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Discussion in 'The Temple of Elemental Evil' started by Shiningted, Jan 21, 2016.

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  1. CarlosC77

    CarlosC77 Member

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    Sorry if this has been brought up before, but I noticed a couple of inconsistencies with these additions (or perhaps they're older issues that I just noticed).

    Invisibility Sphere should be a 3rd level bard spell, not a 3rd level cleric spell.

    Great Shout should be added as a 6th level bard spell, and the spell should deal 10d6 sonic damage (or 1d6 per level to a max of 20d6 to crystalline creatures like earth elementals) along with 1 round of stunning and 4d6 rounds of deafness (which I think isn't implemented well in TOEE).

    Create Undead and Create Greater Undead have no short descriptions to let the player know their exact effects.

    Otherwise, thanks for making higher-level clerics a little more versatile.
     
    Last edited: Dec 4, 2016
  2. Endarire

    Endarire Ronald Rynnwrathi

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    Any way to make phase door's range a distinct, really big number in feet, such as 10000000000 ft?
     
  3. CarlosC77

    CarlosC77 Member

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    Also noticed...

    Discern Lies does not appear as the 4th level Knowledge domain spell.

    Mordenkainen's Faithful Hound does not appear as the 6th level Animal domain spell.

    Tenser's Transformation appears as a 7th level Strength domain spell in addition to Mass Bull's Strength.
     
  4. Shiningted

    Shiningted I want my goat back Administrator

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    Thanks for the feedback Carlos, I will get back to this mod when I am done with IWD (ie before the new year).
    I don't think so, I tried something like that for some spell or other - I think I may have even documented it somewhere - but it wasn't an option for memory.
     
  5. Mathalor

    Mathalor Member

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    Hi,

    My cleric has sun and good for his domains. I've had some problems with bolt of glory. Seems to work when it should be doing half damage, just fine, but when I use it against an evil outsider nothing happens.

    Last time I used it against the hezrou guarding the exit portal to the water node. My rolls history showed the touch attack hitting, and the spell resistance being overcome, but nothing else.

    I'm also running temple plus, if that makes a difference.
     
    Last edited: Jan 23, 2017
  6. sigofmugmort

    sigofmugmort Established Member Supporter

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    GREAT but lvl6 Sun should be Sunray which is a Ray version of Sunburst
     
  7. Mathalor

    Mathalor Member

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    Ronald just hit level 13 in my game, and has 3 level seven domain spells, dictum, mass bull's strength, and tenser's transformation. He should really only have two. Something is up with tenser's transformation for the strength domain.
     
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  8. Mathalor

    Mathalor Member

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    great shout does nothing. checks for resistance. no damage. no saving throws. no effect.

    Tested on a world map random encounter with sea hags, water snakes and those gargoyle type things that travel with sea hags.

    If it helps narrow down whatever is going on, I've had the same problem with eyebite.

    Edit: Posting it here cause you're including Rudy's mod, are around, and because of my similar problem with Bolt of Glory.
     
    Last edited: Jan 29, 2017
  9. Mathalor

    Mathalor Member

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    A request. Would you be willing to implement sunbeam, possibly using call lightning as a base (I know nothing of modding but they seem somewhat similar on paper).

    Would you be willing to make masterwork composite longbows and shortbows for higher strength values, available in verbobonc?
     
  10. Shiningted

    Shiningted I want my goat back Administrator

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    The bows are outside my domain :p

    Sunbeam? No. I'd love to do it, but I can't - it would have been one of the first I made if I could. The engine has it's limits. (Try Temple+).

    And thanks for the feedback, sounds like there were quite a few little niggly things in there.
     
  11. Endarire

    Endarire Ronald Rynnwrathi

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    How well does this combined Ted (for Daryk/Rudy/domains/etc.) mod work with T+? I haven't tested it yet with T+, but I haven't gotten it working with just ToEEFE-X and Co8 NC 8.1. (I'm amidst doing certain things after following Ted's instructions.)

    The farthest I got was installing the addon then enabling it. Amidst the enable, I got this error message from Microsoft.NET Framework:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.IOException: Access to the path 'data' is denied.
    at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive)
    at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive)
    at TFE_X.TFEMain.DelDir(String name)
    at TFE_X.TFEMain.InstallModule(String modname, Boolean raw)
    at TFE_X.TFEMain.btnAddons_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8762 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    TFE-X
    Assembly Version: 1.0.4006.18388
    Win32 Version: 1.0.4006.18388
    CodeBase: file:///F:/ToEE/TFE-X.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8770 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    ICSharpCode.SharpZipLib
    Assembly Version: 0.85.4.369
    Win32 Version: 0.85.4.369
    CodeBase: file:///F:/ToEE/ICSharpCode.SharpZipLib.DLL
    ----------------------------------------
    Interop.IWshRuntimeLibrary
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///F:/ToEE/Interop.IWshRuntimeLibrary.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
  12. Daryk

    Daryk Veteran Member

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    My fixes were all to dlg and mes files, so they should work just fine...
     
  13. Endarire

    Endarire Ronald Rynnwrathi

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    Does this mod work for KotB? If so, how do installation instructions differ?
     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    @Endarire It is not natively compatible with KotB, it has files that are ToEE specific inside it that would make KotB very very broken - most notably, but not exclusively: proto.tab, description.mes and invensource.mes.

    Without a thorough file comparison it would be impossible to determine if removing these specific files would A) Not break KotB in some way, or B) Leave this mod in an operational state.

    The files included in this mod are present for a reason - they all change something. Applying these changes to a mod they aren't specifically intended for would have far reaching implications.

    I'm sure the mod COULD be adapted for KotB, it would be a lot of work, but since KotB doesn't have enough content within it to progress a party above 10th level, the majority of the changes within this mod would not be useful to the majority of players since it's primary function is to add higher level spells for characters above 10th level.
     
  15. Endarire

    Endarire Ronald Rynnwrathi

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    Thankee.
     
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