Well its finally here.
Download the installer for Co8 5.0.0 beta1 "Egyptian Whore" here.
Keep in mind folks this is a beta release, so there a going to be bugs.
The two files below address the two of the problems Agetian has found so far: The hang on portrait selection when creating a character, and an error in batch.py.
The hang on portrait selection was caused by the portrait.mes entry for the Kobold portraits. I have no idea why. Until we can figure it out, the kobolds will have no portraits. I also apparently left out the familiar's portraits and Pishella's portraits. They are included with the fix.
NOTE: 5.0.0 does not include the Portrait & Voice Packs. They must be downloaded and installed separately.
The batch.py problem was some faulty code I installed in it at the last minute.
Here are the Cumulative Fixes for all bugs fixed so far. As usual, unzip it into your ToEE root directory (
with 5.0.0 as your active module if you are using ToEEFE).
In the Cumulative Fixes thus far:
- The hang on portrait selection in character creation.
- The batch.py issue. [EDIT] The "alldie()" script has been improved to now leave corpses and not effect party members, and a new script, "speedup()", has been added to increase the parties running speed to aid in running all over Hommlet doing those beginning quests. It does not effect character speed in battle.
- Ronald channeling negative energy, a correction to his dex, and a fix to his script..
- Jade Empress: not starting dialog at her first line when she has not talked to the party before, and her starting her beginning dialog on loading a save on the Shop Map" bug has been fixed (?); She should no longer be killable by the AllDie() script, the All Die spell, or the Sword of Cahoem.
- The new spells now will show up correctly in the scribing window and will be craftable.
- All Extraplanar Chest fixes, including: the two files that were left out for the note in the Extraplanar Chest (you should now be able to read the note); The never ending spell fix; the chest not working correctly across multiple saved games: The extra chest upon first casting.
- Crafting Fixes: Amulets of Natural Armor have been fixed to be craftable; files that were in the wrong folder have been moved to the correct ones; rufnredde's Crafting_Descriptions fix;
- The DH slow-spawn issues has been fixed, and the Moathouse respawn has been moved to later in the game.
- The sectoring for the Scrub Road map has been re-added.
- A sound file and dialog fix for Drunk Elmo has been added.
- The Ambush: the debate is over (for now) and the "new" Ambush has been implemented.
- Hedrack/Iuz/Cuthbert/High Priest Fix (by Cerulean the Blue). This should fix the "no or broken dialog" issues with that battle, and Iuz reanimating fallen party members as zombies. It should also fix the problem of Hedrack not recognizing the correct High Priest who took you to meet him. The problem with combat iniating before the dialog starts has been fixed, and now all dialogs should function as intended. The Cuthbert/Iuz dialog is still a bit touchy, but works most of the time in testing. Updated 6/24/06.
- Spell Fixes: Mordenkainen's Faithful Hound will now disappear at the appropriate time; Raise Dead and Reincarnation spells now end; All Elemental Gem Summonings have been changed (hopefully they will work correctly now); taking your familiar out of your pack now places the familiar at it's masters location, rather than one specified by the player.
- All gnolls should now have leather armor.
- The release notes have been edited.
- Shiningteds spelling and grammar fixes.
- Protos changes: the Drow Leader has been adjusted as per Kalshane's suggestions (per Ted), and Cujo's gun now has limited charges (per Cujo); Darley and the Assassin have been adjusted per Kalshane; the Rod of Smiting is now a light weapon; increased walking speeds for the Galeb Duhr and ghouls.
-The momentary nakedness of the enemies at the Broken Tower should be fixed now.
- The hard coded information in the MOB of the Behemoth King Frog has been cleared. This may resolve the issue of it's bite not delivering poison. * It poisoned my bard.
- Shingingted's Bat Fix.
- Kalshane's Kobold Fixes (including a reduction of the Kobold Sergeant's CR)
- Combat starting immediately upon entering Senshock's chamber when the temple is not on alert has been fixed (?).
- Goblins in random encounters attacking everything in sight has been fixed (?).
- Allyx's Verbobonc Cumulative Fixes.
- The portraits for the Drow and the Dragons has been added.
- The Thorned Chain of Love should now show up as a Radiant Spiked Chain before being identified.
- Allyx's Merchants and Rufus Fix.
- Cerulean's Fix for Earth Temple Guards and Fighters preferring their daggers over other weapons.
- MOBed in factions for the Temple Gnolls that did not have factions MOBed in. This should take care of the problem with some Gnolls being picked on by other Temple residents.
- Fixed the Dire Bear portrait problem (that really works this time) and Scorpp and his pet not getting along.
- Cuchulainn's new opening menu.
- rufnredde's giv-dir-fix.
- A little something Spike asked me to do.
- Gaear's Balor Guardian sound files fix.
- My Vrock Spore Fix. They should now work as originally intended by Troika.
- Faction Fix for Summoned Quasits and the Guardian Demon Companions.
- The Hezrou Stench effect has been tentatively fixed. This still needs further testing and feedback.
- ShiningTed's updates to Ronald the Cleric, as well as two new weapons (console only) and their masterwork counterparts, as detailed in another thread.
- Kalshane's Darley and Assassin rework.
- Gaear's latest Dialog Fixes (as of 6/24/06).
- Rufnredde's Goblin-Gone fix.
- VirtualSpACEman's new Cloak of Elvenkind mesh (INLUDED AGAIN - Hopefully it is fixed now).
- If you kill the Witch in the Gnarley Forest you no longer get the reward, just the XP.
- FredSRichardson's fix for the XP loss when having Jaroo fix spell permanency
- A new testing tool, Cerulean's Rod, has been added. It wraps up my previous testing tools, and the All Die script, into one item.
- Cerulean the Blue's Friendly Parting Fix. NPCs should no longer go hostile when disbanded (unless they are suposed to).
- Shiningted's Naked Drow Fix, and a change to when the Moathouse respawns (this should work now).
- Shiningted's Witch Dialog Fix.
- Shiningted's Gnarley Forest Fix.
- Shiningted's Masterwork Items Fix.
- rufnredde's Orc Cave Prespawn and the latest patch for it.
- Agetian's Sorted Sector Files (fixed version).
- Some added unidentified description entries for magic items in the game that didn't have them.
- A small fix for something I did with the random encounters.
- A temporary fix for the Clear the Moathouse Quest (until Zeb gets his up and running for a later release). Terjon still gives the quest to parties of NG, LG, LN, TN, CN, and LE alignments, but now he will complete the quest for all of those alignments (previously it was only for LN and NE). Jaroo still give the quest to and completes it for TN.
- Allyx's fix for the Wooden Tower Shield and Kukri/Siangham.
- Allyx's Verbobonc KOS Fix.
Note: Follow the instructions in the Verbobonc Fix README when applying this, or strange things will happen in Verbobonc.
NOTE: If you are using the Portrait & Voice Packs, you must re-select your portrait pack after installing the Cumulative Fixes.
NOTE: You should always delete the .pyc files in your data\scr folder after (or before) installing the Cumulative Fixes
You can download the Cumulative Fixes
here.
Last updated on July 5, 8:09 AM GMT.
[EDIT] The final version of the Cumulative Fixes can be found below. There will be no further updates to the CF pending the release of Co8 5.0.0 final.
Cumulative Fixes-Final.rar