ToEE Front-End X Official Discussion Thread

Discussion in 'ToEE Front-End X' started by Agetian, Oct 14, 2008.

Remove all ads!
Thread Status:
Not open for further replies.
  1. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    @ Aurelinus: Please retry with the new v2.0a, it shouldn't crash at that spot. Let me know if it works fine or if you experience any further issues.

    - Agetian
     
  2. Aurelinus

    Aurelinus Member

    Joined:
    Aug 31, 2008
    Messages:
    38
    Likes Received:
    0
    Thanks, sure do.
     
  3. maggit

    maggit Zombie RipTorn Wonka

    Joined:
    Oct 20, 2005
    Messages:
    1,945
    Likes Received:
    0
    OK, I've tried running TFE-X on Vista with the Polish version of ToEE.

    1.I get the "First run message"
    2.Then I get the "Creating default music..." and .NET Framework gives me this error.

    Could not find part of the path: 'F:\Gry\ToEE\data\sound\music'.
    Code:
    ************** Tekst wyjątku **************
    System.IO.DirectoryNotFoundException: Nie można odnaleźć części ścieżki 'F:\Gry\ToEE\data\sound\music'.
       w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       w System.IO.Directory.InternalGetFileDirectoryNames(String path, String userPathOriginal, String searchPattern, Boolean includeFiles, Boolean includeDirs, SearchOption searchOption)
       w System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
       w TFE_X.TFEMain.WriteTFP(String tfpname, String src)
       w TFE_X.TFEMain.TFEMainLoad(Object sender, EventArgs e)
       w System.Windows.Forms.Form.OnLoad(EventArgs e)
       w System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       w System.Windows.Forms.Control.CreateControl()
       w System.Windows.Forms.Control.WmShowWindow(Message& m)
       w System.Windows.Forms.Control.WndProc(Message& m)
       w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Zestawy załadowane **************
    mscorlib
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    TFE-X
        Wersja zestawu: 1.0.3216.31616
        Wersja Win32: 1.0.3216.31616
        CodeBase: file:///F:/Gry/ToEE/TFE-X.exe
    ----------------------------------------
    System.Windows.Forms
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    ICSharpCode.SharpZipLib
        Wersja zestawu: 0.85.4.369
        Wersja Win32: 0.85.4.369
        CodeBase: file:///F:/Gry/ToEE/ICSharpCode.SharpZipLib.DLL
    ----------------------------------------
    mscorlib.resources
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    
    ************** Debugowanie w trybie JIT **************
    
    
    3. I click continue and get to the ToEE FE-X main screen.
    I've installed Co8 5.0.0 and patched it to 5.0.6 (manually).
    I see no other modules than Vanilla.

    [​IMG][​IMG]

    4. I click the add on packs button and get a .NET error:
    "Index out of range..."
    Code:
    Szczegółowe informacje na temat wywoływania debugowania w trybie JIT (just in time)
    zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.
    
    ************** Tekst wyjątku **************
    System.ArgumentOutOfRangeException: Indeks jest spoza zakresu. Musi mieć wartość nieujemną i mniejszą niż rozmiar kolekcji.
    Nazwa parametru: index
       w System.Collections.ArrayList.get_Item(Int32 index)
       w System.Windows.Forms.DataGridViewSelectedRowCollection.get_Item(Int32 index)
       w TFE_X.TFEMain.btnAddons_Click(Object sender, EventArgs e)
       w System.Windows.Forms.Control.OnClick(EventArgs e)
       w System.Windows.Forms.Button.WndProc(Message& m)
       w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Zestawy załadowane **************
    mscorlib
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    TFE-X
        Wersja zestawu: 1.0.3216.31616
        Wersja Win32: 1.0.3216.31616
        CodeBase: file:///F:/Gry/ToEE/TFE-X.exe
    ----------------------------------------
    System.Windows.Forms
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    ICSharpCode.SharpZipLib
        Wersja zestawu: 0.85.4.369
        Wersja Win32: 0.85.4.369
        CodeBase: file:///F:/Gry/ToEE/ICSharpCode.SharpZipLib.DLL
    ----------------------------------------
    mscorlib.resources
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    
    ************** Debugowanie w trybie JIT **************
    Aby włączyć debugowanie w trybie JIT (just-in-time), plik .config tej
    aplikacji lub komputera (machine.config) musi mieć
    wartość jitDebugging ustawioną w sekcji system.windows.forms.
    Aplikacja musi być również skompilowana z włączonym
    debugowaniem.
    
    Na przykład:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
    są wysyłane do debugera JIT zarejestrowanego na komputerze
    i nie są obsługiwane w tym oknie dialogowym.
    
    5. I click continue and nothing seems to have happened.
    6. Whenever I click any button I get a .NET framework error.

    I tried launching it for the second time and everything seems to be working fine...
    until it tries to activate the Vanilla module.

    Here's the .NET error.
    Code:
    ************** Tekst wyjątku **************
    ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
       w ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries()
       w ICSharpCode.SharpZipLib.Zip.ZipFile..ctor(String name)
       w ICSharpCode.SharpZipLib.Zip.FastZip.ExtractZip(String zipFileName, String targetDirectory, Overwrite overwrite, ConfirmOverwriteDelegate confirmDelegate, String fileFilter, String directoryFilter, Boolean restoreDateTime)
       w TFE_X.TFEMain.TFEMainLoad(Object sender, EventArgs e)
       w System.Windows.Forms.Form.OnLoad(EventArgs e)
       w System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       w System.Windows.Forms.Control.CreateControl()
       w System.Windows.Forms.Control.WmShowWindow(Message& m)
       w System.Windows.Forms.Control.WndProc(Message& m)
       w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Zestawy załadowane **************
    mscorlib
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    TFE-X
        Wersja zestawu: 1.0.3216.31616
        Wersja Win32: 1.0.3216.31616
        CodeBase: file:///F:/Gry/ToEE/TFE-X.exe
    ----------------------------------------
    System.Windows.Forms
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    ICSharpCode.SharpZipLib
        Wersja zestawu: 0.85.4.369
        Wersja Win32: 0.85.4.369
        CodeBase: file:///F:/Gry/ToEE/ICSharpCode.SharpZipLib.DLL
    ----------------------------------------
    mscorlib.resources
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    
    I click "continue" and I'm shown the main screen again and no modules.

    Next I ran the repair kit and it restored my temple.dll, which was missing for some reason.
    Now, I've got both modules on my screen.

    Trying to activate Co8 gives another .NET error.

    Code:
    ************** Tekst wyjątku **************
    ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
       w ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries()
       w ICSharpCode.SharpZipLib.Zip.ZipFile..ctor(String name)
       w ICSharpCode.SharpZipLib.Zip.FastZip.ExtractZip(String zipFileName, String targetDirectory, Overwrite overwrite, ConfirmOverwriteDelegate confirmDelegate, String fileFilter, String directoryFilter, Boolean restoreDateTime)
       w TFE_X.TFEMain.InstallModule(String modname, Boolean raw)
       w TFE_X.TFEMain.btnInstall_Click(Object sender, EventArgs e)
       w System.Windows.Forms.Control.OnClick(EventArgs e)
       w System.Windows.Forms.Button.WndProc(Message& m)
       w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Zestawy załadowane **************
    mscorlib
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    TFE-X
        Wersja zestawu: 1.0.3216.31616
        Wersja Win32: 1.0.3216.31616
        CodeBase: file:///F:/Gry/ToEE/TFE-X.exe
    ----------------------------------------
    System.Windows.Forms
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    ICSharpCode.SharpZipLib
        Wersja zestawu: 0.85.4.369
        Wersja Win32: 0.85.4.369
        CodeBase: file:///F:/Gry/ToEE/ICSharpCode.SharpZipLib.DLL
    ----------------------------------------
    mscorlib.resources
        Wersja zestawu: 2.0.0.0
        Wersja Win32: 2.0.50727.1434 (REDBITS.050727-1400)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    
    ************** Debugowanie w trybie JIT **************
    
    I click 'continue' and the FE freezes, no error message and visible sings of the computer
    working on activating the modules.


    ToEE FE-X log.
    Code:
    ToEE Front-End X v2.0 (C) 2008 by Michael Kamensky, all rights reserved.
    ========================================================================
    Engine version: v2.0
    Front-End Initialization Flags Inspector (FIFI) debugger version: v1.1
    FIFI I/O module initialization result: OK
    ========================================================================
    ===============SNAPSHOT OF TOEE DIRECTORY===============
    F:\Gry\ToEE\binkw32.dll
    F:\Gry\ToEE\ChangeLog.txt
    F:\Gry\ToEE\Circle of Eight Mod Pack 5.0.0 - Release Notes.doc
    F:\Gry\ToEE\Circle of Eight Mod Pack 5.0.0 - Release Notes.txt
    F:\Gry\ToEE\Co8 5.0.0 Installation Instructions.txt
    F:\Gry\ToEE\Co8 License.txt
    F:\Gry\ToEE\Co8-5.0.0.tfm
    F:\Gry\ToEE\Co8-5.0.0.tfs
    F:\Gry\ToEE\Co8-5.0.0.txt
    F:\Gry\ToEE\ICSharpCode.SharpZipLib.dll
    F:\Gry\ToEE\movies.tfp
    F:\Gry\ToEE\MsgCheck.exe
    F:\Gry\ToEE\Mss32.dll
    F:\Gry\ToEE\msvcr70.dll
    F:\Gry\ToEE\msvcr71.dll
    F:\Gry\ToEE\mt19937ar.txt
    F:\Gry\ToEE\music.tfp
    F:\Gry\ToEE\Playful NPCs 1.3.0.rtf
    F:\Gry\ToEE\pwizard.rar
    F:\Gry\ToEE\python22.dll
    F:\Gry\ToEE\pyToEE22.dll
    F:\Gry\ToEE\Temple of Elemental Evil.tfm
    F:\Gry\ToEE\Temple of Elemental Evil.tfs
    F:\Gry\ToEE\Temple of Elemental Evil.txt
    F:\Gry\ToEE\temple.dll
    F:\Gry\ToEE\TFE-X-readme.txt
    F:\Gry\ToEE\TFE-X-repair.exe
    F:\Gry\ToEE\TFE-X-repair.txt
    F:\Gry\ToEE\TFE-X.exe
    F:\Gry\ToEE\TFE-X.ini
    F:\Gry\ToEE\TFE-X.jpg
    F:\Gry\ToEE\TFE-X.log
    F:\Gry\ToEE\TFE-X.tfd
    F:\Gry\ToEE\tig.dat
    F:\Gry\ToEE\tio.dll
    F:\Gry\ToEE\toee.cfg
    F:\Gry\ToEE\ToEE.exe
    F:\Gry\ToEE\ToEE1.dat
    F:\Gry\ToEE\ToEE2.dat
    F:\Gry\ToEE\ToEE3.dat
    F:\Gry\ToEE\toeemap-withlegend.jpg
    F:\Gry\ToEE\unins000.dat
    F:\Gry\ToEE\unins000.exe
    F:\Gry\ToEE\V2Brute.exe
    F:\Gry\ToEE\whatsnew.txt
    F:\Gry\ToEE\WorldEd.exe
    F:\Gry\ToEE\zlib-1.2.1.dll
    F:\Gry\ToEE\_sre.pyd
    F:\Gry\ToEE\_sre_d.pyd
    ========================================================
    FI_DetectGameVersion: Detecting the game installation version...
    FI_DetectGameVersion: Looks like Patch 2 or better [OK]
    FI_DetectCurrentMod: Detecting currently active module...
    FI_DetectCurrentMod: Detection complete. [OK]
    FI_FirstTimeCheck: Looking for TFE-X.ini...
    FI_LoadInit: Loading TFE-X.ini...
    FI_CfgMagic: toee.cfg magic at work, flag 1 reached.
    FI_CfgMagic: toee.cfg magic at work, flag 2 reached.
    FI_CfgMagic: toee.cfg magic at work, flag 4 reached.
    FI_CfgMagic: toee.cfg magic at work, flag 5 reached.
    FI_UpgradeCheck: Checking to see if the scan-and-upgrade was triggered.
    FI_BuildModTable: Building modlist for the module table...
    FI_BuildModTable: Clearing old module table...
    FI_BuildModTable: Parsing 'F:\Gry\ToEE\Co8-5.0.0.tfm'...
    FI_BuildModTable: Obtaining description entry for F:\Gry\ToEE\Co8-5.0.0.tfm...
    FI_BuildModTable: Dup check for F:\Gry\ToEE\Co8-5.0.0.tfm...
    FI_BuildModTable: Writing F:\Gry\ToEE\Co8-5.0.0.tfm to the table...
    FI_BuildModTable: Parsing 'F:\Gry\ToEE\Temple of Elemental Evil.tfm'...
    FI_BuildModTable: Obtaining description entry for F:\Gry\ToEE\Temple of Elemental Evil.tfm...
    FI_BuildModTable: Dup check for F:\Gry\ToEE\Temple of Elemental Evil.tfm...
    FI_BuildModTable: Writing F:\Gry\ToEE\Temple of Elemental Evil.tfm to the table...
    FI_SelectTableItem: Selecting active module in the table...
    FI_IntroMovies: Enabled, so switching to interface mode 1.
    FI_IntroMovies: Enabled, so switching to interface mode 1.
    FI_CheckDupIntro: Checking for dups (flag 1)...
    FI_CheckDupIntro: Checking for dups (flag 2)...
    FI_CheckDupIntro: Checking for dups (flag 3)...
    FI_CheckDupIntro: Checking for dups (flag 4)...
    FI_CheckDupIntro: Checking for dups (flag 5)...
    FI_IntroMovies: Checking if the intro movies are enabled...
    FI_IntroMovies: Enabled, so switching to interface mode 1.
    FI_Lockout: Read lockout call (flag 0).
    FI_InitHappy: [HAPPY] TFE-X initialization complete.
    ---FI_InstallModule: Initializing module installation for 'Co8-5.0.0'...
    ---FI_InstallModule: Writing out backup saved games for Co8-5.0.0...
    ---FI_BackupSaves: 'BackupSaves' was called, backing up mod saves for Temple of Elemental Evil...
    ---FI_BackupSaves: Building zipfile for saves in Temple of Elemental Evil...
    ---FI_BackupSaves: Storing 'modules/toee/players'...
    ---FI_BackupSaves: Storing 'modules/toee/save'...
    ---FI_BackupSaves: Committing to disk...
    ---FI_InstallModule: Module Co8-5.0.0, currently at flag 1.
    ---FI_InstallModule: Module Co8-5.0.0, currently at flag 2.
    ---FI_InstallModule: Module Co8-5.0.0, currently at flag 3.
    ---FI_InstallModule: Module Co8-5.0.0, currently at flag 4 [BEGIN_ZIP_OPERATIONS].
    ---FI_InstallModule: Module Co8-5.0.0, currently at flag 5.
    ---FI_InstallModule: Module Co8-5.0.0, currently at flag 6 [INSTALL_MUSIC].
    
     
    Last edited: Oct 21, 2008
  4. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    @ maggit: Thanks a lot for a very detailed report. I'll get right back to making some improvements that will help provide support for the Polish version of the game.

    - Agetian
     
  5. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    @ maggit: I reuploaded v2.0a in another attempt to fix issues with the Polish version of the game. Please let me know if it works now or if you experience any further issues.

    - Agetian
     
  6. maggit

    maggit Zombie RipTorn Wonka

    Joined:
    Oct 20, 2005
    Messages:
    1,945
    Likes Received:
    0
    Like I've written you in the PM, works like a charm. No problems at all. Additional options like changing number of party members work too.
     
  7. Agetian

    Agetian Attorney General Administrator

    Joined:
    Aug 14, 2004
    Messages:
    2,526
    Likes Received:
    0
    Awesome!

    UPDATE: Reuploaded v2.0a with the final version of the Polish version fix. If you downloaded it before this message appeared, please redownload. You don't need to update unless you're using the Polish version of the game (in case you do, you *should* update for it the Front-End X to work with your version of the game).

    - Agetian
     
  8. StimpsonJCat

    StimpsonJCat Underwear Gnome

    Joined:
    Jun 22, 2007
    Messages:
    6
    Likes Received:
    0
    Turns out my Co8 5.0.0 files were corrupted.
     
  9. Aurelinus

    Aurelinus Member

    Joined:
    Aug 31, 2008
    Messages:
    38
    Likes Received:
    0
    Yepp, now all looks ok.

    Just a question: Co8 5.0.0 adds 20 lvl cap. Will there be any harm if I recap it again for 20 Lvl with new Front-end? It maybe only my wrong impression, but after I did it it looks my warrior is getting new feat almost every level...?
     
  10. maggit

    maggit Zombie RipTorn Wonka

    Joined:
    Oct 20, 2005
    Messages:
    1,945
    Likes Received:
    0
    Warriors get a bonus feat every 2 levels.
     
  11. Aurelinus

    Aurelinus Member

    Joined:
    Aug 31, 2008
    Messages:
    38
    Likes Received:
    0
    Could you just stop answering when not asked? I don't remember to ask you but Agetian.

    The question is not how warrior is levelled up but if it affects "original" (means modified) level cap.
     
    Last edited: Oct 24, 2008
  12. Emirkol the Chaotic

    Emirkol the Chaotic Proud Polytheist

    Joined:
    Aug 20, 2008
    Messages:
    1,436
    Likes Received:
    1
    Relax friend. One of the benefits of this forum is that WE'VE all had problems at some time running TOEE, Co8 Mods, etc. That's the wonderful thing here. WE ALL help each other out with our various experiences.

    To call out someone who was trying to help IS NOT COLL, especially on a helpfum forum such as this. Take the answers you get, keep the onesyou need, and BE PATIENT. Directing a question to JUST ONE person and then getting upset when someone else tries to help DOES NO ONE any good.

    Did it ever cross your mind that some of the people who run this site and may be the best qualified to answer your questions have RL issues that must comes first??
     
  13. Emirkol the Chaotic

    Emirkol the Chaotic Proud Polytheist

    Joined:
    Aug 20, 2008
    Messages:
    1,436
    Likes Received:
    1
    If you're looking for INSTANT gratification for your inquiry and DO NO want to be bothered by the rest of us who ARE willing to hlp, try PM.
     
  14. Aurelinus

    Aurelinus Member

    Joined:
    Aug 31, 2008
    Messages:
    38
    Likes Received:
    0
    Ok. None of those "answers" above answered the question I stated so I still wish to know (and would be appreciated) if there will be any harm to Co8 mod if I recap it again for 20 lvl with new Front-end?

    I know the answer looks like obvious, but just wanted to be sure.

    I believe that the question may be important not just to me that's why I post it here, not privately.

    Edit from Agetian: And speaking of your question about recapping the game - yes, it's perfectly fine if you recapped it to 10, 20, or pretty much any other value you want (though usually you wouldn't want to do anything else besides the default 10 or the new updated 20).
     
    Last edited: Oct 25, 2008
  15. Scryler

    Scryler Night's Wordsmith

    Joined:
    Sep 3, 2008
    Messages:
    2,248
    Likes Received:
    4
    I ran into a problem and I'm not sure I can follow the instructions for the bug report, but I'll do the best I can.

    1. Windows XP SP3 OS

    2. I installed the game
    the 2 Atari patches
    the Co8 5.00 Mod
    the no-cd crack
    then I guess the old front end?
    then the CMF 5.0.6
    then the new ToEEFE-X 1
    finally the newer ToEEFE-X2
    Note: May have the order wrong, been awhile and lots of
    changes, but followed Zeb's instructions

    3. No Crash, no exception message

    4. No clue on how to find a ToEEFE-X log file and I've never
    zipped anything before, either

    I've been playing with no problems. Decided to start a new game, using different classes. I just leveled up and was assigning skill points. Can't assign the Bonus Class Feat to the Monk. None of the feats in the list are bright yellow (and they always have been before with the Bonus Class Feat for my fighter). Reloaded, leveled up again, same deal. This has never happened before and I don't know what is causing it.

    I hope someone knows what is wrong and how to fix it, I am getting a kick (sort of a pun here) out of the Monk and would like to continue playing this party.

    I also hope I have included enough information. Edit: Also, if this post is in the wrong place, my apologies.
     
    Last edited: Oct 29, 2008
Thread Status:
Not open for further replies.
Our Host!