Animations

Discussion in 'TemplePlus' started by DarkStorm, Sep 16, 2009.

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  1. DarkStorm

    DarkStorm Established Member

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    I've implemented blending between animations to enable smoother transitions between animations.

    I've made a demo-video (the usual ogre walking around, if you want another example, just ask ;-):
    http://www.youtube.com/watch?v=IDgTQjG5In8

    There are some blending artifacts (the head bob when the turn is complete and the ogre starts walking for example). I don't know if this is just "good enough" or if I should continue to improve the animation quality now...

    Cu,
    Storm
     
  2. Hugh Manetee

    Hugh Manetee Established Member

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    Looks good to me.
    You can always improve animation until the point that it gets over worked.
    When you put the animation into a context you can see how much it needs to be adjusted and tweaked.
    Cheers
     
  3. Stitched

    Stitched Member

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    As a game-dev animator, this is looking really nice. Great work!
     
  4. taltamir

    taltamir Established Member

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    these animations are awesome. This is so much more impressive then the original engine for TOEE.
     
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