerous clear shitlist failsafes to prevent combat starting during or around conversations; removed KOS scripting from Hedrack allies so they don't initiate combat between stop combat routines; removed Iuz's particle effects because they don't go away after he's gone; made Iuz raise/heal gargoyles and Barkinar (if present) as well as Hedrack; replaced generic zombies raised by Iuz with type-specific replacements and added new meshes and audio for same; retimed Iuz and St. Cuthbert departure routine so that it occurs before combat reinitiates.
    • Attenuated some of Hedrack's audio.

    HICKORY BRANCH

    • Fixed bug where Hickory Branch blockage would reappear.

    ARENA OF HEROES

    • Restored CR of Arena owlbears and hill giants.

    MOATHOUSE RESPAWN

    • Replaced invulnerable skeleton archer in Witch battle.

    VERBOBONC

    • Gave Prince Zook a copy of the Gnome Tunnels key.
    • Standardized all gnome tunnels spider factions.
    • Fixed Verbobonc teleport destination errors with castle teleporters.
    • Overhauled castle resting and ghosts routine.
    • Eliminated repeat Boroquin charmed dialog and repeat associated quest evidence incrementation on same data.
    • Eliminated ability to increment Panathaes implication counter too far via repeat dialog.
    • Tweaked Captain Abiram dialog related to declaring evidence against tunnels suspects.
    • Fixed issue with Captain Abiram removing Panathaes from party prematurely and not recognizing you had captured him.
    • Removed gems from arena balors' inventories.

    WAR OF THE GOLDEN SKULL

    • Fixed bug where Wakefield would not appear for WotGS.
    • Fixed bug where WotGS northwest patrol would not show as defeated.
    • Fixed bug where Fireforge would not appear in Archer's Eye after hiring him.
    • Removed bracers of armor +5 from Drow Ranger's inventory.

    SCREENS

    <a href="http://media.moddb.com/images/mods/1/14/13683/worldmap.jpg" target="_blank" title="Worldmap - Mod DB"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/worldmap.jpg" alt="Worldmap" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/hedrack.jpg" target="_blank" title="Hedrack Battle - Mod DB"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/hedrack.jpg" alt="Hedrack Battle" width="560" /></a>


    We sincerely hope that you enjoy this edition of The Circle of Eight Modpack!

    - The Circle of Eight team
     
  6. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks 7.6.0 and 7.6.0 NC Released

    Dateline December 30, 2012, USA

    The Circle of Eight is pleased to present the latest versions of the modpack - Circle of Eight Modpacks 7.6.0 and 7.6.0 NC.

    You can download Circle of Eight Modpack 7.6.0 and Circle of Eight Modpack 7.6.0 NC from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the NC version. You must start a new game with these modpacks. Old saves are not compatible.


    CHANGELOG:

    GENERAL

    • Implemented half of user interface overhaul: higher quality background textures on many interfaces and larger, more stylish Priory font.
    • Repathnoded following maps for strict grid: Hickory Branch exterior, Quarry exterior, Verbobonc Exterior, Verbobonc City Hall, Welkwood Bog Exterior, Water Node, Hommlet Exterior and WotGS, Moathouse Exterior, Temple Interior, Temple Entrance, Temple House, Temple Tower, Coliseum, Emridy Meadows, Imeryds Run, Moathouse Cave Exit, Nulb Exterior, Random Forest, Random Forest Road, Random Riverside, Random Riverside Road, Random Scrub, Random Scrub Road, Temple Deserted Farm.
    • Fixed worldmap issue with 'travel immediately to -' dialogues.
    • Removed hand crossbow proto.
    • Deactivated all hand crossbow-related feats.
    • Adjusted positional audio for dynamic effects to be suitable for 1680 x 1050 (max supported) resolution.
    • Reverted Spiritual Weapon fix due to related CTDs.
    • Made Rannos and Gremag, Lareth, Skole, Ah Fong, and the Gnarley Forest witch fences.

    HOMMLET

    • Repopulated Nira Melubb and Jaroo's chest contents as per the module and flagged them as stolen so that only fences will buy them from you.
    • Flagged Black Jay's wife's ring as stolen that only fences buy it and not decent, law-abiding vendors.
    • Eliminated repeat barter dialog for Rannos, Gremag, and Calmert.
    • Added Burne, Rufus, and Kenter Nevets as NPCs who can give the Clear the Moathouse quest and refined Terjon and Jaroo's routines.

    MOATHOUSE

    • Replaced Lareth's club of striking with a new one as the old one lost its ability to set charges.

    NULB

    • Added scripting failsafes so that Nulb ambush spawner doesn't enter or remain in combat.

    HICKORY BRANCH (NC)

    • Fixed faction issue with Hickory Branch dire bear.

    MOATHOUSE RESPAWN (NC)

    • Replaced immune undead in Moathouse Respawn courtyard and gnoll area.

    VERBOBONC (NC)

    • Made Verbobonc not available until after Zuggtmoy is dealt with.
    • Updated Verbobonc night map graphics.
    • Upgraded Verbobonc river water textures to appear more still and reflective.
    • Updated and customized Verbobonc signage.
    • Upgraded Verbobonc exterior dynamic ambient audio.
    • Fixed bug where Verbobonc Merchant's Row west shop art would not appear at night.
    • Fixed bug where Panathaes would not be removed from party when turned in to Captain Abiram upon completion of sewers quest if he was not guilty.
    • Removed Boroquin and Rakham from Verbobonc citizen faction so that citizens don't get mad if you cast spells on them.

    WAR OF THE GOLDEN SKULL (NC)

    • Moved WotGS plot activation delivery to Wilfrick in Verbobonc.
    • Added fog of war to Hommlet exterior for War of the Golden Skull to hopefully reduce animation-related lag.
    • Reduced War of the Golden Skull reward items to +2.
    • Fixed bug where Bing would stay at the leatherworker's shop during WotGS.

    SCREENS

    <a href="http://media.moddb.com/images/mods/1/14/13683/UI_load.jpg" title="User Interface Upgrades - Load Screen - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/UI_load.jpg" alt="User Interface Upgrades - Load Screen" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/UI_townmap.jpg" title="User Interface Upgrades - Townmap - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/UI_townmap.jpg" alt="User Interface Upgrades - Townmap" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/UI_character.jpg" title="User Interface Upgrades - Character Interface - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/UI_character.jpg" alt="User Interface Upgrades - Character Interface" width="560" /></a>

    <a href="http://media.moddb.com/images/mods/1/14/13683/upgrade_water.jpg" title="Verbobonc Water Texture Upgrades - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/upgrade_water.jpg" alt="Verbobonc Water Texture Upgrades" width="560" /></a>


    We sincerely hope that you enjoy this edition of The Circle of Eight Modpack!

    - The Circle of Eight team
     
  7. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks 7.7.0 and 7.7.0 NC Released

    Dateline February 24, 2013, USA

    The Circle of Eight is pleased to present the latest versions of the modpack - Circle of Eight Modpacks 7.7.0 and 7.7.0 NC.

    You can download Circle of Eight Modpack 7.7.0 and Circle of Eight Modpack 7.7.0 NC from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the NC version. You must start a new game with these modpacks. Old saves are not compatible.


    CHANGELOG


    GENERAL

    • Fixed bug where some random encounters would occur with competing opponents.
    • Fixed short description listed range for masterwork light and heavy crossbows.
    • Reworked animal companion strategies so they are less self-destructive.
    • Renamed many unknown condition protos to be less specific and more general.

    HOMMLET

    • Touched up Fruella, Furnok, and Raimol's portraits.
    • Fixed issue with being unable to confront traders about assassin if you had exposed Jayfie and reported to Burne.

    NULB

    • Touched up Serena's portrait.

    TEMPLE

    • Fixed bug where Temple Level 3 was getting wrong random encounters.
    • Gave Iuz and St. Cuthbert nominally more complex AI strategy routines.
    • Gave Barkinar and Deggum dying/resurrection flags.
    • Restored Senshock's potion loot and moved it to his chest.
    • Gave Senshock a magic quarterstaff because he had no weapon.
    • Gave Deggum an Unholy Mace +1 because he had no weapon.
    • Replaced Senshock's random gems and jewelry with specific gems and jewelry from the module.
    • Restored Barkinar and Deggum's potion loot and moved it to a new chest. Added gold treasure per the module.
    • Gave Deggum and Barkinar gloves and pocket money.
    • Removed scripting that affected Senshock, Barkinar, and Deggum's inventory.
    • Adjusted day/night standpoints for Barkinar and Deggum so that they are both in Senshock's study by day and their own room by night.
    • Removed Barkinar's waypoints.
    • Updated Hedrack, Senshock, Barkinar, Deggum, and Temple mages' spell lists and strategies.
    • Updated Hedrack, Senshock, Barkinar, Deggum, and Temple mages' prebuffing routines.
    • Made it so Senshock will arrive as backup in any major Temple Level 4 battle.
    • Made it so that Barkinar and Deggum will arrive as backup in Senshock's chambers.
    • Made it so that bugbears arrive as backup for Barkinar and Deggum battle.
    • Made Senshock's elementals unconcealed.
    • Made Senshock's elementals and quasits docile if he is present and hostile if he is absent.

    VERBOBONC (NC)

    • Reduced Fireforge's smithy armor to + 3 and weapons to +2.
    • Moved Archer's Eye Firefoge to Archer's Eye smithy.
    • Added Simon NPC and Simon's Wonderworld shop.
    • Added Jesus Staccatori NPC and Major Tremolo shop.
    • Added Aerich Dragonsbane NPC and Dragonsbane Bows and Fletchings shop.
    • Added Cyn NPC and Cyn's Sensuous Silks shop.
    • Added Carl NPC and Golden Bullseye shop.
    • Added Dame Nelly NPC and Touching Cloth shop.
    • Added Anom NPC and Mystic Services shop.
    • Tweaked conditions for getting Prince Zook's notice.
    • Tweaked Captain Abiram's dialogue to allow for getting information on Wilfrick in repeat visits.

    We sincerely hope that you enjoy this edition of The Circle of Eight Modpack!

    - The Circle of Eight team
     
  8. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks 7.8.0 and 7.8.0 NC Released

    Dateline April 28, 2013, USA

    The Circle of Eight is pleased to present the latest versions of the modpack - Circle of Eight Modpacks 7.8.0 and 7.8.0 NC.

    You can download Circle of Eight Modpack 7.8.0 and Circle of Eight Modpack 7.8.0 NC from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the NC version. You must start a new game with these modpacks. Old saves are not compatible.


    CHANGELOG


    GENERAL

    • Corrected Garl Glittergold's domains to Good, Protection, and Trickery.
    • Fixed cost and max dexterity bonus and arcane spell failure stats for Masterwork Marauder Armor.
    • Made it so that Amulets of Mighty Fists and Amulets of Natural Armor don't stack in inventory.
    • Fixed club and masterwork club weapon range long descriptions.
    • Added long descriptions for heavy saber and masterwork heavy saber.
    • Added armor proficiency information to long descriptions for Bone, Troll Bone, and Mithral Plate armor.
    • Fixed armor proficiency error in Barbarian Armor long description.
    • Fixed critical range long description for light crossbow.
    • Added proper spell and level crafting limitations to Wand of good Hope.
    • Added Wand of Longstrider Wand of Ray of Clumsiness, and Wand of Rage to craftable items list.
    • Made scrolls of Owl's Wisdom, True Seeing, Undeath to Death, and Greater Dispel Magic scribable by wizards, as per RAW.
    • Fixed item creation name for Scroll of Dominate Monster (formerly Scroll of Suggestion).
    • Added scrolls of Gentle Repose, Extraplanar Chest, Summon Monster VI, Summon Monster VII, Summon Monster VIII, Summon Monster IX, Circle of Death, Greater Dispel Magic, Eyebite, Undeath to Death, Mass Hold Person, Insanity, Power Word Blind, Mass Charm Monster, Horrid Wilting, Polar Ray, Power Word Stun, Mass Hold Monster, Power Word Kill, Mass Inflict Moderate Wounds, Mass Inflict Serious Wounds, Mass Inflict Critical Wounds, Mass Cure Light Wounds, Summon Natures Ally VI, Summon Natures Ally VII, Summon Natures Ally VIII, Summon Natures Ally IX, Harm, Heroes' Feast, Blasphemy, Holy Word, Miracle, Warp Wood, Greater Command, Inflict Minor Wounds, Dispel Fire, Glibness, and Mass Cure Serious Wounds as scribable scrolls.
    • Added scrolls of Reincarnate and Negative Energy Protection and made them scribable.
    • Removed all craftable item descriptions from crafting interface to avoid text overflow.
    • Raised caster level for crafting Vest of Escape from 4 to 7 to compensate for item adding Freedom of Movement ability without requiring same spell.
    • Improved function of Lesser Restoration spell when cast from an item allowing no radial menu selection so that it looks for a damaged ability and restores it when found rather than randomly selecting one which may not be damaged.
    • Tweaked mystic garb as follows: touched up inventory icons, added yellow, orange, and purple versions, replaced dwarf and half-orc female red mystic garb with correct colors, replaced awful male mystic garb with more colorful versions, fixed issue with missing male versions of black and white, brightened teal, pink, red, blue, and green versions.
    • Fixed mesh bug with gold plumed helm and various wizard hats.
    • Fixed bug where black longcoat would not display chest mesh for some races.
    • Upgraded meshes and inventory icons for Druid Vestments, Robe of Blending, and Robes of the Archmagi.
    • Made custom inventory icon for Helm of Midnight.
    • Added custom inventory icons for Hands of Death, Electricity, Fire, Ice, and Life.
    • Changed Battleaxe + 1 icon from single axe to magic battleaxe.
    • Touched up portraits for: Hommlet man, Hommlet woman, Burne, Rufus, Elmo, Fillikin, Spugnoir, Turuko, Lisbeth Borton, brigand, guardsman, Ploceus, Sunom, Preston Wetz, Skole, Rentsch, Romag, Belsornig, Wonnilon, elf prisoners, Countess Tillahi, Wicked, Antonio, Tubal, hill giant, Kella, Falrinth, Jenna, Tinafer, Feldrin, Iuz, sea hag, groaning spirit, brigands, Skole's goon, caravan bandit, elven noble, elven retainer, Ikian, Non, Neukoln, Earth Temple lieutenant, Nulb man, Nulb woman, and Mona.
    • Replaced portraits for: Hommlet laborer, Grud Squinteye, Anom, Princess Tillahi couriers, brigand lieutenant, generic wizard, generic witch, Dex, Burne's assistant, Otis' assistant, Canon Ramses, half-orc witch, Lord Krunch, Lord Hungous, Pelor cleric, dwarven bodyguard, dwarven jewel merchant, Corporal Holly, Robin, Robin's archers, Robin's rogues, Robin's fighters, Friar Tack, Wakefield, Hextor fighters, Ganna, celestial dire bear, celestial owl, dire bear, fiendish hawk, fiendish raven, avoral, bebelith, celestial bison, celestial eagle, celestial giant eagle, celestial giant owl, celestial roc, djinni, eagle, giant eagle, hell hound, hound archon, night hag, owl, giant owl, roc, shadow mastiff, yeth hound, bearded devil, Uncle Orrengaard, Master of the Arena, drow ranger, St. Cuthbert cleric, Screng's assistant, undead wizards, skeleteon priest, skeleton guard, hired thugs, enchantress, thug leader, Zuggtmoy priest, dying woman, kobold, kobold sergeant, Verbobonc guard, Hextor cleric, Hextor mage, forest tyrant, river tyrant, swamp tyrant, Hextor priest, Hextor cleric, Hextor monk, Verbobonc mage, Bathsheba, Samson, Goliath, Canon Thaddeus, Narwell Guard, private guard, Narwell archer, mohrg, Ivy, William, Gnarley Forest witch, Moathouse witch, Ronald, Carl, Dame Nelly, gnome guard, Prince Zook, Darlia, Gregor, Victor, Jylee, Verbobonc man, Lerrik, Verbobonc woman, Verbobonc boy, Verbobonc girl, Maurice, Hextor priest, Wilfrick, Hextor cleric, night watchman, drow matriarch, Lord Ruff, slave boys, slave girls, Captain Abiram, Captain Achan, Verbobonc laborer, Captain Absalom, Captain Achan, Bella, attorney, Gunter Gladstone, Kendrew Commonworth, Quintus Corpus, Rastes, Simon, Jesus Staccatori, Aerich Dragonsbane, Cyn, Rothbert, Becka, Panathaes, Rakham, Boroquin, wizard zombie, and Lady Asherah.
    • Temporarily removed area description boxes as a jerkstop testing measure.
    • Added craftable Cloaks of Resistance +1 through +5 in black, green, red, white, blue, fur, orange, and violet.
    • Added craftable Cloaks of Arachnida in black, red, and spiral pattern.
    • Added craftable Cloaks of Charisma in white, black, blue, and stars pattern.
    • Added craftable Cloaks of Elvenkind in black, green, and fur.
    • Added craftable Mantles of Spell Resistance in black, blue, violet, and stars pattern.
    • Added craftable Capes of the Mountebank in black, blue, and green.
    • Added gold breastplate, gold plate gloves, and gold plate boots.
    • Added five types of boots: buccaneer, fine leather, green leather, combat, and white leather.
    • Added major rings of enchanting, creating, abjuring, divining, evocating, illusing, transmuting, necromancing, summoning, and protecting.
    • Added quickflame, quickfrost, quickscald, quickspark, and positoxin alchemical capsules.
    • Added dsitilled alcohol, quicksilver, spore no more, and ooze you lose trade items.

    HOMMLET

    • Made it so that Kenter Nevets won't recommend Rannos and Gremag for equipment if they are dead or have escaped.
    • Tweaked Kenter Nevets' dialogue re: the Moathouse and quest issuance.
    • Fixed issue with Jaroo issuing and completing Clear the Moathouse quest.
    • Fixed Rufus' unmet decription being 'Wizard.'
    • Fixed issue with Amii not appearing for her quest.

    NULB

    • Rehabilitated Nulb exterior night map art.
    • Made it so that Mother Screng/Canoness y'Dey will be favorable toward lawful neutral parties as well as good parties.

    TEMPLE

    • Fixed bug with shadow stuck in the wall on Temple level 3.
    • Fixed issues with Belsornig and Kelno not moving for Reactive Temple.

    MOATHOUSE RESPAWN (NC)

    • Upgraded Moathouse Respawn difficulty and moved to Verbobonc chapter.
    • Added Blaspheme, Wight, Blood Amniote, Hulking Corpse, Atropal Scion, and Nightwalker.
    • Upgraded Mohrg.

    VERBOBONC (NC)

    • Moved Verbobonc worldmap landing point closer to signpost.
    • Fixed bug where Lords and Ladies quest would not complete in some scenarios.
    • Added Alchemist NPC and shop.
    • Added Richard Blade NPC and Liberty Emporium shop.
    • Added Heather NPC and Bear Essentials shop.
    • Added Veenah Glavrol NPC and Veenah's Fashion shop.

    WOTGS (NC)

    • Upgraded Hextor soldiers and archers.
    • Randomized hextor fighters and soldiers' armor.

    We sincerely hope that you enjoy this edition of The Circle of Eight Modpack!

    - The Circle of Eight team
     
  9. Gaear

    Gaear Bastard Maestro Administrator

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    Release Date for v7.9 Delayed

    Dateline June 18, 2013, USA

    This is just a notice of a short delay in the release of v7.9, which is being pushed back one week from June 30, 2013 to July 7, 2013. Please mark your calendars. :)
     
  10. Gaear

    Gaear Bastard Maestro Administrator

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    Extended Delay for v7.9

    Dateline July 7, 2013, USA

    After some consideration and community feedback, we've decided to push back the release of v7.9 two additional weeks to July 21, 2013. This is mainly due to wanting to properly finish the revamped higher level shift of Hickory Branch, which is proving to be labor intensive.

    Thanks for bearing with us. :)
     
  11. Gaear

    Gaear Bastard Maestro Administrator

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    v7.9 Now TBA

    Dateline July 25, 2013, USA

    With the passing of the latest release date with no modpack (apologies for that - we hate missing deadlines), Co8 7.9 is now being moved to 'to be announced' status. This is for a combination of reasons, most prominently lack of sufficient time to work on it and a larger workload than expected.

    Rest assured that TBA does not mean months or even weeks down the road; it will probably be only a matter of days.

    Thanks for your patience. :thumbsup:
     
  12. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks 7.9.0 and 7.9.0 NC Released

    Dateline August 4, 2013, USA

    The Circle of Eight is pleased to present the latest versions of the modpack - Circle of Eight Modpacks 7.9.0 and 7.9.0 NC.

    You can download Circle of Eight Modpack 7.9.0 and Circle of Eight Modpack 7.9.0 NC from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the NC version. You must start a new game with these modpacks. Old saves are not compatible.

    NOTE: The system requirements and operation of TFE-X have changed. Please see these special installation instructions on making sure that Co8 v7.9 gets up and running properly: http://www.co8.org/forum/showthread.php?t=10478.


    CHANGELOG


    GENERAL

    • Upgraded front end to version 4, a full Java rewrite of ToEE Front-End X: correct cross-platform functionality on Windows, Linux, and other systems that support Oracle Java/OpenJDK and can run ToEE either natively or via API emulation (e.g. Wine); brand new responsive installation/deployment interface; improved support for saved games auto-backup/restore when changing modules; added support for new style portrait packs (.tpp add-on packages); improved stability and reliability; integrated auto-repair functionality that replaces TFE-X-repair and allows ToEE Front-End X to recover from certain scenarios caused by aggressive anti-virus software; added function to switch between the original RNG (Quick'n'Dirty) and the patch 2 RNG (Mersenne Twister).
    • Implemented second half of user interface overhaul: higher quality background textures on remaining interfaces and larger, more stylish Priory font.
    • Added widescreen and varying resolutions support for windowed mode.
    • Reverted animal companion behavior to vanilla functionality.
    • Added iconic pregenerated characters to Iron Man party pool.
    • Made it so that familiars can't be transferred.
    • Customized many long descriptions to use the greater space in the new description boxes.
    • Replaced many basic long descriptions for weapons.
    • Fixed bug with crafting spell requirements for Monk's Belt.
    • Fixed prices for Axiomatic Light Crossbow +1, Anarchic Light Crossbow +1, Holy Light Crossbow +1, Holy Heavy Crossbow +1, Unholy Light Crossbow +1, Unholy Heavy Crossbow +1, and Repeating Crossbow of Distance.
    • Gave black elven chain unique inventory icon and meshes.
    • Removed rocks from hill giant inventories to prevent them switching to unarmed attacks after they run out.

    MOATHOUSE

    • Fixed issue with ghouls and viper not poisoning in the Moathouse.
    • Replaced all secret doors.

    HICKORY BRANCH (NC)

    • Reworked exterior, cave, and crypt graphics for greater resolution.
    • Redesigned exterior map.
    • Overhauled story, tactics, and battle plans.
    • Upgraded difficulty and moved to Verbobonc chapter.
    • Applied script to approximate more appropriate CR and XP rewards for high level encounters.

    VERBOBONC (NC)

    • Added Mal NPC and Mal's Wares shop.
    • Added Knoll NPC and Knoll Brothers Bail Bonds shop.
    • Added Delilah and Donovan NPCs and 7 Elven shop.

    WAR OF THE GOLDEN SKULL (NC)

    • Fixed bug where Wakefield would leave parties upon entering a building.
    • Added stone golems to Quarry.
    • Tweaked Quarry battles.
    • Applied script to approximate more appropriate CR and XP rewards for high level encounters.

    SCREENS


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    We sincerely hope that you enjoy this edition of The Circle of Eight Modpack!

    - The Circle of Eight team
     
  13. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpacks Version 8 Final Released

    Dateline September 16, 2013, USA

    After ten long years, the Circle of Eight is pleased to present the 'final' version of our modpack - Circle of Eight Modpack Version 8. This release falls ten years to the day after the release of The Temple of Elemental Evil in North America. It is the culmination of years of dedicated work from literally dozens of contributors, and it serves as testimony to the enduring passion for quality turn-based strategy games in the modern era.

    As usual, the modpack comes in standard and new content editions. You can download both from our host ModDB here:

    [​IMG]

    Both modpacks are identical, save for the major new content expansions included in the new content version. You must start a new game with these modpacks. Old saves are not compatible.

    Please see the included release notes for a comprehensive changelog, or visit the Release Notes page in the Downloads forum here at www.co8.org.

    <a href="http://media.moddb.com/images/mods/1/14/13683/co8_v8.jpg" title="The Circle of Eight Modpack - Mod DB" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/14/13683/thumb_620x2000/co8_v8.jpg" alt="The Circle of Eight Modpack" width="560" /></a>

    ***

    The Circle of Eight would like to sincerely thank Troika Games and all its employees for ten years of enjoyment, entertainment, enlightenment, amusement, frustration, and ultimately triumph. We only hope that the modpack brings ToEE a bit closer to what you had wanted it to be from the start.

    To everyone else, thank you for playing. And as usual, we sincerely hope that you enjoy this final edition of The Circle of Eight Modpack.

    - The Circle of Eight Team
     
  14. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Add-On Module Version 8.0.1 Released

    Dateline October 5, 2013, USA

    The first patch for version 8 of the modpack has arrived and can be downloaded from here:

    --> DOWNLOAD <-- | For Circle of Eight Modpack 8.0.0 Standard Edition

    --> DOWNLOAD <-- | For Circle of Eight Modpack 8.0.0 New Content Edition

    [​IMG]

    The patch features the following fixes:

    General

    • Added ability to loot enemies in LG and NG vignettes.
    • Removed ioun stones particle effects except for when they are on a critter so they won't animate in a merchant's box.
    • Fixed zombie float text lines.
    • Added ability to set starting gold to vanilla 500 in the shopmap via the standard equipment chest.

    Hommlet

    • Fixed bug where merchant's scale destroyed eyeglasses in Rannos and Gremag's inventory box.
    • Added skull destruction timeout contingency to the global scheduling system.

    Temple

    • Fixed bug where Lareth would escort you to ogre cave instead of broken tower.
    • Fixed bug where broken tower wizard fired only two magic missiles.
    • Added temple shortcut mod, which allows you to 'map' temple as you go and travel quickly through known locations.
    • Fixed bug with Temple Level 2 bugbear room flanking script.
    • Added Earth Temple to Reactive Temple mod.

    Verbobonc

    • Fixed bug where Verbobonc would not be added to worldmap during new content initiation routine after killing/banishing Zuggtmoy.
    • Fixed bug where you would get a retirement notice every time you checked notices in Verbobonc.
    • Added Abiram, Absalom, and Achan runoff-to-arrest-Darlia routines to the global scheduling system.
    • Fixed bug that caused Absalom to not talk and run other scripts.
    • Fixed bug where killing gremlich would not grant xp.
    • Tweaked sectoring and door placement in Golden Bullseye shop to allow party to get out easily.
    • Gave Gunter Gladstone Improved Uncanny Dodge feat per RAW.
    • Reworked the Robin encounter scheduling.

    Hickory Branch

    • Fixed faction bug with Sergeant Boonthag outside Hickory Branch cave.
    • Repositioned Captain Krunch and Lieutenant Ruff further from friendly mobs on Hickory Branch exterior to lessen chance of them joining nearby combats.
    • Made lich phylactery mute.

    This patch is compatible with current saves. However, some unpredictable behavior may arise with regard to some elements such as the Reactive Earth Temple mod, depending on how far along you've progressed with your game. But nothing included herein should be considered destructive. i.e., your game won't crash due to anything included in the patch.

    Please follow the add-on module installation instructions found in the links. In particular, don't forget to click the addon button and select the patch addon.


    - The Circle of Eight Team
     
    Last edited by a moderator: May 20, 2014
  15. Gaear

    Gaear Bastard Maestro Administrator

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    Circle of Eight Modpack 8.1.0 Coming Soon

    Dateline August 10, 2014, USA

    The official release date for Circle of Eight Modpack 8.1.0 is set for Friday, August 15, 2014. This is a very sizeable bugfix and enhancements release that prominently features the long-anticipated spells overhaul, as well as a large overhaul to the Help system. This modpack absolutely will require starting a new game.

    Changelog:

    GENERAL

    - Implemented intelligent high level (11-20) random encounters.
    - Added various customizable options to configurations file.
    - Added method to reveal all secret doors via Jaroo in case of fatal secret door bug.
    - Made it so unintelligent creatures won't attack intelligently.
    - Made it so Pishella will actually destroy the Orb of Golden Death if she's in your party.
    - Fixed rare bug where NPCs would use signpost dialogue.
    - Removed Greater Temple faction from brown bears.
    - Stopped ettins fighting fellow monsters in random encounters.
    - Fixed some overlong item creation names.
    - Item creation feats: added, removed, or changed various prerequisites as appropriate, and removed wands and scrolls that can't be created or don't do anything.
    - Truncated overlong spell names that didn't fit into the spell selection levelup interface properly.
    - Truncated short feat descriptions that were too long for display box.
    - Finished all weapon long descriptions and standardized display and data formats.
    - Fixed oil/acid/Jaer's spheres not disappearing when used.
    - Fixed numerous dialogue syntax and integer bugs.
    - Restructured internal map names.
    - Improved Charm Monster and Charm Person spells so that targeted NPCs don't turn permamently hostile.
    - Reduced Charm spells' DCs by 5 to reflect the circumstance bonus you are supposed to receive when in combat.
    - Fixed Holy Word miscalculating caster level. This means Holy Word is now a sane spell and not an uber "I Win" button anymore.
    - Fixed some NPCs getting extra magic missiles.
    - Added sounds for Mislead and Modify Memory.
    - Fixed incorrect bonus on heal spells cast from domain spells.
    - Changed heal spells to use spell_heal instead of heal command.
    - Added optional duration nerf to Stinking Cloud (toggleable from Co8_Config.ini; vanilla by default).
    - Added optional DC nerf to Charm Person (toggleable from Co8_Config.ini; vanilla by default).
    - Magic Missile now has general algorithm for determining extra projectiles for AI.
    - Updated maps and hi def graphics for Shop Map, Gnarley Forest, and Welkwood Bog.
    - Eliminated vertical black lines on east edges of Hickory Branch and Welkwood Bog maps.
    - Sharpened all custom PC portraits and a few custom NPC portraits.
    - Fixed Use Spell cursor.

    Help system overhaul

    -- Reworked the layout of the external view.
    -- Added links to pretty much everything.
    -- Added and fixed some details with the abilities, alignment, deities, races, classes, class features, skills, feats, spells, combat, character conditions, creature special abilities, equipment, monsters, and the tutorial.
    -- Added or rearranged some info in the abilities, alignment, deities, races, and classes sections. Classes now have all the class features, feats, and correct skills.
    -- Better layouts for skills and feats. Added the Far Shot feat and the craftable items (with descriptions) for the Item Creation feats, Brew Potion, Craft Staff, Craft Rod, Forge Ring, and Craft Wonderous Item.
    -- Worked through all the spells. Fixed all errors (and corrected any links) found and added four new spells, Destruction, Mislead, Modify Memory, and Sunburst.
    -- Improve combat help. All combat commands and actions should be as they are implemented in ToEE.
    -- Character conditions and creature special abilities have been worked through with their correct effects in ToEE.
    -- Added all the staffs, rods, rings, and wonderous items to equipment section.
    -- Corrected any errors in monster descriptions. Also added all the monsters that can be summoned (Summon Monster I though IX, Summon Nature's Ally I through IX, and Giant Vermin).
    -- Added all the help file links in the Feat and Rolls History screens.

    Spells Overhaul

    -- Analyze Dweomer - corrected focus cost from 1000GP to 1500GP.
    -- Animal Growth - corrected targeting from primary 30 feet to any 30 feet and limited targets to one animal per two caster levels.
    -- Animal Trance - corrected targets from just animals to animals, dire animals, and magical beasts, allowed only dire animals and magical beasts a saving throw, and corrected saving throw from none to willpower.
    -- Animate Dead - corrected casting particle effects from Encahntment to Necromancy.
    -- Bane - corrected saving throw from none to willpower.
    -- Bestow Curse - removed from Bard level 3 spell list, corrected particles from Transmutation to Necromancy.
    -- Blasphemy - corrected so kills from spell award XP and are logged.
    -- Bless Water - corrected casting cost from 0GP to 25GP, corrected casting time from 1 action to full round.
    -- Blindness/Deafness - corrected components from verbal and somatic to verbal.
    -- Blink - corrected casting to be prohibited by Dimension Anchor.
    -- Break Enchantment - corrected targeting from primary 30 feet to any 30 feet.
    -- Call Lightning Storm - corrected range from medium to long.
    -- Calm Animals - corrected targeting from primary 30 feet to any 30 feet, corrected targets from just animals to animals and dire animals, allowed only dire animals a saving throw, corrected duration from 6 minutes per level to 1 minute per level.
    -- Calm Emotions - corrected saving throw from none to willpower.
    -- Chain Lightning - corrected Help entry.
    -- Chaos Hammer - corrected damage type from unspecified to magic.
    -- Chill Metal - corrected targeting from primary 30 feet to any 30 feet.
    -- Circle of Death - added death descriptor, corrected targeting from 40 feet centered on caster to 40 feet area, corrected so kills from spell award XP and are logged.
    -- Clairaudience/Clairvoyance - corrected casting time from 1 action to out of combat.
    -- Cloudkill - corrected casting particle effects from Enchantment to Conjuration, corrected so kills from spell award XP and are logged.
    -- Color Spray - corrected casting particle effects from Evocation to Illusion.
    -- Consecrate - corrected casting cost from 0GP to 25GP.
    -- Contagion - corrected casting particle effects from Enchantment to Necromancy.
    -- Cure Critical Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
    -- Cure Light Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
    -- Cure Minor Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
    -- Cure Moderate Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
    -- Cure Serious Wounds - corrected damage type to undead from negative enery to postive energy, corrected undead damage saving throw from none to willpower.
    -- Curse Water - corrected casting cost from 0GP to 25GP, corrected casting time from 1 action to full round, corrected casting particle effects from Transmutation to Necromancy.
    -- Daze - fixed subschool typo.
    -- Daze Monster - fixed subschool typo.
    -- Death Gaze - added death descriptor.
    -- Death Knell - corrected saving throw from none to willpower, corrected so kills from spell award XP and are logged.
    -- Death Ward - fixed casting particles bug, made spell protect against negative energy.
    -- Deep Slumber - corrected casting time from 1 action to full round.
    -- Delayed Blast Fireball - corrected saving throw from none to reflex.
    -- Desecrate - corrected casting cost from 0GP to 25GP.
    -- Dimension Door - corrected casting time from full round to 1 action, corrected casting particle effects from Transmutation to Conjuration.
    -- Discrern Lies - corrected casting particle effects from Abjuration to Divination.
    -- Disintegrate - tweaked particle effects for when cast on Mordenkainen's Sword, corrected saving throw from willpower to none, added critical hit immunity for elementals.
    -- Dismissal - corrected so kills from spell award XP and are logged.
    -- Displacement - corrected components from verbal and somatic to verbal.
    -- Divine Favor - corrected maximum luck bonus from +6 to +3.
    -- Dominate Animal - corrected subschool from charm to compulsion.
    -- Dominate Monster - made proper unique spell instead of subverting Suggestion, corrected subschool from charm to compulsion.
    -- Dominate Person - corrected subschool from charm to compulsion.
    -- Doom - corrected casting particle effects from Enchantment to Necromancy.
    -- Endure Elements - added to Ranger level 1 spell list.
    -- Enlarge Person - corrected casting time from 1 action to full round.
    -- Entangle - corrected casting particle effects from Enchantment to Transmutation, corrected duration from 60 x caster level to 10 x caster level.
    -- Extraplanar Chest - corrected casting time from 1 action to out of combat.
    -- Eyebite - corrected Bard casting level from 5 to 6, corrected casting time from full round to 1 action, stopped sickened condition being contingent on caster's concentration.
    -- Faerie Fire - corrected casting particle effects from Enchantment to Evocation, corrected duration from 600 x caster level to 10 x caster level.
    -- Finger of Death - corrected so kills from spell award XP and are logged.
    -- Fireball - corrected saving throw from none to reflex.
    -- Flare - corrected range from medium to close.
    -- Freedom of Movement - corrected casting particle effects from Conjuration to Abjuration.
    -- Gentle Repose - corrected components from verbal, somatic, and material to verbal and somatic.
    -- Glibness - corrected casting particle effects from Enchantment to Transmutation, corrected components from verbal and somatic to somatic.
    -- Good Hope - corrected targeting from primary 30 feet to any 30 feet.
    -- Greater Command - corrected components from verbal and somatic to verbal.
    -- Greater Magic Fang - corrected range from touch to close.
    -- Halt Undead - corrected targeting from primary 30 feet to any 30 feet.
    -- Harpy Song - fixed subschool typo.
    -- Haste - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation, corrected enemy saving throw from will to fortitude.
    -- Heat Metal - corrected targeting from primary 30 feet to any 30 feet.
    -- Hide from Animals - added to Ranger Level 1 spell list.
    -- Hide from Undead - corrected components from somatic to verbal and somatic.
    -- Hold Animal - fixed subschool typo, added mind-affecting descriptor.
    -- Hold Monster - fixed subschool typo.
    -- Hold Person - fixed subschool typo.
    -- Holy Smite - corrected enemy saving throw from reflex to willpower, added damage to evil outsiders.
    -- Holy Sword - added good descriptor.
    -- Identify - corrected casting time from 1 action to out of combat.
    -- Knock - corrected casting particle effects from Abjuration to Transmutation.
    -- Magic Missile - corrected targeting from no restrictions to any 30 feet, corrected casting particle effects from Conjuration to Evocation.
    -- Mass Bear's Endurance - corrected targeting from primary 30 feet to any 30 feet, corrected targeting from 1 + 1 per level to 1 per level, corrected casting particle effects from Conjuration to Transmutation.
    -- Mass Bull's Strength - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation.
    -- Mass Cat's Grace - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation.
    -- Mass Charm Monster - corrected targeting from primary 30 feet to any 30 feet.
    -- Mass Cure Critical Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected maximum dice bonus from 20 to 25, corrected damge to undead from negative energy to postive energy.
    -- Mass Cure Light Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected maximum dice bonus from 20 to 25.
    -- Mass Cure Moderate Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected maximum dice bonus from 20 to 25, corrected damge to undead from negative energy to postive energy.
    -- Mass Cure Serious Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected maximum dice bonus from 20 to 25, corrected damge to undead from negative energy to postive energy.
    -- Mass Eagle's Splendor - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation, added to Cleric level 6 spell list.
    -- Mass Fox's Cunning - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation.
    -- Mass Heal - corrected targeting from primary 30 feet to any 30 feet.
    -- Mass Hold Monster - corrected targeting from multi to area and excluded friendlies, fixed subschool typo.
    -- Mass Hold Person - corrected targeting from multi to area and excluded friendlies, fixed subschool typo.
    -- Mass Inflict Critical Wounds - corrected targeting from primary 30 feet to any 30 feet.
    -- Mass Inflict Light Wounds - corrected targeting from primary 30 feet to any 30 feet, corrected range from personal to close, corrected saving throw from fortitude to willpower, corrected targeting from include self to exclude self.
    -- Mass Inflict Moderate Wounds - corrected targeting from primary 30 feet to any 30 feet.
    -- Mass Inflict Serious Wounds - corrected targeting from primary 30 feet to any 30 feet.
    -- Mass Owl's Wisdom - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Transmutation.
    -- Meld Into Stone - corrected casting particle effects from Evocation to Transmutation.
    -- Mislead - added short description.
    -- Modify Memory - added short description.
    -- Mordenkainen's Sword - corrected range from medium to close, corrected focus cost from 0GP to 250GP, fixed particle effects, made sword non-transferable.
    -- Open/Close - corrected componenets from verbal to verbal and somatic, corrected casting particle effects from Abjuration to Transmutation.
    -- Orders Wrath - corrected saving throw from reflex to willpower, corrected damage to chaotic outsiders, corrected spell radius from 30 feet to 15 feet.
    -- Otilukes Resilient Sphere - fixed particle effects for targeted creature, corrected saving throw from none to reflex.
    -- Phantasmal Killer - corrected descriptor from mind to mind-affecting, corrected so kills from spell award XP and are logged.
    -- Power Word Blind - corrected components from verbal and somatic to verbal, fixed lingering dismiss spell option.
    -- Power Word Kill - corrected components from verbal and somatic to verbal.
    -- Power Word Stun - corrected components from verbal and somatic to verbal.
    -- Prayer - corrected targeting to be centered on caster.
    -- Prismatic Spray - removed cold descriptor, corrected so kills from spell award XP and are logged.
    -- Protection from Arrows - corrected prevented damage from 15 to 10 points per caster level, removed from Domain Strength level 6 spell list.
    -- Ray of Enfeeblement - set maximum strength penalty, corrected penalty so strength can't go below 1.
    -- Ray of Frost - corrected casting particle effects from Conjuration to Evocation, removed creation subschool.
    -- Reduce Animal - corrected range from close to touch, corrected spell resistance from yes to no.
    -- Reduce Person - corrected casting time from 1 action to full round.
    -- Remove Blindess/Deafness - fixed bug where condition was reliant on return value of particle effects, which resulted in spell never working. Spell works now.
    -- Remove Disease - removed from Bard level 3 spell list.
    -- Remove Fear - corrected targeting from primary 30 feet to any 30 feet, limited targets to 1 creature per 4 caster levels, corrected saving throw from none to willpower.
    -- Remove Paralysis - corrected targeting from primary 30 feet to any 30 feet, corrected saving throw from none to willpower.
    -- Resistance - corrected casting particle effects from Transmutation to Abjuration, corrected saving throw from fortitude to willpower.
    -- Scare - corrected targeting from primary 30 feet to any 30 feet, corrected targeting from area to 1 creature per 3 caster levels, added shaken effect to creatures who make will save.
    -- Scorching Ray - corrected targeting from primary 30 feet to any 30 feet, corrected casting particle effects from Conjuration to Evocation, added fire descriptor.
    -- Searing Light - corrected undead maximum damage, added extra damage to light sensitive creatures.
    -- Shield of Faith - corrected casting particle effects from Transmutation to Abjuration, corrected target's AC bonus.
    -- Shocking Grasp - corrected casting particle effects from Transmutation to Evocation.
    -- Shout - corrected components from verbal and somatic to verbal, corrected saving throw from willpower to fortitude.
    -- Slay Living - corrected so kills from spell award XP and are logged.
    -- Sleep - corrected casting time from 1 action to full round.
    -- Sleet Storm - corrected target radius from 30 feet to 40 feet.
    -- Slow - corrected targeting from primary 30 feet to any 30 feet.
    -- Solid Fog - corrected target radius from 30 feet to 20 feet.
    -- Spell Resistance - corrected casting particle effects from Enchantment to Abjuration.
    -- Spike Growth - corrected target radius from 20 feet to 10 feet.
    -- Spike Stones - corrected target radius from 20 feet to 10 feet, corrected from Domain Plant level 4 spell list to Domain Earth level 4 spell list.
    -- Suggestion - removed all class spell assignments so it's unavailable, no longer acts as Dominate Monster.
    -- Tasha's Hideous Laughter - fixed subschool typo.
    -- Teleport - corrected casting to be prohibited by Dimension Anchor.
    -- Tensor's Transformation - corrected casting particle effects from Divination to Transmutation.
    -- Undeath to Death - corrected targeting from 40 feet centered on caster to 40 feet area, corrected so kills from spell award XP and are logged.
    -- Unholy Blight - corrected saving throw for neutral creatures from fortitude to willpower, added damage to good outsiders.
    -- Virtue - corrected saving throw from willpower to fortitude.
    -- Weird - corrected targeting from primary 30 feet to any 30 feet, added fear and mind-affecting descriptors, added phantasm subschool, corrected so kills from spell award XP and are logged.

    HOMMLET

    - Added nuance to Lareth items purchase scenario.
    - Reverted Black Jay diplomacy check to vanilla level.
    - Fixed bug where Otello would appear by day in Filliken's field from the outset.
    - Fixed bug where Amii wouldn't go home after being healed.
    - Fixed dialogue box overlap in Burne and Captain Renton's dialogues.
    - Made some generic Hommlet citizens and other disinterested NPCs hide during battles and removed buggy runoff routine.

    NULB

    - Fixed Dala's hide routine at Waterside Hostel.
    - Fixed flag mixup with Serena and Riana joining and disbanding.

    TEMPLE

    - Fixed bug with Temple navigation map with full inventories.
    - Fixed the gem hoard bug.
    - Bulletproofed Temple harpy encounter grating routine.
    - Changed Murraya's alignment to LE so she can be a legitimate monk.
    - Fixed bug with Earth Temple Troop Commander activating Reactive Earth Temple if he's killed.
    - Repathnoded Temple Level 4.

    ARENA

    - Bulletproofed Arena of Heroes for wizards' deaths and Rebuke Undead scenarios.

    VERBOBONC

    - Bulletproofed the Verbobonc castle ghosts routine.

    ADDITIONS

    - Added sirens (evil female sorcerers), various higher level lizardmen, greater shadows, and a good RE party.
    - Added spells Atonement, Banishment, Control Undead, Destruction, Dictum, Fire Storm, Greater Planar Ally, Lesser Planar Ally, Meteor Swarm, Planar Ally, Sunburst, Wail of the Banshee, and Word of Chaos.
     
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