Being a big monk fan, my first couple of runs through ToEE had a straight monk and overall I found he sucked (a bit ironic huh? I thought it would have been the gay monks that sucked). At that point I didn't have a great idea of the best feats and equipment to make him powerful and I found that he rarely hit anything and at higher levels suffered badly from not using powerful magic weapons. I also found there was a dearth of masterwork monk weapons in the unmodded game. I'm about to run through it again and this time I want to take full advantage of game knowledge to create an uber-monk. What are some good approaches to achieve this? I know monks can get a great AC and with Tumble can move unhindered around the battlefield. But what are some good strategies to make them effective damage dealers? Some of the methods that I've found in searching on this subject include: - having a druid can craft gloves(?) of grater magic fang - items to increase DEX help hitting if combined with Weapon Finesse - a level of Sorcerer for Truestrike, or a level of Rogue for sneak attack But since a monk is generally a frontline fighter, it still seems that he would suffer by not using the bonuses of craftable weapons (holy, axiomatic, frost, etc). What has CO8 added that makes a monk able to dish out large amounts of pain? I remember reading years ago about dual wielding Rods of the Python or something. What do they do that make then so worthwhile? Thanks for your advice guys.