KoS-Enhancement Pack for Co8

Discussion in 'General Modification' started by Zoltec, Sep 12, 2013.

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  1. Zoltec

    Zoltec Pгōdigium

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    Last edited: Dec 24, 2023
  2. Zoltec

    Zoltec Pгōdigium

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    For preview here are the reskinned races: Halflings, Gnomes, and Half-Elves.

    [​IMG]
     
  3. XVicious

    XVicious Established Member

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    I have a new familiar for you!

    I will update here__

    [​IMG]

    you can use for HAWK, RAVEN
    modified icelizard

    updating zip file:
    (un-modified mdf pointer, left for you to proto-type for your next update_)

    I had tested the scale in proto's for [col tab 6] size 20-25 was a good number for
    a hawk or raven scale . the one in the pic was original scale.

    I included 2 textures for you to play with,
    brownish hawk, and black_blue hazed Raven

    note: you need to hex edit the mdf pointer's, to create an independant proto's
    mdf pointer file path and change the name of all the related files,
    txt, ska, skm, mdf's

    for tests:
    you could just unzip this into the monsters/icelizard data file for kiks.
    you could load game,
    game.obj_create(14109,game.leader.location-5)
     

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    Last edited: Sep 24, 2013
  4. XVicious

    XVicious Established Member

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    [​IMG]


    so here is a good idea for the familairs
    you are going to proto type the models and rules and flags for your new models
    you will have them inside the meshes.mes and discriptions
    then inside the proto tab you add a script for python under

    this example is for the HAWK
    after the creation of the summon familiar
    the san_insert_item is called by the game

    san_insert_item
    [990] tab entry

    file path: data/src/
    file name: py00990fam01.py

    Code:
    from utilities import *
    
    from toee import *
    
    
    def san_insert_item( attachee, triggerer ):
    	game.obj_create(14109,attachee.location)
    	return RUN_DEFAULT
    
    foot note : 14109; protos tab tag for ice lizard (only as example)

    familair HAWK proto type example with added python script
    (this is the item that gets inserted into you inventory after summon)
    { but now after the insert of item, it will summon the actual model we created
    and have the rules in proto' tab for the tag we summon}
    Code:
    12047	obj_t_generic																						12047	size_tiny			mat_flesh			7				16026																OIF_NO_DROP	0	0	248																																																																																																																			Familiar Skill Bonus	skill_spot	3																																																																																																																							990																																												
    
    I will post a pic of this in action when I get a chance
     

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    Last edited: Sep 13, 2013
  5. Zoltec

    Zoltec Pгōdigium

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    Many thanks for the new model. It's really not nice to have those old familliars. :)
     
  6. XVicious

    XVicious Established Member

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    You are welcome

    I notice in Kotb

    the wolfs as cats scaled down, all the

    temp replacements for the models that TOEE is missing

    I guess CO8 module does same temp replacements

    I like it to look the way it should at least a little myself,

    so I am willing to replace the temp models.
     
    Last edited: Sep 13, 2013
  7. Zoltec

    Zoltec Pгōdigium

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    Hi, XVicious. Can we scale the whole body of the icelizard through anim8or? Our reference will be the size of the firebat. :thumbsup:

    EDIT Nevermind. I found out how. Using ToEEWB of course. ;)
     
  8. XVicious

    XVicious Established Member

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    Yea mark col tab 6

    too 10 or 5 for the new hawk / raven mod

    that would be a good size for scale

    you can see what I did in my first reply


    edit:
    download the short rules and scripts
    and also there is the raven_ hawk__ mods inside zip bk_monsters
     
    Last edited: Sep 13, 2013
  9. Zoltec

    Zoltec Pгōdigium

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    I'm amused with the way you point the files. Well, I prefer scale 13. :) Already tested it.

    EDIT I really wonder on what we should use on the owl familliar.
     
  10. Zoltec

    Zoltec Pгōdigium

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    When I scaled down the raven through protos.tab, its textures are not fully shown but just a part of it, same with the hawk one.

    [​IMG]

    Maybe because of this?

    OR

    It needs the icelizardwings.tga...
     
    Last edited: Sep 13, 2013
  11. XVicious

    XVicious Established Member

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    SKM MDF path : art/meshes/monsters/icelizard/
    X and Y


    the mdf points too monsters/Icelizard/
    x.....mdf
    y.....mdf

    if you copy the all zip contents into monsters file
    you wont have that problem.

    you need to use that folder with the original path posted in zip
    further, both wings and body need to point to either
    prey.tga or prey2.tga for the mdf file contents,
    1 is hawk other is raven

    remember that the raven and hawk share the folder for the icelizard but
    the mdf file name is different (X and Y preceeding) the mdf needs to be there
    (defined path inside skm), and also notice I put the two textures there too (tga).
     
    Last edited: Sep 13, 2013
  12. WinstonShnozwick

    WinstonShnozwick Established Member

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    (With pictures of course), I love the idea of this mod. Multiple fixes/enhancements to things in the game. All the little things add up over time :)
     
  13. Zoltec

    Zoltec Pгōdigium

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    Hey thanks for the interest, Winston. We are still working on our mod, we would like to give everyone an accurate feel on visual gameplay. I really love ToEE art you know hehehe. ;)

    Anyway, Xvicious can you teach me on how to overcome this? <below> I've already read the manual but still cannot fill those awesome holes, might be a geome-trick needed. :tired:

    According to the manual red is none, green is one, white is two, and vialet is three or more... I keep note of the instructions but to no avail... to avoid confucion I can select multiple points at will...

    I get it now, thanks anyway!
     
    Last edited: Sep 13, 2013
  14. Zoltec

    Zoltec Pгōdigium

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    Good news! Hawk familliar is on the move and so is Raven. I'll post a screenshot after I finish their final textures. :p
     
  15. Zoltec

    Zoltec Pгōdigium

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    Sneak peak for ya! :bored: [BETA HAWK]

    [​IMG]
     
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