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View Full Version : Updated protos.tab flags


SharkD
January 30th, 2011, 08:19 PM
Here's an updated list of protos.tab column headers if anyone wants to update "ProHelper.cs" in World Builder. Sorry about the ALLCAPS. Some are still marked UNKOWN or MAYBE. The UNKNOWNs may simply be because they are never used and always blank. I didn't check.


PROTO_LINE_NUMBER
OBJECT_TYPE
UNKOWN_3
UNKOWN_4
UNKOWN_5
UNKOWN_6
PERCENT_MODEL_SCALE
UNKOWN_8
UNKOWN_9
UNKOWN_10
UNKOWN_11
UNKOWN_12
UNKOWN_13
UNKOWN_14
UNKOWN_15
UNKOWN_16
UNKOWN_17
UNKOWN_18
UNKOWN_19
UNKOWN_20
OBJECT_FLAGS
SPELL_FLAGS
ONAME_ID
DESCRIPTION_ID
OBJECT_SIZE
HP
HP_DMG
MATERIAL
UNKOWN_29
UNKOWN_30
CATEGORY_PER_CATEGORY_MES
ROTATION
SPEED_WALK
SPEED_RUN
OBJECT_MODEL
CREATURE_RADIUS
THREEDEE_HEIGHT
PORTAL_FLAGS
PORTAL_PICKLOCK_DC
PORTAL_TRAPKEY_ID
UNKOWN_41
CONTAINER_FLAGS
CONTAINER_LOCK_DC
CONTAINER_KEYTRAP_ID
CONTNPC_INVENTORY_SOURCE
UNKOWN_46
UNKOWN_47
UNKOWN_48
UNKOWN_49
UNKOWN_50
ITEM_FLAGS
ITEM_WEIGHT
ITEM_VALUE_IN_COPPER
INVENTORY_ICON
UNKOWN_55
MAYBE_VISUAL_EFFECT_1_ID
MAYBE_VISUAL_EFFECT_2_ID
UNKOWN_58
UNKOWN_59
NUMBER_OF_CHARGES
UNKOWN_61
EQUIPMENT_SLOT_FLAGS
OBJECT_COLOR
WEAPON_FLAGS
WEAPON_RANGE
AMMO_TYPE_1
UNKOWN_67
UNKOWN_68
CRITICAL_HIT_MULTIPLIER
DAMAGE_TYPE
DAMAGE_DICE
UNKOWN_72
WEAPON_CLASS
CRITICAL_HIT_THREAT_RANGE
UNKOWN_75
STACK_SIZE
AMMO_TYPE_2
UNKOWN_78
UNKOWN_79
ARMOR_MAX_DEXTERITY_BONUS
SPELL_FAILURE_PERCENT
SKILL_CHECK_PENALTY
ARMOR_TYPE
HELMET_TYPE
UNKOWN_85
UNKOWN_86
COIN_TYPE
UNKOWN_88
UNKOWN_89
KEY_ID
UNKOWN_91
UNKOWN_92
UNKOWN_93
UNKOWN_94
BAG_OF_HOLDING_FLAGS
UNKOWN_96
UNKOWN_97
UNKOWN_98
UNKOWN_99
CRITTER_FLAGS
UNKOWN_101
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
UNKOWN_108
RACE
GENDER
AGE
UNKOWN_112
UNKOWN_113
ALIGNMENT
DEITY
DOMAIN_1
DOMAIN_2
MAYBE_AUTO_CAST_TYPE
UNKOWN_119
UNKOWN_120
UNKOWN_121
UNKOWN_122
UNKOWN_123
PORTRAIT_ID
UNKOWN_125
UNKOWN_126
UNKOWN_127
UNKOWN_128
MAYBE_DESCRIPTION_ID
NPC_DESCRIPTION_IF_UNKNOWN
REACH
UNKOWN_132
NATURAL_NUMBER_OF_ATTACKS_1
NATURAL_DAMAGE_DICE_1
NATURAL_DAMAGE_TYPE_1
NATURAL_TO_HIT_BONUS_1
NATURAL_NUMBER_OF_ATTACKS_2
NATURAL_DAMAGE_DICE_2
NATURAL_DAMAGE_TYPE_2
NATURAL_TO_HIT_BONUS_2
NATURAL_NUMBER_OF_ATTACKS_3
NATURAL_DAMAGE_DICE_3
NATURAL_DAMAGE_TYPE_3
NATURAL_TO_HIT_BONUS_3
NATURAL_NUMBER_OF_ATTACKS_4
NATURAL_DAMAGE_DICE_4
NATURAL_DAMAGE_TYPE_4
NATURAL_TO_HIT_BONUS_4
HAIR_COLOR
HAIR_TYPE
UNKOWN_151
UNKOWN_152
NPC_FLAGS
NPC_AI
NPC_FACTION
CASH_MULTI
REACTION_BAS
CHALLENGE_RATING_CR
BASE_REFLEX_SAVE
BASE_FORTITUDE_SAVE
BASE_WILL_SAVE
NATURAL_ARMOR_CLASS
HIT_DICE_HD
CREATURE_TYPE
CREATURE_SUBTYPE
NPC_LOOT_SHARE_AMOUNT
TRAP_FLAGS
TRAP_DIFFICULTY
PROPERTY_1_TYPE
PROPERTY_1_PARAM_1
PROPERTY_1_PARAM_2
PROPERTY_2_TYPE
PROPERTY_2_PARAM_1
PROPERTY_2_PARAM_2
PROPERTY_3_TYPE
PROPERTY_3_PARAM_1
PROPERTY_3_PARAM_2
PROPERTY_4_TYPE
PROPERTY_4_PARAM_1
PROPERTY_4_PARAM_2
PROPERTY_5_TYPE
PROPERTY_5_PARAM_1
PROPERTY_5_PARAM_2
PROPERTY_6_TYPE
PROPERTY_6_PARAM_1
PROPERTY_6_PARAM_2
PROPERTY_7_TYPE
PROPERTY_7_PARAM_1
PROPERTY_7_PARAM_2
PROPERTY_8_TYPE
PROPERTY_8_PARAM_1
PROPERTY_8_PARAM_2
PROPERTY_9_TYPE
PROPERTY_9_PARAM_1
PROPERTY_9_PARAM_2
PROPERTY_10_TYPE
PROPERTY_10_PARAM_1_
PROPERTY_10_PARAM_2
PROPERTY_11_TYPE
PROPERTY_11_PARAM_1
PROPERTY_11_PARAM_2
PROPERTY_12_TYPE
PROPERTY_12_PARAM_1
PROPERTY_12_PARAM_2
PROPERTY_13_TYPE
PROPERTY_13_PARAM_1
PROPERTY_13_PARAM_2
PROPERTY_14_TYPE
PROPERTY_14_PARAM_1
PROPERTY_14_PARAM_2
PROPERTY_15_TYPE
PROPERTY_15_PARAM_1
PROPERTY_15_PARAM_2
PROPERTY_16_TYPE
PROPERTY_16_PARAM_1
PROPERTY_16_PARAM_2
PROPERTY_17_TYPE
PROPERTY_17_PARAM_1
PROPERTY_17_PARAM_2
PROPERTY_18_TYPE
PROPERTY_18_PARAM_1
PROPERTY_18_PARAM_2
PROPERTY_19_TYPE
PROPERTY_19_PARAM_1
PROPERTY_19_PARAM_2
PROPERTY_20_TYPE
PROPERTY_20_PARAM_1
PROPERTY_20_PARAM_2
CLASS_1
CLASS_1_LEVEL
CLASS_2
CLASS_2_LEVEL
CLASS_3
CLASS_3_LEVEL
CLASS_4
CLASS_4_LEVEL
CLASS_5
CLASS_5_LEVEL
SKILL_1
SKILL_1_LEVEL
SKILL_2
SKILL_2_LEVEL
SKILL_3
SKILL_3_LEVEL
SKILL_4
SKILL_4_LEVEL
SKILL_5
SKILL_5_LEVEL
SKILL_6
SKILL_6_LEVEL
SKILL_7
SKILL_7_LEVEL
SKILL_8
SKILL_8_LEVEL
SKILL_9
SKILL_9_LEVEL
SKILL_10
SKILL_10_LEVEL
FEAT_1
FEAT_2
FEAT_3
FEAT_4
FEAT_5
FEAT_6
FEAT_7
FEAT_8
FEAT_9
FEAT_10
SCRIPT_SAN_EXAMINE
SCRIPT_SAN_USE
SCRIPT_SAN_DESTROY
SCRIPT_SAN_UNLOCK
SCRIPT_SAN_GET
SCRIPT_SAN_DROP
SCRIPT_SAN_THROW
SCRIPT_SAN_HIT
SCRIPT_SAN_MISS
SCRIPT_SAN_DIALOG
SCRIPT_SAN_FIRST_HEARTBEAT
SCRIPT_SAN_CATCHING_THIEF_PC
SCRIPT_SAN_DYING
SCRIPT_SAN_ENTER_COMBAT
SCRIPT_SAN_EXIT_COMBAT
SCRIPT_SAN_START_COMBAT
SCRIPT_SAN_END_COMBAT
SCRIPT_SAN_BUY_OBJECT
SCRIPT_SAN_RESURRECT
SCRIPT_SAN_HEARTBEAT
SCRIPT_SAN_LEADER_KILLING
SCRIPT_SAN_INSERT_ITEM
SCRIPT_SAN_WILL_KOS
SCRIPT_SAN_TAKING_DAMAGE
SCRIPT_SAN_WIELD_ON
SCRIPT_SAN_WIELD_OFF
SCRIPT_SAN_CRITTER_HITS
SCRIPT_SAN_NEW_SECTOR
SCRIPT_SAN_REMOVE_ITEM
SCRIPT_SAN_LEADER_SLEEPING
SCRIPT_SAN_BUST
SCRIPT_SAN_DIALOG_OVERRIDE
SCRIPT_SAN_TRANSFER
SCRIPT_SAN_CAUGHT_THIEF
SCRIPT_SAN_CRITICAL_HIT
SCRIPT_SAN_CRITICAL_MISS
SCRIPT_SAN_JOIN
SCRIPT_SAN_DISBAND
SCRIPT_SAN_NEW_MAP
SCRIPT_SAN_TRAP
SCRIPT_SAN_TRUE_SEEING
SCRIPT_SAN_SPELL_CAST
SCRIPT_SAN_UNLOCK_ATTEMPT
MAYBE_WAYPOINT_ANIM
SPELL_1
SPELL_2
SPELL_3
SPELL_4
SPELL_5
SPELL_6
SPELL_7
SPELL_8
SPELL_9
SPELL_10
SPELL_11
SPELL_12
SPELL_13
SPELL_14
SPELL_15
SPELL_16
SPELL_17
SPELL_18
SPELL_19
SPELL_20
NAME_KNOWN
AI_STRATEGY_TYPE


[edit]
Oops. Didn't realize there was a sticky in the other forum.