New SKM TOEE moddified Models

Discussion in 'Models, Animations, and Particle Effects' started by XVicious, Jun 28, 2013.

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  1. Zoltec

    Zoltec Pгōdigium

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    My my... it's the long awaited Holy Grail. Your work must not be interfered! Goodluck. :twisted:
     
  2. XVicious

    XVicious Established Member

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    [​IMG]

    Zoltec do you feel like making this creature?
    I was thinking we could put her in the mix of the original story line,
    her persona, would be purchased from the old jypsy as a slave,
    but later find out that she is part demon, and in fact an actual succubis.
    ~--eventually attempting to charm and destroy your whole party and foil your plans to beat the temple "OEE"--~
    if you fail, you might see this clip then an animation of Balor, as you are being
    givin as a gift in the 9 hells as a sacrafice if you lose the battle"
    ~you would be made a motter of there~

    --for instance her catch would be if she notices you with the Golden Skull, and you have a summoned demon with you -- she charms the demon and tries to render you helpless and deliver you to aformentioned^.

    the demon summoned guardian would be destroyed and replaced with the actual gate demon. however many there are at the time and place.

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    Attached Files:

    Last edited: Feb 10, 2014
  3. Zoltec

    Zoltec Pгōdigium

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    Well, Mona is a chaotic neutral character either motivated by good or evil. In the game she is a diviner of sort, motivated by evil. As you can see, she benefits from Selena and she even offers you to buy Selena's freedom at the cost of gold. Well, I can understand her financial state, since Nulb is a poor village and slavery is a popular trending there. Mona should understand as a sane person, the risks involved in having a succubi at HER house! Oh well she gambles her dice oftenly, so there's probably a 4% chance of having her. Well for me, there's a little sense in adopting a demon that have many risk factor in her life, she will be envious of the succubi bringing men at her house, and end her life because she's old and not sexy...

    If I were you, I would set the meeting area in a random location. Where she is being abused by pirates/thugs, of course that's only a setup to lure you, she can destroy the thugs carnal mind in a blink of a wink. The elemental agent / spy thingy* have really little sense, how could a Balor summon a succubi in the moment of his eternal prisonment and succubis hates HOT places, plus there's no guarantee that the succubi will accept the Balor's offer, since Balors cannot be seducted, unless Hedrack personally employed the succubi. Balors in the fire elemental plane have an unlimited supply of meat, sponsored by Hedrack. sssHssSh. LOL. As for Darley she won't even manage to get past through the plane portal. If I'd make a story, I would make it sound really convincing in all angles. I'm interested in your idea but it should have a complex and deeper plot to make it more interesting and enjoyable.
     
  4. Zoltec

    Zoltec Pгōdigium

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    When you retrieve Mona's Orb, Mona will foresee your future for free, one of the options would make this quest available. If you have chosen that option, you will have a random encounter with this succubi, dying on the ground, attacked by demons from hells. From there, you have no choice but to help her. Because, your future has been dictated.

    You are about to go to the Nine Hells and fight a certain Archdevil (Dispater) who had a disagreement with a powerful succubi, countless hellish assassins were deployed to the prime material plane just to kill the succubi and you are bound to help to kill this Archdevil (Dispater), either for personal gain, test of power or for greater good. In order to pass through the Astral Plane, you have to retrieve the Orb of the Golden Death and unlock its power using the succubi' incantations. When the incantation is complete, the Orb will become a gateway to the Astral Plane and teleport you to the outerfields of the ''Iron City" (Second Circle of Hell), where you will engage new powerful opponents. Although, your items will disappear upon your arrival to the plane. New items of course are available for loot, but disappears when you go back to the Prime Material Plane.
     
  5. XVicious

    XVicious Established Member

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    [​IMG]

    OK Z,

    I was thinking, and I dont know if you are aware that succubus can polymorph
    into a humanoid, beutiful being, to decieve people.
    the idea behind this polymorph desguise is to not allow people to know who she is or,
    was.

    in game you would not know right away just by looking at her she was a demon or not.
    she would still look like an attractive femal, for sale as a slave.

    Her sister could be a succubus as well, and takin as a token into the TOEE,
    abysal node.

    ~-Im ok with mona giving a free reading ; to give a hint to what could possibley happen
    between the two succubus sister's -~

    the only time you might see her shift into her true form, maybe during combat, or a cut scene if you die in combat (whole party) - and then are delivered to Balor - and in return rewards the succubus with something else -
    ------------------------------------------------------
    succubus - demon from the infinit layers of hell
    challenge rating 7
    this means it should or could
    take x (5) (level 7) characters to defeat her with a challenge.
    ----------------------------------
    basing the plot on that, she would be CR 7
    she would fit in perfect almost into the game.

    --------------------
    further more, Mona could be under her charm of suggestion, to
    lure people into thinking she is a slave for sale.
    perhaps Balor has imprisoned her sister - and she is trying to buy her
    succubus sister's freedom from balor and bondage.
    --Mona would have no Idea she was a demon, because she
    would be under suggestion--

    Darla could in fact be her sister, another succubus imprisoned into
    bondage by balor, kept as captive in the Air node.

    ---------
    her goal up until she see's you have the Golden skull,
    and the ability to summon demons in the node's;
    originaly was to lure rich passer by's into thinking she was a sexy'
    slave girl in front of a brothel' mind you, and that she is for sale.
    -- when said passer bye attemps to buy her,
    she would go with him/her and then do her demon will, and take the money
    for collection for possible future payments- to the release of her
    sister held captive by Balor.

    ------------------------------------
    The Golden Skulls power gives attraction to other demons and devils too,
    when the Skull is charged with Node dimonds -
    so possibley another type of random encounter could be added with
    a Horned Devil.
    [​IMG]
    --perhaps the devils drop an item that opens a Gate to a Dark realm plane,
    where it leads through a swampy marsh, that leads to a fortress.
    There an evil black dragon (necromancy focused) is behind the plot to assiniate you, and retrieve
    all your loot, and the Golden Orb. Whom also has an undead army of asorted
    undead creature and humoid types. - whom also in addition has been
    providing undead to the TOEE as homage and, supplement.

    --this would explane the hint to why TOEE's levels are being re-inforced with
    undead.--

    ----***----
    Not realizing up until this point the Skull has more power then you originally,
    first thought. It could also have powers over gold dragons, and can control
    their will and thoughts.
    [​IMG]

    --**--
    the reasons for the need of the artifact was to control the will of envading
    forces of chemera', fused with golden dragons heads.
    being lead by an association of Golden dragons and wizards and monks
    and their Leader the Golden Chee (Collosol Golden Dragon)

    ---the monk in homlet tavern was sent by the Golden Chee to investigate
    into the location of the Golden SKull, in attemp to retrieve it or insure its destruction---
    [​IMG]

    -------possible part II of the story -------------
    200 years after the Rise or Fall of TOEE

    A battle at emeridy meadows could likeley happen again,
    but this time its,
    the Black Dragons leutenants, and undead army (evil side)
    -undead hedrik and followers
    along with yet another new SKM creature type
    [​IMG]
    black scale lizard folk -Giant Size creature 9 feat tall, 5 feet wide

    The Golden Chee, monks , wizards, and chemera (good side)
    -Cuthbert palidins and followers

    would Iuz meat his final destruction? ; or would Cuthbert fail and fall to Iuz's new plans to over thow his diety in this Final Epic Battle for Homlet?

    [​IMG]

    [​IMG]

    [​IMG]

    ZOLTEC : TASK REQUEST : TEST NEW SKM MOD IN GAME: SHOW SCREEN SHOT.
    FOR NOW AS TEMP BETA TEST: ONLY REPLACE THE ORIGINAL MODEL FILE
    (dont forget to change the name *.skm.skm to *.skm, and also link the *.MDF file Texture reference)
    open the original mdf file in text edit, and change the name too
    Lizardman_sm_bs.tga
    (bs: black scale)
    ~just use INGAME python DLL console code~ \
    game.object_create(<large lizard proto ID here>, game.leader.location -4)


    ;if you could do that for me , it would be awsome;?
     

    Attached Files:

    Last edited: Feb 10, 2014
  6. Zoltec

    Zoltec Pгōdigium

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    Damn lizard. He snapped and smacked Devis real good! This is what you call gratitude... :bored:

    [​IMG]

    Ugh. You got me in the wrong time buddy. I'll not be able to comeback for sometime. I'll use my spare time (if I have) to help you in modding. Anyway, I have to go, more important matters await. I'm idled in these past few days, too bad this idea has come up late.

    The lizard's new texture is somewhat dislocated, I might produce a new one that will fit up the lizard's whole model.


    EDIT: Alright, I forgot to change the .mdf texture parameter my bad. That would explain why it's using the vanilla texture, plus you modified the model.
     
    Last edited: Feb 10, 2014
  7. hellblazer

    hellblazer Established Member

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    There is great work in here. Is it possible to change the heights (sizes) of the starting races PCs? Like if you wanted to make elves as tall as humans?
     
  8. XVicious

    XVicious Established Member

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    here is what I got,

    I needed to reverse the normals,

    and I scaled the monster UP to 175%

    [​IMG]

    this models original proto's ID is {14086}
    there are other Rules that go along with this new creature type
    from monster manual III.

    Black Scale Lizardman

    HP 26 (4HD) NE alignment (CR 3)
    Large monstroous Lizard
    darkvision 60 ft
    abilitiy scores in respective order left to right
    19, 10, 14, 8, 11, 7
    feats: multi attk, power attk
    base attack:+4
    balance +5
    AC: 16 touch 9, ff 16
    gear: javelin, great club
     

    Attached Files:

    Last edited: Feb 11, 2014
  9. hellblazer

    hellblazer Established Member

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    Thanks it looks great but there are no files attached. I just wish the game let you adjust how tall you wanted to make your pc from 2 feet to 7 feet regardless of race. how about dwarves human sized? I'm not at my pc at the moment so I can't tell check what the exact height range is for human males but I remember the ceiling is 6'5" for males and 6'1" for females. I'm guessing that the lower limit is about 5 feet tall? For my purposes that is plenty short (5 feet tall) for a dwarf or elf pc because I can just set the height to minimum and have them at the tallesI they used to be per vanilla settings with the freedom to make the models larger so I can see them better. I play on a laptop and the models are very small.
     
  10. XVicious

    XVicious Established Member

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    Yes I believe if you wanted to scale all the Race sizes up, just so you can see better

    Tab COL 6 is the scale in %
    example code From data\Rule\protos.tab

    Code:
    13000	obj_t_pc					110																	13000	size_medium			mat_flesh			1				100	25.000000																																																																		10	10	10	10	10	10		race_human	male														500																									Black	Bald (m)														mc_type_humanoid	mc_subtype_human																																																																																																																																																																									Flanker
    13001	obj_t_pc					110																	13001	size_medium			mat_flesh			1				101	25.000000																																																																		10	10	10	10	10	10		race_human	female														510																									Blonde	Medium (m)														mc_type_humanoid	mc_subtype_human																																																																																																																																																																									Flanker
    13002	obj_t_pc					110																	13002	size_medium			mat_flesh			1				102	25.000000																																																																		10	10	10	10	10	10		race_dwarf	male														2000																									Brown	Ponytail (m/f)														mc_type_humanoid	mc_subtype_dwarf																																																																																																																																																																									Flanker
    13003	obj_t_pc					110																	13003	size_medium			mat_flesh			1				103	25.000000																																																																		10	10	10	10	10	10		race_dwarf	female														2020																									Brown	Medium (m)														mc_type_humanoid	mc_subtype_dwarf																																																																																																																																																																									Flanker
    13004	obj_t_pc					100																	13004	size_medium			mat_flesh			1				100	25.000000																																																																		10	10	10	10	10	10		race_elf	male														1020																									Blonde	Shorthair (m/f)														mc_type_humanoid	mc_subtype_elf																																																																																																																																																																									Flanker
    13005	obj_t_pc					100																	13005	size_medium			mat_flesh			1				101	25.000000																																																																		10	10	10	10	10	10		race_elf	female														1000																									Blue	Longhair (m/f)														mc_type_humanoid	mc_subtype_elf																																																																																																																																																																									Flanker
    13006	obj_t_pc					80																	13006	size_small			mat_flesh			1		1.25	1.25	100	20.000000																																																																		10	10	10	10	10	10		race_gnome	male														10																									Black	Shorthair (m/f)														mc_type_humanoid	mc_subtype_gnome																																																																																																																																																																									Flanker
    13007	obj_t_pc					80																	13007	size_small			mat_flesh			1		1.25	1.25	101	20.000000																																																																		10	10	10	10	10	10		race_gnome	female														10																									Black	Shorthair (m/f)														mc_type_humanoid	mc_subtype_gnome																																																																																																																																																																									Flanker
    13008	obj_t_pc					105																	13008	size_medium			mat_flesh			1				100	25.000000																																																																		10	10	10	10	10	10		race_halfelf	male														1020																									Blonde	Shorthair (m/f)														mc_type_humanoid	mc_subtype_elfmc_subtype_human																																																																																																																																																																									Flanker
    13009	obj_t_pc					105																	13009	size_medium			mat_flesh			1				101	25.000000																																																																		10	10	10	10	10	10		race_halfelf	female														1010																									Black	Medium (m)														mc_type_humanoid	mc_subtype_elfmc_subtype_human																																																																																																																																																																									Flanker
    13010	obj_t_pc					110																	13010	size_medium			mat_flesh			1				104	25																																																																		10	10	10	10	10	10		race_halforc	male														3000																									Brown	Shorthair (m/f)														mc_type_humanoid	mc_subtype_orcmc_subtype_human																																																																																																																																																																									Flanker
    13011	obj_t_pc					110																	13011	size_medium			mat_flesh			1				105	25																																																																		10	10	10	10	10	10		race_halforc	female														3010																									Black	Medium (m)														mc_type_humanoid	mc_subtype_orcmc_subtype_human																																																																																																																																																																									Flanker
    13012	obj_t_pc					70																	13012	size_small			mat_flesh			1		1.5	1.5	100	18.000000																																																																		10	10	10	10	10	10		race_halfling	male														2500																									Brown	Shorthair (m/f)														mc_type_humanoid	mc_subtype_halfling																																																																																																																																																																									Flanker
    13013	obj_t_pc					70																	13013	size_small			mat_flesh			1		1.5	1.5	101	18.000000																																																																		10	10	10	10	10	10		race_halfling	female														2500																									Brown	Shorthair (m/f)														mc_type_humanoid	mc_subtype_halfling																																																																																																																																																																									Flanker
    
    
    in code example it shows 110 (%) start size SCALE modifier
    Scale meaning all the ponts in the model are increase by 110% or 1.1
    making them larger

    so if you were to increase this base scale tp say 150 % for humans
    140% for elfs and so on and so on; you would notice that every race
    would be much larger in the game.


    quote "Thanks it looks great but there are no files attached."
    @hellblazer

    I attached the whole lizard man model contents into a zip since you where interested in that. do realize that the protos tab 6 needs to be changed to
    175 for it to look that big.
     
    Last edited: Feb 11, 2014
  11. hellblazer

    hellblazer Established Member

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    If I spawn NPCs in with the console they are larger by typing create 13000 or 13002 I can spawn a huge human but my new PCs are regular size. When you roll up a character is the model giant sized? I have c08 8.0nc with add on patch 1 installed. Is that what you have installed? Do you some textures extracted or something that would make it use the settings for new generated in the engine PCs?

    It's using the default object scale for some reason. I can change the scale for monsters and such.
     
    Last edited: Feb 12, 2014
  12. XVicious

    XVicious Established Member

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    Good question,
    as far as that goes I would not know at the moment without investigating that,

    but I do know for fact that, when you create a PC, it using a different model then the one handed to the actual game engine inside the prevew box during that GUI creation helper.


    I am using generic CO8 original FAN FIX with official patch date 2,
    the reason for that, is because I like the original, and I have alot more
    room for adding Models or NPCS that dont conflict with the current Co8
    version's.
    plus as far as comopatible goes, its more forgiving to the Loot Bug cause by
    direct X 9.0c or greater.

    its more ez to add a new creature like, dragons, all types, or
    familiars, exetra, without having to worry about the proto type tag being taken,
    but I still try to use the Co8 update proto's as a guide to where maybe they could fit in.
     
  13. hellblazer

    hellblazer Established Member

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    have you extracted any additional files like meshes or textures?
     
  14. XVicious

    XVicious Established Member

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    Hellblazer,
    I am not sure where you are going with this line of questions.
    Right now all I know is you want to have giant PC's as a mod for yourself
    and maybe others who have a hard time seeing their PC's.

    but extracting TOEE1.dat into [data] might be a good idea?
     
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