Jesse's new spells thread

Discussion in 'General Modification' started by Jesse Heinig, Aug 26, 2006.

Remove all ads!
  1. Spellslinger

    Spellslinger Established Member

    Joined:
    Jul 14, 2006
    Messages:
    158
    Likes Received:
    0
    Yay! :)
    Welcome back Jesse and thanks again for the rgr/pal spells update.
     
  2. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,029
    Likes Received:
    42
    Jesse -

    I noticed while testing Mass Hold Monster that I was able to hold humanoids (PCs) with the spell. Is that supposed to be so?
     
  3. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    Yes. Hold Person only holds humanoids. Hold Monster holds humanoids and non-humanoids alike. Mass Hold Monster will as well.
     
  4. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,029
    Likes Received:
    42
    Thanks, CtB1. Also noticed: spell graphics for Mass Hold Person don't go away after the spell expires, victim dies, etc.
     
  5. Graphil

    Graphil Member

    Joined:
    Nov 16, 2003
    Messages:
    24
    Likes Received:
    0
    5.0.2 + v16 dll.
    I can confirm that Heroes feast is not being applied to all the PCs it is cast on.
    Also the fear immunity is not working since the ones that are getting effected by the spell run away from the balor in fear.
     
  6. Jesse Heinig

    Jesse Heinig Established Member

    Joined:
    Jun 26, 2005
    Messages:
    126
    Likes Received:
    0
    I don't know that I can do anything about that in script. The script simply applies an effect and a duration; it's up to the engine to remove it.

    I know about this problem but I'm not yet sure of how to address it. Basically, the Heroes' Feast script runs through all of the targets and attempts to apply a series of effects. Unfortunately it looks like it's overloading the engine or something, because it simply fails to stick on some characters. Might be able to investigate causes and solutions more when winter break comes up next month . . .

     
    Last edited by a moderator: Mar 16, 2008
  7. Jesse Heinig

    Jesse Heinig Established Member

    Joined:
    Jun 26, 2005
    Messages:
    126
    Likes Received:
    0
    Happy holiday feasting, everybody!

    I believe I have fixed the problem in Heroes' Feast. I tested it just a little while ago and it was working for my whole party. (Might still have issues if you have a party of 5 PC + 3 NPC or some other large combo, I don't know yet.)

    In brief, I changed some of the looping and removed the code for using the spell on unwilling targets - the latter seems nonsensical anyhow, because an "unwilling target" would generally be someone with whom you're in combat, and you can't cast the spell in combat anyway. Besides which, who wouldn't want all of the rad buffs from the spell?

    Anyway, without further ado, enjoy the corrected and updated Heroes' Feast script. To use this, just uncompress it and put it in your data/scr folder.
     

    Attached Files:

    Last edited by a moderator: Mar 16, 2008
  8. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,029
    Likes Received:
    42
    Sounds groovey, Jesse. :thumbsup:

    Now if we could only create a scenario where players could actually use these high level spells . . . ;)
     
Our Host!