Time for a New Solo Thread ?

Discussion in 'The Temple of Elemental Evil' started by BrotherSmythe, Dec 23, 2016.

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  1. sigofmugmort

    sigofmugmort Established Member Supporter

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    It also seems you only need to know a spell to craft a wand, not actually be able to cast it
     
  2. Endarire

    Endarire Ronald Rynnwrathi

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    Temple+ changed things.

    If you have rollover EXP enabled, you keep gaining EXP past the EXP cap. The max level for gaining full EXP is level 3. After that, you gain less or even NO EXP!

    With T+, you must be able to cast the spell at the right caster level to craft the wand - or most (all?) other items.
     
  3. sigofmugmort

    sigofmugmort Established Member Supporter

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    I am using Temple+, with 1 level of Wizard I crafted a Wand of Stoneskin with a CL of 11 and I have a 10d6 Wand of Fireballs that does 1d6 damage as it has a caster level of 1. My Craft Wand level is set at 12 on the Radial Menu

    I am going to try an experiment with 2 different solo characters.
     
  4. BrotherSmythe

    BrotherSmythe Established Member

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    I wonder if we can scribe scroll at a higher level than we actually are (with Temple+). I'll try to test that tonight.
     
  5. sigofmugmort

    sigofmugmort Established Member Supporter

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    I did find that the Barbarian movement increase does stack with the Monks enhanced movement at lvl3
     
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  6. BrotherSmythe

    BrotherSmythe Established Member

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    Finally started my solo adventure. I am using a fighter /wizard which I will eventually turn into an Eldritch knight after I get my favorite feats. I used a 96 point buy to get all 18s. It's challenging. I had to restart the decklo grove fight many times. Skill points are at a premium as one can imagine. Level advancement is very rapid! Once I attain level 9 I should be in good stead.
    I also made an elf cleric with the magic domain, able to use arcane scrolls and wands at half level. I'll be trying him out after I get some more solo experience under my belt. It's addictive. I plan to make a Druid as well.
     
  7. sigofmugmort

    sigofmugmort Established Member Supporter

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    Keep an eye on your effective level which as a solo is about 3 below your actual. It is easy to get your EL more then 3 levels above the encounter level and end up getting NO XP. Figure lvl 8 or 9 at Nulb, increase by 1 for each Temple level, +1 for Earth and Air Nodes, +1 for Water, +1 for Fire.
     
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  8. BrotherSmythe

    BrotherSmythe Established Member

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    Thanks. Didn't know that. Thought it would work the opposite way. You're uncommonly knowledgeable on this subject.
     
    Last edited: Jan 15, 2017
  9. Endarire

    Endarire Ronald Rynnwrathi

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    Using Temple+ and rollover EXP, our level 3 characters have enough EXP to qualify for level 21. We're waitin' to clear the nodes and preferably hit level 24+.
     
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  10. sigofmugmort

    sigofmugmort Established Member Supporter

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    As an example, 3 characters at level 9 vs 2 Hill Giants would only get a couple of hundred xp each while3 level 3 wouls get around 1000 points each. 3 level 9 vs 9 Kobolds and 1 sgt get ZERO points while the 3 lvl 3 would get about 200 or so. That's why you should use rollover from the options in Temple+
     
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  11. sigofmugmort

    sigofmugmort Established Member Supporter

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    Mirror Image and Protection from Energy(Fire), and Globe of invulnerability(minor) are VERY helpful as are scrolls of Dismissal(if you can get them) . I have found it best to use a ranged attack to draw out the Eye tyrants and Noble Salamanders out one at a time
     
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  12. BrotherSmythe

    BrotherSmythe Established Member

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    Do protection from energy spells stack? If so, no worries
     
  13. Endarire

    Endarire Ronald Rynnwrathi

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    Lesser globe of invulnerability has a bad habit of CANCELLING BUFFS OF LEVEL 3 AND BELOW as well as ALL bad spells. Maybe that's my mod pack.
     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    that's actually RAW http://www.d20srd.org/srd/spells/globeOfInvulnerabilityLesser.htm though IIRC ToEE's globes of invulnerability move with the caster when they should be immobile (correct me if I'm wrong).
     
  15. Endarire

    Endarire Ronald Rynnwrathi

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    The self-centered yet mobile nature of globe of invulnerability seems RAW in tabletop and ToEE since it's centered on the caster and makes no mention of things changing.

    It was like this in Baldur's Gate as well.
     
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