View Full Version : raise dead issue
February 8th, 2008, 01:14 PM
I heard of the raise dead bug issue in the game and I need it, but don't want to waste my coins on non fix. I need my druid for some healing to help me get back on track.
Is there a place it works correctly?
February 8th, 2008, 03:00 PM
Go to the church in the Keep. The main cleric/priest can raise dead...and, yes, it works. However, it does cost 1,000 gold.
February 9th, 2008, 03:39 AM
Ahhh, we have a seperate thread for this. Forgot that ;)
The Curate is only the chief cleric of a frontier military post, not the ArchCleric of Veluna. He only has one Raise Dead spell memorised per day. Sorry if thats inconvenient.
He does cast it at way below price, though :)
February 18th, 2008, 08:15 PM
Don't I rembering hearing that the undertaker raises dead aswell; or is that the problem were refering to?
February 18th, 2008, 09:55 PM
Well, the idea (not at all fully implemented) was...
- The Curate heals good characters
- The Cleric of Hextor heals evil characters (plus there's the evil presence in the Keep that hsn't been developed yet to allow LE and CE to follow completely different paths)
- The Undertaker heals anyone.
Checking his file, the Undertaker has the same issues re Neutralise Poison as Terjon (now fixed) but should Raise Dead ok.
EDIT: Hmmm, he had no 'Raise Dead's memorised... ok, fixed that :) Added 'Remove Disease' as well.
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